Player Matchup

Danzaburou
Danzaburou
RunsWithSkizerz
Danzaburou
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
109W - 122L
1,621 Elo+
Solo
Anubis
Anubis
jacked up909
Anubis
Level 87
God Stats
25W - 10L
1,500 SR
Queue Stats
177W - 185L
1,830 Elo+
Solo
Cthulhu
Cthulhu
wgntoo
Cthulhu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Solo
Team Averages
Level 78
1,500 SR
1,650 Elo+

VS

Team Averages
Level 117
1,608 SR
1,421 Elo+
Janus
Janus
FuccyoGang3x
Janus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,460 Elo+
Party 1
Ratatoskr
Ratatoskr
REDxDC10
Ratatoskr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,269 Elo+
Party 1
Medusa
Medusa
stooopchild
Medusa
Level 117
God Stats
9W - 3L
1,825 SR
Queue Stats
322W - 312L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RunsWithSkizerz
Danzaburou
10
3 / 3 / 0
8,226
686
5,057
8,553
4,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
10
0 / 3 / 2
6,986
582
5,326
4,933
1,838
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
wgntoo
Cthulhu
9
0 / 5 / 2
6,876
573
4,763
8,547
6,379
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 4
9,094
758
5,630
5,968
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ratatoskr
REDxDC10
Ratatoskr
11
2 / 1 / 8
8,483
707
6,586
9,523
6,546
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Medusa
12
3 / 0 / 8
8,389
699
5,825
4,908
1,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
11
11
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
Ratatoskr
REDxDC10
Ratatoskr
2
1
8
6
L
Danzaburou
RunsWithSkizerz
Danzaburou
3
3
0
1
L
Anubis
0
3
2
0.33
W
Medusa
3
0
8
7
L
Cthulhu
wgntoo
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,146
Damage
18,041
22,033
Taken
20,399
13,113
Mitigated
9,895
2,415
Healing
4,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,630
301
0
271
5,968
1,844
369
1,947
4,021
34,397
0
W
Ratatoskr
REDxDC10
Ratatoskr
6,586
976
525
2,173
9,523
6,546
0
5,640
3,883
0
19,096
L
Danzaburou
RunsWithSkizerz
Danzaburou
5,057
1,273
0
989
8,553
4,896
80
1,805
6,578
0
30,405
L
Anubis
5,326
384
0
346
4,933
1,838
0
1,184
3,689
25,247
0
W
Medusa
5,825
2,217
0
1,973
4,908
1,505
940
2,590
2,318
0
33,425
L
Cthulhu
wgntoo
Cthulhu
4,763
259
639
441
8,547
6,379
0
2,290
6,123
16,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,088
Gold Earned
25,966
130
Minions Killed
151
0
Camps Cleared
0
585,670
Distance Traveled
664,207
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,094
758
70
6
0
207,724
0
W
Ratatoskr
8,483
707
31
3
0
232,954
1
L
Danzaburou
8,226
686
51
4
0
206,961
5
L
Anubis
6,986
582
45
4
0
181,337
0
W
Medusa
8,389
699
50
4
0
223,529
0
L
Cthulhu
6,876
573
34
3
0
197,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role