Player Matchup

Thoth
Thoth
Platinum III
JoneZ1414
Thoth
Platinum III
Level 159
God Stats
4W - 4L
1,596 SR
Queue Stats
107W - 50L
2,120 MMR
Party 2
Hercules
Hercules
Platinum III
Mista Mess UP
Hercules
Platinum III
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 48L
2,120 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
TheDcJ
Danzaburou
Platinum III
Level 157
God Stats
9W - 4L
1,996 SR
Queue Stats
95W - 38L
2,120 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 157
1,697 SR
2,120 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,767 SR
1,754 MMR
Cthulhu
Cthulhu
Platinum II
 
Cthulhu
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum I
Mister-the-oneHD
Scylla
Platinum I
Level 158
God Stats
27W - 8L
1,978 SR
Queue Stats
107W - 115L
1,976 MMR
Party 1
Chiron
Chiron
Gold II
VibrantCash7108
Chiron
Gold II
Level 99
God Stats
27W - 14L
1,822 SR
Queue Stats
62W - 59L
1,787 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
JoneZ1414
Thoth
16
3 / 3 / 10
12,202
678
15,519
9,601
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Mista Mess UP
Hercules
16
7 / 6 / 8
12,538
697
9,496
21,320
21,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TheDcJ
Danzaburou
16
5 / 6 / 4
12,657
703
12,085
16,485
6,263
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
CabrakanBacchusSobekKumbhakarnaAphrodite

VS

Bans
PersephoneCu ChulainnChaacGuan YuAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 2 / 10
12,202
678
11,394
19,881
19,297
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 7 / 6
12,546
697
10,282
14,088
4,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 6 / 3
12,704
706
9,207
17,562
5,416
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
15
Kills
15
15
Deaths
15
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
10
4
L
Thoth
JoneZ1414
Thoth
3
3
10
2.67
L
Hercules
Mista Mess UP
Hercules
7
6
8
1.83
W
5
7
6
1.14
L
Danzaburou
TheDcJ
Danzaburou
5
6
4
1.17
W
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,100
Damage
30,883
47,406
Taken
51,531
31,219
Mitigated
28,733
13,042
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,394
619
651
4,888
19,881
19,297
225
3,930
15,271
41,864
0
L
Thoth
JoneZ1414
Thoth
15,519
236
0
1,013
9,601
3,102
395
6,342
3,165
62,509
0
L
Hercules
Mista Mess UP
Hercules
9,496
3,338
0
7,664
21,320
21,854
238
7,203
13,895
0
25,809
W
10,282
1,103
0
992
14,088
4,020
1,140
4,687
8,989
45,286
0
L
Danzaburou
TheDcJ
Danzaburou
12,085
4,810
0
4,365
16,485
6,263
2,472
7,645
8,614
0
78,622
W
9,207
2,843
719
3,691
17,562
5,416
2,253
5,969
11,027
0
51,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,397
Gold Earned
37,452
224
Minions Killed
205
0
Camps Cleared
0
961,218
Distance Traveled
1,040,431
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,202
678
62
3
0
405,143
1
L
Thoth
12,202
678
97
5
0
322,636
3
L
Hercules
12,538
697
30
2
0
339,132
3
W
Scylla
12,546
697
79
4
0
305,935
3
L
Danzaburou
12,657
703
97
5
0
299,450
2
W
Chiron
12,704
706
64
4
0
329,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role