Player Matchup

Danzaburou
Danzaburou
Gold II
Smoke6928
Danzaburou
Gold II
Level 160
God Stats
3W - 3L
1,640 SR
Queue Stats
65W - 68L
1,520 MMR
Solo
Janus
Janus
Gold II
dea154
Janus
Gold II
Level 154
God Stats
4W - 7L
1,631 SR
Queue Stats
52W - 55L
1,523 MMR
Solo
Yemoja
Yemoja
Gold III
dragoon4
Yemoja
Gold III
Level 159
God Stats
3W - 3L
1,748 SR
Queue Stats
144W - 130L
1,514 MMR
Solo
King Arthur
King Arthur
Gold III
iGhettoELM0
King Arthur
Gold III
Level 87
God Stats
42W - 37L
1,743 SR
Queue Stats
215W - 204L
1,589 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold IV
xlCeruleanNovalx
Tsukuyomi
Gold IV
Level 81
God Stats
21W - 10L
1,461 SR
Queue Stats
150W - 140L
1,449 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 128
1,645 SR
1,519 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,562 SR
1,519 MMR
Hades
Hades
Gold IV
Da Panda03
Hades
Gold IV
Level 149
God Stats
4W - 5L
1,500 SR
Queue Stats
160W - 154L
1,514 MMR
Solo
Sylvanus
Sylvanus
Silver II
IAM eLiTe 420
Sylvanus
Silver II
Level 160
God Stats
62W - 54L
1,524 SR
Queue Stats
163W - 167L
1,526 MMR
Party 3
Susano
Susano
Silver II
SaigoKami
Susano
Silver II
Level 149
God Stats
23W - 26L
1,669 SR
Queue Stats
69W - 60L
1,494 MMR
Party 1
Neith
Neith
Silver II
clawshis10
Neith
Silver II
Level 160
God Stats
42W - 34L
1,297 SR
Queue Stats
140W - 150L
1,526 MMR
Party 3
Merlin
Merlin
Silver I
oSpyC
Merlin
Silver I
Level 125
God Stats
5W - 3L
1,822 SR
Queue Stats
133W - 117L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Smoke6928
Danzaburou
20
1 / 4 / 3
13,727
508
12,081
20,711
8,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
dea154
Janus
20
4 / 5 / 1
13,485
499
15,144
17,285
6,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
dragoon4
Yemoja
16
2 / 2 / 3
10,831
401
6,622
13,674
12,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
iGhettoELM0
King Arthur
18
2 / 3 / 2
11,281
418
15,587
30,119
31,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
15
1 / 8 / 2
10,047
372
6,337
22,193
7,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SetNemesisNu WaCthulhuBellona

VS

Bans
PersephoneApolloFenrirGaneshaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
20
5 / 3 / 5
16,220
601
23,017
26,629
29,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
IAM eLiTe 420
Sylvanus
18
1 / 3 / 10
12,858
476
6,147
23,424
28,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
SaigoKami
Susano
20
10 / 2 / 5
15,446
572
17,453
19,043
12,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
20
0 / 2 / 2
14,275
529
7,040
11,712
4,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
oSpyC
Merlin
20
6 / 0 / 7
15,576
577
21,563
14,219
6,948
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
10
Kills
22
22
Deaths
10
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hades
5
3
5
2.5
W
Sylvanus
IAM eLiTe 420
Sylvanus
1
3
10
2
W
Susano
SaigoKami
Susano
10
2
5
6.25
L
Danzaburou
Smoke6928
Danzaburou
1
4
3
0.63
W
Neith
0
2
2
0.5
L
Janus
dea154
Janus
4
5
1
0.9
L
Yemoja
dragoon4
Yemoja
2
2
3
1.75
L
King Arthur
iGhettoELM0
King Arthur
2
3
2
1
W
Merlin
oSpyC
Merlin
6
0
7
9.5
L
Tsukuyomi
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,771
Damage
75,220
103,982
Taken
95,027
65,760
Mitigated
81,856
35,249
Healing
48,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
23,017
2,719
852
15,769
26,629
29,352
974
4,601
20,954
120,824
0
W
Sylvanus
IAM eLiTe 420
Sylvanus
6,147
1,303
5,991
10,263
23,424
28,163
781
4,879
18,293
28,650
0
W
Susano
SaigoKami
Susano
17,453
6,306
0
2,964
19,043
12,565
830
3,635
15,221
0
108,046
L
Danzaburou
Smoke6928
Danzaburou
12,081
5,986
0
7,974
20,711
8,260
723
6,520
14,142
0
119,187
W
Neith
7,040
2,298
0
6,406
11,712
4,828
7,749
3,242
8,412
0
116,840
L
Janus
dea154
Janus
15,144
217
0
2,332
17,285
6,095
0
8,315
8,499
119,220
0
L
Yemoja
dragoon4
Yemoja
6,622
1,121
5,751
4,319
13,674
12,441
0
7,273
6,188
34,512
0
L
King Arthur
iGhettoELM0
King Arthur
15,587
1,381
0
10,171
30,119
31,661
0
16,370
12,826
0
78,594
W
Merlin
oSpyC
Merlin
21,563
242
968
5,377
14,219
6,948
395
5,956
7,961
132,631
0
L
Tsukuyomi
6,337
1,587
0
4,702
22,193
7,303
0
10,530
11,471
0
63,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,371
Gold Earned
74,375
761
Minions Killed
823
0
Camps Cleared
0
2,459,007
Distance Traveled
2,496,163
37
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
16,220
601
228
8
0
455,805
3
W
Sylvanus
12,858
476
32
1
0
488,099
13
W
Susano
15,446
572
138
5
0
573,439
0
L
Danzaburou
13,727
508
219
8
0
428,803
10
W
Neith
14,275
529
208
8
0
448,481
8
L
Janus
13,485
499
225
8
0
559,976
0
L
Yemoja
10,831
401
47
2
0
461,356
14
L
King Arthur
11,281
418
159
6
0
525,258
8
W
Merlin
15,576
577
217
8
0
530,339
6
L
Tsukuyomi
10,047
372
111
4
0
483,614
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role