Player Matchup

Hel
Hel
BiMax99
Hel
Level 29
God Stats
26W - 23L
1,460 SR
Queue Stats
52W - 49L
1,558 Elo+
Solo
Merlin
Merlin
GhosTT7
Merlin
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Rugal7
Achilles
Level 28
God Stats
2W - 1L
1,246 SR
Queue Stats
19W - 36L
1,372 Elo+
Party 1
Jing Wei
Jing Wei
hroOzZzZ
Jing Wei
Level 26
God Stats
3W - 4L
1,340 SR
Queue Stats
19W - 28L
1,371 Elo+
Party 1
Nu Wa
Nu Wa
mandalorian77
Nu Wa
Level 24
God Stats
4W - 5L
1,377 SR
Queue Stats
92W - 102L
1,374 Elo+
Party 2
Team Averages
Level 28
1,385 SR
1,435 Elo+

VS

Team Averages
Level 23
1,506 SR
1,413 Elo+
Mercury
Mercury
C4Y0S
Mercury
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 180L
1,482 Elo+
Party 3
Kuzenbo
Kuzenbo
Ghull85
Kuzenbo
Level 26
God Stats
1W - 1L
1,736 SR
Queue Stats
50W - 65L
1,224 Elo+
Party 4
Nu Wa
Nu Wa
IIIILollypopIIII
Nu Wa
Level 17
God Stats
23W - 23L
1,526 SR
Queue Stats
36W - 41L
1,541 Elo+
Solo
Discordia
Discordia
TheLastDog1309
Discordia
Level 27
God Stats
43W - 55L
1,269 SR
Queue Stats
193W - 226L
1,471 Elo+
Party 3
Jing Wei
Jing Wei
kenichi89
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,348 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
13 / 2 / 13
13,497
1,227
18,661
18,846
9,545
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
GhosTT7
Merlin
18
5 / 2 / 12
11,791
1,072
9,745
10,955
4,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Rugal7
Achilles
19
7 / 1 / 19
12,155
1,105
16,338
19,174
22,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
hroOzZzZ
Jing Wei
18
4 / 3 / 17
11,568
1,052
15,129
13,030
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 2 / 24
12,353
1,123
18,080
13,094
5,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

240

VS

Team 2 Tickets

62

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
C4Y0S
Mercury
16
3 / 13 / 3
11,222
1,020
10,895
19,891
8,601
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Ghull85
Kuzenbo
17
1 / 5 / 7
11,396
1,036
8,899
24,154
31,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
2 / 4 / 5
10,812
983
16,275
9,545
4,027
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
TheLastDog1309
Discordia
17
1 / 8 / 6
10,752
977
15,343
14,473
5,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
kenichi89
Jing Wei
16
3 / 5 / 3
10,868
988
18,997
17,844
7,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
34
35
Kills
10
10
Deaths
35
85
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hel
13
2
13
9.75
L
Mercury
C4Y0S
Mercury
3
13
3
0.35
W
Merlin
GhosTT7
Merlin
5
2
12
5.5
L
Kuzenbo
Ghull85
Kuzenbo
1
5
7
0.9
L
2
4
5
1.13
W
Achilles
Rugal7
Achilles
7
1
19
16.5
L
Discordia
TheLastDog1309
Discordia
1
8
6
0.5
W
Jing Wei
hroOzZzZ
Jing Wei
4
3
17
4.17
L
Jing Wei
kenichi89
Jing Wei
3
5
3
0.9
W
6
2
24
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,953
Damage
70,409
75,099
Taken
85,907
45,743
Mitigated
56,978
19,682
Healing
7,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
18,661
2,534
4,191
6,640
18,846
9,545
0
10,069
8,777
43,933
0
L
Mercury
C4Y0S
Mercury
10,895
5,955
0
840
19,891
8,601
0
7,218
12,440
0
30,340
W
Merlin
GhosTT7
Merlin
9,745
579
0
405
10,955
4,128
0
5,715
5,240
41,625
0
L
Kuzenbo
Ghull85
Kuzenbo
8,899
2,618
0
1,152
24,154
31,250
0
15,604
8,417
20,424
0
L
16,275
5,052
0
0
9,545
4,027
0
4,403
5,042
41,887
0
W
Achilles
Rugal7
Achilles
16,338
5,151
0
1,019
19,174
22,028
0
11,565
7,609
329
25,520
L
Discordia
TheLastDog1309
Discordia
15,343
1,573
207
2,069
14,473
5,905
0
7,448
6,850
42,425
0
W
Jing Wei
hroOzZzZ
Jing Wei
15,129
12,322
0
2,921
13,030
4,874
0
6,369
6,661
0
31,738
L
Jing Wei
kenichi89
Jing Wei
18,997
17,118
0
3,343
17,844
7,195
0
12,108
5,711
0
45,594
W
18,080
6,476
475
4,031
13,094
5,168
0
6,799
6,295
34,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,364
Gold Earned
55,050
238
Minions Killed
216
5
Camps Cleared
8
1,096,069
Distance Traveled
1,101,660
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
13,497
1,227
65
6
2
224,523
0
L
Mercury
11,222
1,020
32
3
7
235,661
0
W
Merlin
11,791
1,072
88
8
1
189,284
0
L
Kuzenbo
11,396
1,036
23
2
0
232,550
0
L
Nu Wa
10,812
983
48
4
0
178,982
0
W
Achilles
12,155
1,105
15
1
0
244,703
0
L
Discordia
10,752
977
55
5
1
206,196
5
W
Jing Wei
11,568
1,052
38
3
2
213,638
0
L
Jing Wei
10,868
988
58
5
0
248,271
1
W
Nu Wa
12,353
1,123
32
3
0
223,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role