Player Matchup

Vamana
Vamana
CHR2898
Vamana
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,667 Elo+
Solo
Khepri
Khepri
YTchristianito04
Khepri
Level 28
God Stats
60W - 63L
1,565 SR
Queue Stats
218W - 250L
1,550 Elo+
Party 1
Jing Wei
Jing Wei
halk131011
Jing Wei
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,736 Elo+
Solo
Arachne
Arachne
iKindOfTry
Arachne
Level 27
God Stats
12W - 7L
1,681 SR
Queue Stats
100W - 92L
1,507 Elo+
Party 1
Chang'e
Chang'e
papachongo03450
Chang'e
Level 25
God Stats
14W - 13L
1,304 SR
Queue Stats
116W - 143L
1,523 Elo+
Solo
Team Averages
Level 21
1,510 SR
1,596 Elo+

VS

Team Averages
Level 15
1,446 SR
1,647 Elo+
Raijin
Raijin
InfinityCorpPS
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 67L
1,630 Elo+
Solo
Ares
Ares
Jreizzy
Ares
Level 29
God Stats
6W - 5L
1,652 SR
Queue Stats
32W - 24L
1,681 Elo+
Solo
Fenrir
Fenrir
Noobssj8
Fenrir
Level 7
God Stats
0W - 1L
1,079 SR
Queue Stats
3W - 9L
1,543 Elo+
Solo
Bacchus
Bacchus
TestedByFire
Bacchus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 88L
1,879 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yast11
Cu Chulainn
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CHR2898
Vamana
20
14 / 3 / 2
15,455
644
17,214
23,865
20,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

15
2 / 2 / 17
10,492
437
3,970
18,129
14,128
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
halk131011
Jing Wei
5
0 / 3 / 1
7,620
318
282
3,319
781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
iKindOfTry
Arachne
20
9 / 3 / 12
13,428
560
12,945
17,603
6,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
19 / 4 / 10
13,096
546
34,196
21,474
8,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 9 / 2
14,472
603
20,007
22,073
11,612
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
Jreizzy
Ares
15
3 / 6 / 2
11,248
469
7,123
23,377
25,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Noobssj8
Fenrir
15
0 / 13 / 2
9,573
399
2,109
20,931
8,496
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
TestedByFire
Bacchus
10
1 / 6 / 1
8,415
351
3,656
14,403
9,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
Yast11
Cu Chulainn
12
0 / 13 / 2
8,368
349
3,721
19,811
9,735
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
44
Kills
13
15
Deaths
47
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vamana
CHR2898
Vamana
14
3
2
5
L
9
9
2
1.11
L
Ares
Jreizzy
Ares
3
6
2
0.67
L
Fenrir
Noobssj8
Fenrir
0
13
2
0.08
L
Bacchus
TestedByFire
Bacchus
1
6
1
0.25
W
2
2
17
5.25
L
Cu Chulainn
Yast11
Cu Chulainn
0
13
2
0.08
W
Jing Wei
halk131011
Jing Wei
0
3
1
0.17
W
Arachne
iKindOfTry
Arachne
9
3
12
5
W
19
4
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,607
Damage
36,616
84,390
Taken
100,595
50,634
Mitigated
64,802
37,481
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
CHR2898
Vamana
17,214
9,634
0
7,153
23,865
20,469
1,540
7,364
14,763
0
117,486
L
20,007
3,067
234
3,714
22,073
11,612
2,044
5,386
16,573
110,169
0
L
Ares
Jreizzy
Ares
7,123
297
0
1,285
23,377
25,347
0
10,428
12,497
27,518
0
L
Fenrir
Noobssj8
Fenrir
2,109
665
0
4,584
20,931
8,496
0
9,006
11,559
0
52,251
L
Bacchus
TestedByFire
Bacchus
3,656
273
0
104
14,403
9,612
0
8,160
5,821
21,177
0
W
3,970
121
905
5,646
18,129
14,128
912
6,567
10,445
25,244
0
L
Cu Chulainn
Yast11
Cu Chulainn
3,721
1,776
0
674
19,811
9,735
0
5,190
14,427
0
31,722
W
Jing Wei
halk131011
Jing Wei
282
282
0
242
3,319
781
327
960
2,319
0
4,347
W
Arachne
iKindOfTry
Arachne
12,945
10,597
0
8,593
17,603
6,791
4,891
8,161
9,013
0
87,600
W
34,196
5,181
4,483
10,459
21,474
8,465
3,784
6,675
13,833
98,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,091
Gold Earned
52,076
476
Minions Killed
377
0
Camps Cleared
0
1,995,825
Distance Traveled
1,776,084
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
15,455
644
189
8
0
475,581
1
L
Raijin
14,472
603
203
8
0
337,927
2
L
Ares
11,248
469
33
1
0
399,077
0
L
Fenrir
9,573
399
76
3
0
415,929
1
L
Bacchus
8,415
351
28
1
0
240,966
2
W
Khepri
10,492
437
38
2
0
446,844
2
L
Cu Chulainn
8,368
349
37
2
0
382,185
2
W
Jing Wei
7,620
318
6
0
0
154,865
1
W
Arachne
13,428
560
123
5
0
505,587
6
W
Chang'e
13,096
546
120
5
0
412,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role