Player Matchup

Chang'e
Chang'e
Platinum II
EMiTrK
Chang'e
Platinum II
Level 127
God Stats
11W - 7L
1,610 SR
Queue Stats
352W - 340L
1,903 MMR
Party 2
Achilles
Achilles
Platinum III
ShingekiYoCheeks
Achilles
Platinum III
Level 155
God Stats
4W - 4L
1,369 SR
Queue Stats
551W - 529L
1,723 MMR
Solo
Cerberus
Cerberus
Gold III
Zairekaa
Cerberus
Gold III
Level 128
God Stats
6W - 0L
1,786 SR
Queue Stats
26W - 24L
1,536 MMR
Party 2
Neith
Neith
Gold IV
ZxBLASTERxZTFW
Neith
Gold IV
Level 155
God Stats
19W - 13L
1,823 SR
Queue Stats
120W - 114L
1,489 MMR
Party 3
Arachne
Arachne
Platinum II
lHctrollerl
Arachne
Platinum II
Level 155
God Stats
71W - 52L
1,765 SR
Queue Stats
456W - 457L
1,954 MMR
Party 3
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,671 SR
1,721 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,696 SR
1,721 MMR
Cu Chulainn
Cu Chulainn
Gold I
HadderBR
Cu Chulainn
Gold I
Level 160
God Stats
3W - 4L
1,513 SR
Queue Stats
440W - 422L
1,717 MMR
Solo
Danzaburou
Danzaburou
Gold I
StarboardSider
Danzaburou
Gold I
Level 146
God Stats
2W - 4L
2,009 SR
Queue Stats
178W - 167L
1,713 MMR
Solo
Scylla
Scylla
Gold V
TwoToedCat
Scylla
Gold V
Level 56
God Stats
1W - 1L
1,790 SR
Queue Stats
46W - 33L
1,724 MMR
Solo
Cabrakan
Cabrakan
Platinum V
lilj4410
Cabrakan
Platinum V
Level 158
God Stats
77W - 59L
1,730 SR
Queue Stats
346W - 332L
1,763 MMR
Party 1
Mercury
Mercury
Gold II
martboy
Mercury
Gold II
Level 153
God Stats
5W - 7L
1,438 SR
Queue Stats
463W - 456L
1,687 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EMiTrK
Chang'e
20
7 / 1 / 7
13,096
595
13,767
10,685
4,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
2 / 3 / 7
12,091
550
11,557
20,060
24,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
Zairekaa
Cerberus
17
2 / 0 / 10
11,972
544
7,770
14,215
13,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
4 / 1 / 4
13,879
631
9,165
11,601
6,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
lHctrollerl
Arachne
20
9 / 4 / 10
13,859
630
16,085
22,160
13,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
PersephoneSetCthulhuTsukuyomiNu Wa

VS

Bans
NemesisYemojaFenrirKing ArthurKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HadderBR
Cu Chulainn
18
3 / 7 / 2
11,224
510
15,350
21,941
20,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
StarboardSider
Danzaburou
19
0 / 4 / 4
11,789
536
7,516
15,703
6,752
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
TwoToedCat
Scylla
18
3 / 2 / 0
10,970
499
10,083
8,244
3,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
lilj4410
Cabrakan
15
0 / 4 / 4
9,464
430
6,346
19,339
17,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
martboy
Mercury
18
3 / 7 / 3
11,453
521
8,730
17,190
8,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
24
Kills
9
9
Deaths
24
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
EMiTrK
Chang'e
7
1
7
10.5
L
Cu Chulainn
HadderBR
Cu Chulainn
3
7
2
0.57
W
2
3
7
1.83
L
Danzaburou
StarboardSider
Danzaburou
0
4
4
0.5
L
Scylla
TwoToedCat
Scylla
3
2
0
1.5
W
Cerberus
Zairekaa
Cerberus
2
0
10
7
W
4
1
4
6
W
Arachne
lHctrollerl
Arachne
9
4
10
3.5
L
Cabrakan
lilj4410
Cabrakan
0
4
4
0.5
L
Mercury
martboy
Mercury
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,344
Damage
48,025
78,721
Taken
82,417
63,345
Mitigated
56,856
35,548
Healing
17,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
EMiTrK
Chang'e
13,767
1,077
4,001
6,734
10,685
4,802
1,089
5,575
4,878
90,243
0
L
Cu Chulainn
HadderBR
Cu Chulainn
15,350
1,956
0
4,253
21,941
20,743
0
3,724
17,665
15,463
63,290
W
11,557
3,244
0
6,572
20,060
24,796
1,265
3,767
16,257
0
74,642
L
Danzaburou
StarboardSider
Danzaburou
7,516
2,999
0
5,380
15,703
6,752
0
3,588
12,006
0
100,136
L
Scylla
TwoToedCat
Scylla
10,083
916
0
1,763
8,244
3,736
0
2,561
5,541
78,953
0
W
Cerberus
Zairekaa
Cerberus
7,770
725
0
5,754
14,215
13,321
253
4,559
9,528
44,311
0
W
9,165
3,911
0
4,404
11,601
6,441
6,546
2,356
9,208
0
110,397
W
Arachne
lHctrollerl
Arachne
16,085
9,329
0
8,083
22,160
13,985
2,685
7,025
15,063
0
102,087
L
Cabrakan
lilj4410
Cabrakan
6,346
1,374
0
5,280
19,339
17,422
0
8,572
10,411
29,732
0
L
Mercury
martboy
Mercury
8,730
5,255
0
1,113
17,190
8,203
0
3,653
13,389
0
99,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,897
Gold Earned
54,900
693
Minions Killed
709
0
Camps Cleared
0
2,139,278
Distance Traveled
2,013,875
25
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,096
595
171
8
0
455,513
7
L
Cu Chulainn
11,224
510
144
7
0
359,484
5
W
Achilles
12,091
550
107
5
0
436,613
5
L
Danzaburou
11,789
536
187
9
0
385,328
5
L
Scylla
10,970
499
172
8
0
392,122
2
W
Cerberus
11,972
544
75
3
0
454,961
7
W
Neith
13,879
631
199
9
0
390,514
5
W
Arachne
13,859
630
141
6
0
401,677
1
L
Cabrakan
9,464
430
44
2
0
428,720
13
L
Mercury
11,453
521
162
7
0
448,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role