Player Matchup

King Arthur
King Arthur
Silver I
Alpha1620
King Arthur
Silver I
Level 147
God Stats
0W - 1L
1,733 SR
Queue Stats
87W - 84L
1,596 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Cr-X-zY
Tsukuyomi
Gold V
Level 80
God Stats
6W - 8L
1,551 SR
Queue Stats
24W - 20L
1,625 MMR
Party 1
Merlin
Merlin
Bronze III
Moist-_-Dragon
Merlin
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,588 MMR
Party 1
Geb
Geb
Gold IV
S1eepyMo
Geb
Gold IV
Level 118
God Stats
23W - 18L
1,360 SR
Queue Stats
295W - 276L
1,606 MMR
Solo
Izanami
Izanami
Silver I
Zenitsu LR
Izanami
Silver I
Level 60
God Stats
3W - 11L
1,518 SR
Queue Stats
16W - 24L
1,593 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,533 SR
1,602 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,621 SR
1,602 MMR
Xbalanque
Xbalanque
Gold IV
AnItchyMidget
Xbalanque
Gold IV
Level 78
God Stats
6W - 2L
1,637 SR
Queue Stats
147W - 151L
1,601 MMR
Solo
Hercules
Hercules
Gold IV
Doinked On
Hercules
Gold IV
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 56L
1,486 MMR
Party 2
Chang'e
Chang'e
Platinum IV
Obsul
Chang'e
Platinum IV
Level 153
God Stats
4W - 2L
1,736 SR
Queue Stats
67W - 64L
1,728 MMR
Party 2
Awilix
Awilix
Gold II
Wayne-Stylez
Awilix
Gold II
Level 160
God Stats
20W - 20L
1,732 SR
Queue Stats
864W - 841L
1,604 MMR
Solo
Sobek
Sobek
Gold IV
xx CHA4C xx
Sobek
Gold IV
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 33L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alpha1620
King Arthur
15
1 / 5 / 3
9,863
448
14,718
26,547
21,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Cr-X-zY
Tsukuyomi
16
5 / 6 / 3
10,707
487
20,632
17,439
6,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 8 / 2
10,000
455
10,108
14,405
5,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 7 / 8
8,868
403
7,077
21,377
15,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
Zenitsu LR
Izanami
15
2 / 7 / 3
9,848
448
8,641
15,391
4,202
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnSetCthulhuScyllaKukulkan

VS

Bans
DanzaburouApolloCupidHeimdallrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AnItchyMidget
Xbalanque
19
8 / 1 / 11
12,843
584
16,065
18,815
8,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
Doinked On
Hercules
20
7 / 1 / 9
13,504
614
17,190
26,788
26,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
Obsul
Chang'e
19
11 / 3 / 10
13,204
600
20,941
19,110
8,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
18
6 / 4 / 13
12,297
559
14,171
18,833
8,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 6 / 17
10,850
493
7,823
25,322
28,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
12
Kills
33
33
Deaths
15
19
Assists
60
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alpha1620
King Arthur
1
5
3
0.5
W
Xbalanque
AnItchyMidget
Xbalanque
8
1
11
13.5
L
Tsukuyomi
Cr-X-zY
Tsukuyomi
5
6
3
1.08
W
Hercules
Doinked On
Hercules
7
1
9
11.5
L
2
8
2
0.38
W
Chang'e
Obsul
Chang'e
11
3
10
5.33
L
2
7
8
0.86
W
Awilix
6
4
13
3.13
L
Izanami
Zenitsu LR
Izanami
2
7
3
0.5
W
1
6
17
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,176
Damage
76,190
95,159
Taken
108,868
53,886
Mitigated
81,585
26,491
Healing
57,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alpha1620
King Arthur
14,718
1,937
0
10,064
26,547
21,740
0
6,353
20,066
0
56,030
W
Xbalanque
AnItchyMidget
Xbalanque
16,065
9,581
0
11,268
18,815
8,941
7,527
4,663
14,102
0
102,944
L
Tsukuyomi
Cr-X-zY
Tsukuyomi
20,632
4,142
0
5,431
17,439
6,889
0
5,194
12,140
0
76,355
W
Hercules
Doinked On
Hercules
17,190
6,003
0
16,719
26,788
26,948
1,260
3,188
22,775
0
85,459
L
10,108
228
144
1,999
14,405
5,212
78
5,282
8,761
61,677
0
W
Chang'e
Obsul
Chang'e
20,941
1,494
8,879
10,858
19,110
8,474
952
5,171
13,889
86,701
0
L
7,077
793
0
5,789
21,377
15,843
0
8,842
12,203
16,870
0
W
Awilix
14,171
4,648
0
4,082
18,833
8,529
359
3,337
15,168
0
76,527
L
Izanami
Zenitsu LR
Izanami
8,641
5,858
0
3,064
15,391
4,202
1,120
2,492
12,877
0
67,139
W
7,823
885
490
4,988
25,322
28,693
335
4,631
20,666
21,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,286
Gold Earned
62,698
509
Minions Killed
573
0
Camps Cleared
0
1,897,261
Distance Traveled
2,135,685
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,863
448
123
6
0
403,097
0
W
Xbalanque
12,843
584
147
7
0
353,713
4
L
Tsukuyomi
10,707
487
113
5
0
419,696
4
W
Hercules
13,504
614
156
7
0
417,097
1
L
Merlin
10,000
455
122
6
0
337,206
3
W
Chang'e
13,204
600
132
6
0
410,516
6
L
Geb
8,868
403
18
1
0
408,225
4
W
Awilix
12,297
559
111
5
0
494,523
5
L
Izanami
9,848
448
133
6
0
329,037
2
W
Sobek
10,850
493
27
1
0
459,836
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role