Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ares
Ares
Gold V
 
Ares
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
TroMpe7eM1C0HetE
Zhong Kui
Silver I
Level 74
God Stats
6W - 2L
1,900 SR
Queue Stats
36W - 37L
1,458 MMR
Party 3
Apollo
Apollo
Bronze III
Vergion
Apollo
Bronze III
Level 160
God Stats
9W - 4L
1,464 SR
Queue Stats
40W - 33L
1,459 MMR
Party 1
Raijin
Raijin
Bronze III
icewolfjeff
Raijin
Bronze III
Level 160
God Stats
3W - 1L
1,732 SR
Queue Stats
40W - 41L
1,413 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,619 SR
1,466 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,450 SR
1,440 MMR
Bellona
Bellona
Bronze III
Berekson
Bellona
Bronze III
Level 148
God Stats
7W - 5L
1,500 SR
Queue Stats
242W - 238L
1,456 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
HaloZ Hype
Ne Zha
Bronze III
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
586W - 581L
1,438 MMR
Solo
Cthulhu
Cthulhu
Bronze III
HinkebeinJackson
Cthulhu
Bronze III
Level 141
God Stats
1W - 2L
1,291 SR
Queue Stats
24W - 23L
1,456 MMR
Party 2
Izanami
Izanami
Silver II
Hypheustas
Izanami
Silver II
Level 56
God Stats
1W - 4L
1,469 SR
Queue Stats
12W - 13L
1,428 MMR
Solo
Scylla
Scylla
Gold V
miniraceu38
Scylla
Gold V
Level 129
God Stats
6W - 14L
1,491 SR
Queue Stats
528W - 529L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
5 / 0 / 9
10,138
596
10,159
11,447
4,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
 
Ares
14
4 / 1 / 7
9,133
537
5,996
9,686
7,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
15
1 / 2 / 2
9,044
532
6,104
8,228
7,287
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
Vergion
Apollo
16
4 / 0 / 5
9,454
556
8,351
12,047
6,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
16
6 / 2 / 5
9,890
582
7,747
8,778
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Nu WaCu ChulainnErlang ShenTsukuyomiNemesis

VS

Bans
DanzaburouYmirKaliHeraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Berekson
Bellona
16
2 / 3 / 1
9,601
565
6,699
13,656
11,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
HaloZ Hype
Ne Zha
13
1 / 5 / 1
7,887
464
5,491
13,528
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 1
6,902
406
5,474
10,297
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Hypheustas
Izanami
13
0 / 3 / 0
7,918
466
6,168
8,779
2,873
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
13
2 / 6 / 1
8,088
476
4,789
8,628
2,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
20
Kills
5
5
Deaths
20
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
9
9.5
W
Ares
 
Ares
4
1
7
7.5
L
Bellona
Berekson
Bellona
2
3
1
0.83
L
Ne Zha
HaloZ Hype
Ne Zha
1
5
1
0.3
L
0
3
1
0.17
L
Izanami
Hypheustas
Izanami
0
3
0
0
W
Zhong Kui
1
2
2
1
W
Apollo
Vergion
Apollo
4
0
5
6.5
W
Raijin
6
2
5
4.25
L
Scylla
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,357
Damage
28,621
50,186
Taken
54,888
29,764
Mitigated
26,797
13,721
Healing
14,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,159
7,926
0
3,927
11,447
4,770
26
2,498
8,827
0
71,598
W
Ares
 
Ares
5,996
93
0
2,122
9,686
7,979
0
4,178
5,412
23,642
0
L
Bellona
Berekson
Bellona
6,699
3,025
0
3,056
13,656
11,909
0
6,071
7,585
0
62,677
L
Ne Zha
HaloZ Hype
Ne Zha
5,491
1,238
0
5,297
13,528
4,534
0
4,712
8,816
0
48,741
L
5,474
301
238
1,975
10,297
4,679
0
2,630
7,667
17,440
0
L
Izanami
Hypheustas
Izanami
6,168
3,876
0
2,607
8,779
2,873
1,206
1,439
7,340
0
55,969
W
Zhong Kui
6,104
328
0
3,467
8,228
7,287
839
0
8,228
54,089
0
W
Apollo
Vergion
Apollo
8,351
4,239
0
2,033
12,047
6,380
1,358
1,059
10,963
0
75,164
W
Raijin
7,747
482
844
1,328
8,778
3,348
525
2,079
6,493
74,572
0
L
Scylla
4,789
316
0
1,063
8,628
2,802
266
4,995
3,633
46,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,659
Gold Earned
40,396
529
Minions Killed
491
0
Camps Cleared
0
1,666,304
Distance Traveled
1,553,224
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,138
596
111
7
0
396,459
3
W
Ares
9,133
537
33
2
0
320,039
8
L
Bellona
9,601
565
156
9
0
304,307
5
L
Ne Zha
7,887
464
94
6
0
314,235
5
L
Cthulhu
6,902
406
16
1
0
363,449
13
L
Izanami
7,918
466
121
7
0
285,114
6
W
Zhong Kui
9,044
532
127
7
0
291,602
4
W
Apollo
9,454
556
128
8
0
340,486
3
W
Raijin
9,890
582
130
8
0
317,718
5
L
Scylla
8,088
476
104
6
0
286,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role