Player Matchup

Merlin
Merlin
ClionZ
Merlin
Level 24
God Stats
4W - 3L
2,019 SR
Queue Stats
61W - 45L
1,560 Elo+
Solo
Tyr
Tyr
JunkyRaty
Tyr
Level 25
God Stats
0W - 2L
1,295 SR
Queue Stats
47W - 42L
1,624 Elo+
Solo
Ymir
Ymir
Zookss
Ymir
Level 13
God Stats
9W - 8L
1,567 SR
Queue Stats
32W - 26L
1,616 Elo+
Solo
Ne Zha
Ne Zha
brayanlok312
Ne Zha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,943 Elo+
Solo
Rama
Rama
xCloudstar
Rama
Level 29
God Stats
13W - 12L
1,704 SR
Queue Stats
198W - 175L
1,675 Elo+
Solo
Team Averages
Level 22
1,617 SR
1,684 Elo+

VS

Team Averages
Level 26
1,420 SR
1,580 Elo+
Cthulhu
Cthulhu
IllllIllIlIIIlI
Cthulhu
Level 18
God Stats
2W - 1L
1,329 SR
Queue Stats
49W - 29L
1,744 Elo+
Solo
Set
Set
Jose15147
Set
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
WhatsGoingOn87
Nemesis
Level 26
God Stats
1W - 1L
1,287 SR
Queue Stats
37W - 47L
1,553 Elo+
Solo
Danzaburou
Danzaburou
YungClap
Danzaburou
Level 29
God Stats
33W - 24L
1,486 SR
Queue Stats
125W - 110L
1,545 Elo+
Solo
Hades
Hades
death4trump
Hades
Level 29
God Stats
11W - 17L
1,500 SR
Queue Stats
453W - 468L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ClionZ
Merlin
11
1 / 2 / 3
6,652
554
5,494
5,067
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 0
6,500
542
6,403
8,547
7,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Zookss
Ymir
7
0 / 6 / 3
4,979
415
1,728
8,801
3,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
11
3 / 5 / 1
6,398
533
3,729
9,901
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
6,017
501
1,592
8,419
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 7
7,430
619
6,982
7,067
4,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 2 / 0
7,375
615
4,672
8,575
4,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
2 / 2 / 3
5,945
495
2,868
8,749
2,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
YungClap
Danzaburou
11
4 / 1 / 2
7,349
612
7,437
3,769
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 3
6,632
553
6,669
7,154
3,938
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
17
17
Deaths
6
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
ClionZ
Merlin
1
2
3
1.25
W
5
0
7
8.5
W
2
2
0
1
L
2
2
0
1
W
2
2
3
1.75
W
Danzaburou
YungClap
Danzaburou
4
1
2
5
L
Ymir
Zookss
Ymir
0
6
3
0.25
L
Ne Zha
3
5
1
0.7
W
4
1
3
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,946
Damage
28,628
40,735
Taken
35,314
16,861
Mitigated
17,322
12,436
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ClionZ
Merlin
5,494
352
0
1,573
5,067
1,526
158
3,360
1,707
42,247
0
W
6,982
864
69
1,572
7,067
4,218
0
1,497
5,570
31,437
0
W
4,672
2,836
0
3,196
8,575
4,791
0
0
8,223
0
42,680
L
6,403
2,036
0
3,791
8,547
7,165
0
0
8,547
0
32,683
W
2,868
992
0
3,720
8,749
2,471
0
1,656
7,043
0
31,558
W
Danzaburou
YungClap
Danzaburou
7,437
4,224
0
741
3,769
1,904
0
759
3,010
0
45,173
L
Ymir
Zookss
Ymir
1,728
593
0
323
8,801
3,067
0
4,382
4,419
10,778
0
L
Ne Zha
3,729
1,423
0
2,796
9,901
2,799
0
4,740
5,161
0
33,473
W
6,669
946
63
3,281
7,154
3,938
760
3,310
3,844
29,319
0
L
1,592
1,402
0
3,953
8,419
2,304
0
1,169
7,250
0
38,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,546
Gold Earned
34,731
339
Minions Killed
333
0
Camps Cleared
0
1,136,928
Distance Traveled
1,198,908
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,652
554
94
8
0
232,095
3
W
Cthulhu
7,430
619
42
4
0
239,931
9
W
Set
7,375
615
93
8
0
238,411
0
L
Tyr
6,500
542
69
6
0
239,455
5
W
Nemesis
5,945
495
52
4
0
260,025
5
W
Danzaburou
7,349
612
85
7
0
224,996
2
L
Ymir
4,979
415
20
2
0
243,749
2
L
Ne Zha
6,398
533
69
6
0
226,487
3
W
Hades
6,632
553
61
5
0
235,545
2
L
Rama
6,017
501
87
7
0
195,142
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role