Player Matchup

Fenrir
Fenrir
Silver I
DiosBetico
Fenrir
Silver I
Level 116
God Stats
2W - 1L
1,707 SR
Queue Stats
104W - 116L
1,459 MMR
Party 1
Hou Yi
Hou Yi
Silver II
Halilx
Hou Yi
Silver II
Level 109
God Stats
7W - 5L
1,457 SR
Queue Stats
122W - 126L
1,447 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
Tethie
Tsukuyomi
Silver II
Level 159
God Stats
2W - 0L
1,765 SR
Queue Stats
17W - 27L
1,459 MMR
Solo
Scylla
Scylla
Silver I
VLC123
Scylla
Silver I
Level 137
God Stats
3W - 1L
1,732 SR
Queue Stats
8W - 14L
1,459 MMR
Party 1
Yemoja
Yemoja
Silver I
zz-Nico-Yazawa
Yemoja
Silver I
Level 145
God Stats
3W - 3L
1,421 SR
Queue Stats
10W - 10L
1,446 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,616 SR
1,454 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,602 SR
1,475 MMR
Mercury
Mercury
Bronze III
ASimpleDan
Mercury
Bronze III
Level 88
God Stats
1W - 3L
1,768 SR
Queue Stats
3W - 6L
1,458 MMR
Solo
Anhur
Anhur
Gold III
HACE99
Anhur
Gold III
Level 142
God Stats
33W - 21L
1,913 SR
Queue Stats
123W - 124L
1,505 MMR
Party 2
Sobek
Sobek
Silver I
Lansir
Sobek
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
Nielseeh
Vulcan
Gold IV
Level 104
God Stats
2W - 5L
1,332 SR
Queue Stats
99W - 102L
1,412 MMR
Party 2
Vamana
Vamana
Silver I
meybdead
Vamana
Silver I
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DiosBetico
Fenrir
12
7 / 1 / 1
7,355
613
5,566
9,252
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
Halilx
Hou Yi
11
2 / 2 / 1
6,374
531
6,196
7,062
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Tethie
Tsukuyomi
13
3 / 2 / 4
7,310
609
8,140
8,107
4,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
VLC123
Scylla
12
5 / 1 / 3
7,257
605
5,595
3,616
1,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 0 / 8
6,920
577
4,200
5,716
2,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
PersephoneJanusDanzaburouNu WaSet

VS

Bans
ApolloRamaAgniErlang ShenThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ASimpleDan
Mercury
11
2 / 2 / 0
6,238
520
2,517
8,282
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
HACE99
Anhur
12
2 / 1 / 0
6,513
543
4,171
7,987
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Lansir
Sobek
8
1 / 6 / 0
5,311
443
2,728
12,377
5,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Vulcan
Nielseeh
Vulcan
10
1 / 5 / 1
5,866
489
5,164
6,197
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
meybdead
Vamana
10
0 / 5 / 1
5,400
450
2,414
8,621
4,035
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
19
Kills
6
6
Deaths
19
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mercury
ASimpleDan
Mercury
2
2
0
1
W
Fenrir
DiosBetico
Fenrir
7
1
1
7.5
L
Anhur
HACE99
Anhur
2
1
0
2
W
Hou Yi
Halilx
Hou Yi
2
2
1
1.25
L
Sobek
Lansir
Sobek
1
6
0
0.17
L
Vulcan
Nielseeh
Vulcan
1
5
1
0.3
W
Tsukuyomi
Tethie
Tsukuyomi
3
2
4
2.5
W
Scylla
VLC123
Scylla
5
1
3
6.5
L
Vamana
meybdead
Vamana
0
5
1
0.1
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,697
Damage
16,994
33,753
Taken
43,464
14,158
Mitigated
16,576
14,806
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ASimpleDan
Mercury
2,517
1,184
0
520
8,282
2,479
0
596
7,581
0
35,379
W
Fenrir
DiosBetico
Fenrir
5,566
1,280
0
3,050
9,252
4,677
62
1,155
7,987
0
36,824
L
Anhur
HACE99
Anhur
4,171
1,774
0
4,753
7,987
2,135
0
987
7,000
0
40,130
W
Hou Yi
Halilx
Hou Yi
6,196
3,042
0
2,741
7,062
1,690
33
579
6,483
0
28,838
L
Sobek
Lansir
Sobek
2,728
230
0
2,425
12,377
5,862
0
5,116
7,092
9,943
0
L
Vulcan
Nielseeh
Vulcan
5,164
1,364
0
825
6,197
2,065
0
2,237
3,782
29,219
0
W
Tsukuyomi
Tethie
Tsukuyomi
8,140
2,180
0
4,125
8,107
4,267
287
1,129
6,934
0
41,940
W
Scylla
VLC123
Scylla
5,595
492
0
1,253
3,616
1,140
405
1,943
1,547
40,782
0
L
Vamana
meybdead
Vamana
2,414
619
0
1,048
8,621
4,035
0
531
7,739
0
22,498
W
4,200
945
958
2,679
5,716
2,384
79
2,710
2,910
18,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
29,328
311
Minions Killed
256
0
Camps Cleared
0
1,172,025
Distance Traveled
1,138,386
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,238
520
64
5
0
253,376
1
W
Fenrir
7,355
613
72
6
0
275,935
4
L
Anhur
6,513
543
78
7
0
195,752
1
W
Hou Yi
6,374
531
66
6
0
205,237
3
L
Sobek
5,311
443
10
1
0
246,977
4
L
Vulcan
5,866
489
57
5
0
221,280
3
W
Tsukuyomi
7,310
609
69
6
0
241,275
3
W
Scylla
7,257
605
82
7
0
214,670
4
L
Vamana
5,400
450
47
4
0
221,001
1
W
Yemoja
6,920
577
22
2
0
234,908
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role