Player Matchup

Hun Batz
Hun Batz
Silver I
AngelBobbosa
Hun Batz
Silver I
Level 104
God Stats
1W - 2L
1,677 SR
Queue Stats
30W - 31L
1,648 MMR
Party 2
Medusa
Medusa
Silver I
Gimmly7
Medusa
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Herculoser
Sun Wukong
Silver I
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,602 MMR
Party 2
Sobek
Sobek
Silver II
Nyrestein
Sobek
Silver II
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
206W - 196L
1,551 MMR
Party 1
The Morrigan
The Morrigan
Gold II
hoggu
The Morrigan
Gold II
Level 148
God Stats
2W - 8L
1,457 SR
Queue Stats
260W - 243L
1,695 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,527 SR
1,599 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,626 SR
1,576 MMR
Ao Kuang
Ao Kuang
Gold II
Hønest
Ao Kuang
Gold II
Level 84
God Stats
6W - 1L
1,888 SR
Queue Stats
125W - 108L
1,628 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Kiℓℓua
Cu Chulainn
Gold III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold II
Styx
Merlin
Gold II
Level 158
God Stats
31W - 20L
1,753 SR
Queue Stats
264W - 240L
1,628 MMR
Solo
Rama
Rama
Gold I
Xhaoseer
Rama
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Silver I
zskocaj
Ganesha
Silver I
Level 150
God Stats
2W - 2L
1,490 SR
Queue Stats
13W - 10L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AngelBobbosa
Hun Batz
10
0 / 2 / 1
5,843
487
3,212
7,830
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Gimmly7
Medusa
10
1 / 2 / 0
6,130
511
4,119
6,694
1,790
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Herculoser
Sun Wukong
9
0 / 3 / 0
5,293
441
3,482
9,081
6,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sobek
Nyrestein
Sobek
8
0 / 3 / 1
5,388
449
2,175
10,678
6,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
hoggu
The Morrigan
11
1 / 2 / 0
6,489
541
4,105
5,737
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
PersephoneTsukuyomiNemesisDanzaburouSet

VS

Bans
ApolloCupidGebAnhurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Hønest
Ao Kuang
13
7 / 0 / 0
7,618
635
4,562
6,294
2,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Kiℓℓua
Cu Chulainn
12
1 / 0 / 2
7,194
600
6,666
6,922
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Styx
Merlin
12
1 / 1 / 1
6,644
554
6,282
4,613
1,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
13
3 / 0 / 0
7,626
636
5,521
6,549
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
zskocaj
Ganesha
11
0 / 1 / 4
6,479
540
3,702
7,126
3,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
12
12
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AngelBobbosa
Hun Batz
0
2
1
0.25
L
Medusa
Gimmly7
Medusa
1
2
0
0.5
L
Sun Wukong
Herculoser
Sun Wukong
0
3
0
0
W
Ao Kuang
Hønest
Ao Kuang
7
0
0
7
W
Cu Chulainn
Kiℓℓua
Cu Chulainn
1
0
2
2
L
Sobek
Nyrestein
Sobek
0
3
1
0.17
W
Merlin
Styx
Merlin
1
1
1
1.5
W
Rama
3
0
0
3
L
The Morrigan
hoggu
The Morrigan
1
2
0
0.5
W
Ganesha
zskocaj
Ganesha
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,093
Damage
26,733
40,020
Taken
31,504
19,628
Mitigated
13,555
13,018
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AngelBobbosa
Hun Batz
3,212
786
0
2,866
7,830
2,439
0
2,800
4,922
0
32,610
L
Medusa
Gimmly7
Medusa
4,119
2,245
0
3,036
6,694
1,790
0
1,061
5,633
0
38,552
L
Sun Wukong
Herculoser
Sun Wukong
3,482
840
0
3,081
9,081
6,656
0
423
8,624
0
23,781
W
Ao Kuang
Hønest
Ao Kuang
4,562
969
0
4,158
6,294
2,171
0
834
5,435
49,541
0
W
Cu Chulainn
Kiℓℓua
Cu Chulainn
6,666
1,402
0
3,405
6,922
4,738
0
0
6,548
0
42,050
L
Sobek
Nyrestein
Sobek
2,175
387
0
3,745
10,678
6,807
0
5,247
5,253
13,921
0
W
Merlin
Styx
Merlin
6,282
440
0
1,141
4,613
1,448
0
2,461
1,914
44,763
0
W
Rama
5,521
4,526
0
5,100
6,549
1,757
2,178
506
6,043
0
53,940
L
The Morrigan
hoggu
The Morrigan
4,105
1,359
0
290
5,737
1,936
0
4,277
1,042
39,129
1,281
W
Ganesha
zskocaj
Ganesha
3,702
398
0
1,753
7,126
3,441
0
1,634
5,482
18,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,143
Gold Earned
35,561
328
Minions Killed
417
0
Camps Cleared
0
1,150,577
Distance Traveled
1,217,686
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,843
487
71
6
0
261,778
6
L
Medusa
6,130
511
81
7
0
203,231
5
L
Sun Wukong
5,293
441
56
5
0
229,470
7
W
Ao Kuang
7,618
635
99
8
0
271,634
6
W
Cu Chulainn
7,194
600
88
7
0
239,420
5
L
Sobek
5,388
449
20
2
0
238,885
1
W
Merlin
6,644
554
106
9
0
238,804
2
W
Rama
7,626
636
124
10
0
212,023
5
L
The Morrigan
6,489
541
100
8
0
217,213
6
W
Ganesha
6,479
540
0
0
0
255,805
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role