Player Matchup

Neith
Neith
BurnsDomination
Neith
Level 149
God Stats
38W - 25L
1,637 SR
Queue Stats
46W - 32L
1,617 Elo+
Solo
Achilles
Achilles
Detectioz
Achilles
Level 121
God Stats
1W - 2L
1,306 SR
Queue Stats
6W - 10L
1,405 Elo+
Solo
Freya
Freya
InSomnia_OT7
Freya
Level 89
God Stats
30W - 17L
1,500 SR
Queue Stats
479W - 454L
1,583 Elo+
Solo
Thanatos
Thanatos
huesoscerebron
Thanatos
Level 113
God Stats
8W - 1L
1,500 SR
Queue Stats
250W - 209L
1,528 Elo+
Solo
Kukulkan
Kukulkan
trilby93
Kukulkan
Level 123
God Stats
3W - 1L
1,628 SR
Queue Stats
303W - 258L
1,550 Elo+
Solo
Team Averages
Level 119
1,514 SR
1,537 Elo+

VS

Team Averages
Level 117
1,475 SR
1,513 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Dyster_NostaIgi
Awilix
Level 156
God Stats
8W - 12L
1,123 SR
Queue Stats
830W - 568L
1,592 Elo+
Party 2
Janus
Janus
ImaginWagonz420
Janus
Level 106
God Stats
22W - 24L
1,749 SR
Queue Stats
635W - 609L
1,520 Elo+
Party 1
Apollo
Apollo
Middlingb0w
Apollo
Level 128
God Stats
11W - 10L
1,500 SR
Queue Stats
165W - 186L
1,453 Elo+
Party 1
Guan Yu
Guan Yu
oh stuns
Guan Yu
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 2
10,117
632
7,293
10,250
3,572
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
Detectioz
Achilles
12
4 / 2 / 2
8,447
528
7,344
14,958
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 2 / 2
8,613
538
7,848
9,030
4,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
15
4 / 4 / 3
9,158
572
5,971
13,546
4,706
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
trilby93
Kukulkan
13
1 / 4 / 3
8,179
511
3,942
7,228
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
1 / 2 / 5
7,632
477
5,430
13,271
7,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
6 / 6 / 5
8,539
534
12,622
13,763
4,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 5
9,383
586
8,852
7,299
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
13
1 / 3 / 1
8,285
518
5,111
9,588
3,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
oh stuns
Guan Yu
12
2 / 3 / 0
7,313
457
2,179
7,064
5,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
15
Kills
14
14
Deaths
15
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
5
1.75
W
4
2
2
2.5
W
Achilles
Detectioz
Achilles
4
2
2
2.5
L
6
6
5
1.42
L
4
1
5
6.5
W
2
2
2
1.5
L
Apollo
1
3
1
0.5
W
Thanatos
4
4
3
1.38
L
Guan Yu
oh stuns
Guan Yu
2
3
0
0.67
W
Kukulkan
trilby93
Kukulkan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,398
Damage
34,194
55,012
Taken
50,985
25,163
Mitigated
23,285
25,217
Healing
15,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,430
1,197
1,634
6,370
13,271
7,136
0
2,897
10,374
26,955
0
W
7,293
1,419
0
3,114
10,250
3,572
2,208
1,222
8,728
0
72,519
W
Achilles
Detectioz
Achilles
7,344
2,011
382
5,765
14,958
9,570
39
5,150
9,672
0
19,965
L
12,622
5,398
0
2,158
13,763
4,545
0
2,788
10,975
0
46,467
L
8,852
432
0
1,304
7,299
2,503
620
1,393
5,906
62,643
0
W
7,848
2,805
0
3,832
9,030
4,840
1,143
1,000
8,030
50,390
4,780
L
Apollo
5,111
3,597
0
3,786
9,588
3,152
0
4,127
5,461
0
52,190
W
Thanatos
5,971
1,693
0
12,124
13,546
4,706
0
2,884
10,508
0
59,038
L
Guan Yu
oh stuns
Guan Yu
2,179
68
0
234
7,064
5,949
0
0
7,064
0
29,080
W
Kukulkan
trilby93
Kukulkan
3,942
813
0
0
7,228
2,475
0
3,562
3,542
50,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,514
Gold Earned
41,152
483
Minions Killed
403
0
Camps Cleared
0
1,530,154
Distance Traveled
1,420,784
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,632
477
28
2
0
273,411
4
W
Neith
10,117
632
151
9
0
281,595
4
W
Achilles
8,447
528
14
1
0
323,330
9
L
Awilix
8,539
534
69
4
0
327,456
2
L
Janus
9,383
586
130
8
0
331,146
7
W
Freya
8,613
538
109
7
0
286,712
4
L
Apollo
8,285
518
111
7
0
255,186
5
W
Thanatos
9,158
572
108
7
0
340,083
1
L
Guan Yu
7,313
457
65
4
0
233,585
0
W
Kukulkan
8,179
511
101
6
0
298,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role