Player Matchup

Tsukuyomi
Tsukuyomi
Diamond II
AngryCalf
Tsukuyomi
Diamond II
Level 128
God Stats
19W - 13L
1,597 SR
Queue Stats
208W - 163L
2,406 MMR
Solo
Janus
Janus
Diamond IV
CharpN
Janus
Diamond IV
Level 159
God Stats
19W - 18L
1,898 SR
Queue Stats
593W - 540L
2,155 MMR
Solo
Fenrir
Fenrir
Diamond V
Im PuniisheR
Fenrir
Diamond V
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
283W - 252L
2,162 MMR
Solo
Cerberus
Cerberus
Diamond IV
JinkxM0onsoon
Cerberus
Diamond IV
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
53W - 52L
2,157 MMR
Solo
Anhur
Anhur
Diamond IV
el guero perron
Anhur
Diamond IV
Level 160
God Stats
3W - 6L
1,611 SR
Queue Stats
440W - 398L
2,235 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,621 SR
2,223 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 152
1,669 SR
2,235 MMR
Camazotz
Camazotz
Diamond IV
LinØ
Camazotz
Diamond IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 118L
2,247 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond IV
LiquidSnakeVX
Ao Kuang
Diamond IV
Level 160
God Stats
12W - 9L
1,911 SR
Queue Stats
443W - 324L
2,169 MMR
Party 2
Danzaburou
Danzaburou
Diamond III
MTBresil
Danzaburou
Diamond III
Level 160
God Stats
11W - 10L
1,459 SR
Queue Stats
288W - 180L
2,323 MMR
Party 2
Geb
Geb
Diamond III
SoON-Of-DarK2
Geb
Diamond III
Level 156
God Stats
110W - 55L
1,902 SR
Queue Stats
249W - 223L
2,282 MMR
Party 1
Scylla
Scylla
Diamond V
quafire
Scylla
Diamond V
Level 123
God Stats
7W - 2L
1,574 SR
Queue Stats
130W - 119L
2,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AngryCalf
Tsukuyomi
18
7 / 5 / 3
11,788
513
16,693
15,383
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
CharpN
Janus
17
0 / 3 / 4
10,780
469
13,511
10,515
3,531
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
0 / 5 / 10
9,755
424
6,044
21,930
20,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
JinkxM0onsoon
Cerberus
17
2 / 6 / 2
10,937
476
18,811
30,285
29,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 7 / 4
10,897
474
13,179
18,527
6,978
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
AphroditeSetApolloPersephoneNu Wa

VS

Bans
Chang'eCu ChulainnNemesisBellonaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
LinØ
Camazotz
19
4 / 4 / 8
13,415
583
24,453
33,552
18,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
LiquidSnakeVX
Ao Kuang
20
6 / 2 / 10
14,618
636
15,758
24,115
9,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
MTBresil
Danzaburou
20
10 / 1 / 9
14,908
648
20,197
17,373
6,225
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
2 / 3 / 12
12,431
540
6,302
20,492
20,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
quafire
Scylla
19
4 / 2 / 9
13,324
579
9,783
9,701
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
12
Kills
26
26
Deaths
12
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
AngryCalf
Tsukuyomi
7
5
3
1.7
L
Janus
CharpN
Janus
0
3
4
0.67
L
Fenrir
0
5
10
1
L
Cerberus
JinkxM0onsoon
Cerberus
2
6
2
0.5
W
Camazotz
LinØ
Camazotz
4
4
8
2
W
Ao Kuang
LiquidSnakeVX
Ao Kuang
6
2
10
5.5
W
Danzaburou
MTBresil
Danzaburou
10
1
9
14.5
W
2
3
12
2.67
L
3
7
4
0.71
W
Scylla
quafire
Scylla
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,238
Damage
76,493
96,640
Taken
105,233
66,773
Mitigated
57,871
25,449
Healing
50,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
AngryCalf
Tsukuyomi
16,693
2,451
0
2,851
15,383
6,505
0
5,902
9,287
0
86,539
L
Janus
CharpN
Janus
13,511
393
0
356
10,515
3,531
0
5,776
4,479
102,295
0
L
Fenrir
6,044
1,498
0
2,984
21,930
20,020
0
8,868
12,859
495
28,444
L
Cerberus
JinkxM0onsoon
Cerberus
18,811
2,359
0
13,345
30,285
29,739
0
6,441
22,991
75,589
0
W
Camazotz
LinØ
Camazotz
24,453
10,032
0
21,450
33,552
18,699
3,348
16,145
16,601
0
84,599
W
Ao Kuang
LiquidSnakeVX
Ao Kuang
15,758
3,296
0
13,762
24,115
9,610
1,283
5,215
18,900
135,622
0
W
Danzaburou
MTBresil
Danzaburou
20,197
11,150
0
8,510
17,373
6,225
5,948
4,563
12,785
0
104,226
W
6,302
402
0
5,898
20,492
20,208
1,015
3,535
16,932
37,576
0
L
13,179
5,856
0
5,913
18,527
6,978
816
4,444
14,001
0
77,005
W
Scylla
quafire
Scylla
9,783
836
142
806
9,701
3,129
3,112
3,476
6,225
78,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,157
Gold Earned
68,696
686
Minions Killed
657
0
Camps Cleared
0
2,195,567
Distance Traveled
2,302,260
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,788
513
134
6
0
489,316
3
L
Janus
10,780
469
185
8
0
496,042
2
L
Fenrir
9,755
424
43
2
0
447,485
7
L
Cerberus
10,937
476
194
8
0
391,474
1
W
Camazotz
13,415
583
132
6
0
456,898
6
W
Ao Kuang
14,618
636
166
7
0
501,937
3
W
Danzaburou
14,908
648
162
7
0
440,313
5
W
Geb
12,431
540
36
2
0
461,294
9
L
Anhur
10,897
474
130
6
0
371,250
8
W
Scylla
13,324
579
161
7
0
441,818
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role