Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Maxos5000
Hel
Level 117
God Stats
1W - 1L
1,722 SR
Queue Stats
6W - 9L
1,462 Elo+
Party 1
Sylvanus
Sylvanus
SWAT 6789
Sylvanus
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 14L
1,825 Elo+
Party 1
Amaterasu
Amaterasu
ll A R T I O
Amaterasu
Level 155
God Stats
2W - 2L
1,622 SR
Queue Stats
43W - 50L
1,480 Elo+
Party 1
Mercury
Mercury
yiannis98
Mercury
Level 146
God Stats
6W - 9L
1,495 SR
Queue Stats
209W - 215L
1,479 Elo+
Solo
Team Averages
Level 139
1,568 SR
1,549 Elo+

VS

Team Averages
Level 121
1,485 SR
1,458 Elo+
Discordia
Discordia
Borjon
Discordia
Level 53
God Stats
1W - 0L
1,232 SR
Queue Stats
4W - 10L
1,398 Elo+
Solo
Chaac
Chaac
FunkyDudu
Chaac
Level 122
God Stats
1W - 1L
1,653 SR
Queue Stats
6W - 11L
1,375 Elo+
Solo
Danzaburou
Danzaburou
HellSquall
Danzaburou
Level 147
God Stats
6W - 4L
1,542 SR
Queue Stats
38W - 35L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
LegrotaLLi
Baron Samedi
Level 138
God Stats
5W - 5L
1,500 SR
Queue Stats
343W - 339L
1,533 Elo+
Solo
Anhur
Anhur
Tromkori
Anhur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 3 / 3
8,368
644
13,197
9,150
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 3 / 2
8,688
668
7,685
11,933
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
SWAT 6789
Sylvanus
16
3 / 5 / 4
9,041
695
9,540
22,768
18,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
ll A R T I O
Amaterasu
15
1 / 3 / 4
9,304
716
7,036
16,469
7,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
yiannis98
Mercury
15
0 / 5 / 2
8,045
619
5,693
11,518
4,231
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Borjon
Discordia
15
2 / 1 / 8
8,937
687
11,283
6,009
2,049
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
FunkyDudu
Chaac
15
2 / 3 / 10
9,500
731
8,582
16,288
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
HellSquall
Danzaburou
17
5 / 1 / 11
11,581
891
15,732
11,807
5,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Baron Samedi
LegrotaLLi
Baron Samedi
16
5 / 2 / 7
10,198
784
15,243
9,376
4,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Tromkori
Anhur
18
5 / 0 / 6
10,361
797
13,472
9,178
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
7
Kills
19
19
Deaths
7
15
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
3
0.83
W
Discordia
Borjon
Discordia
2
1
8
6
W
Chaac
FunkyDudu
Chaac
2
3
10
2.33
W
Danzaburou
HellSquall
Danzaburou
5
1
11
10.5
W
Baron Samedi
LegrotaLLi
Baron Samedi
5
2
7
4.25
L
2
3
2
1
L
Sylvanus
SWAT 6789
Sylvanus
3
5
4
1
W
Anhur
Tromkori
Anhur
5
0
6
8
L
Amaterasu
ll A R T I O
Amaterasu
1
3
4
1
L
Mercury
yiannis98
Mercury
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,151
Damage
64,312
71,838
Taken
52,658
37,226
Mitigated
29,739
24,702
Healing
22,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,197
8,053
176
1,837
9,150
3,479
307
3,980
5,170
38,980
0
W
Discordia
Borjon
Discordia
11,283
550
1,107
597
6,009
2,049
261
3,352
2,603
35,143
0
W
Chaac
FunkyDudu
Chaac
8,582
1,057
1,409
5,983
16,288
12,996
236
10,251
5,809
0
20,878
W
Danzaburou
HellSquall
Danzaburou
15,732
6,984
0
4,486
11,807
5,266
1,486
5,671
6,050
0
49,875
W
Baron Samedi
LegrotaLLi
Baron Samedi
15,243
685
3,816
3,478
9,376
4,816
96
5,312
4,006
33,161
0
L
7,685
379
6,031
5,502
11,933
4,111
51
4,525
7,408
30,077
0
L
Sylvanus
SWAT 6789
Sylvanus
9,540
1,938
4,020
4,543
22,768
18,320
0
11,148
11,620
20,513
3,135
W
Anhur
Tromkori
Anhur
13,472
7,910
0
2,037
9,178
4,612
392
5,276
3,881
0
39,985
L
Amaterasu
ll A R T I O
Amaterasu
7,036
1,227
0
2,593
16,469
7,085
592
3,893
12,576
0
24,082
L
Mercury
yiannis98
Mercury
5,693
1,269
0
0
11,518
4,231
115
3,633
7,885
0
29,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,446
Gold Earned
50,577
278
Minions Killed
310
9
Camps Cleared
7
1,185,951
Distance Traveled
1,182,180
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,368
644
85
7
0
229,255
4
W
Discordia
8,937
687
55
4
0
214,333
0
W
Chaac
9,500
731
33
3
0
245,053
2
W
Danzaburou
11,581
891
108
8
3
223,726
1
W
Baron Samedi
10,198
784
44
3
2
250,398
5
L
Hel
8,688
668
56
4
1
258,804
0
L
Sylvanus
9,041
695
35
3
1
210,321
0
W
Anhur
10,361
797
70
5
2
248,670
0
L
Amaterasu
9,304
716
38
3
4
255,593
4
L
Mercury
8,045
619
64
5
3
231,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role