Player Matchup

Merlin
Merlin
DiiiiP
Merlin
Level 17
God Stats
7W - 10L
1,453 SR
Queue Stats
14W - 21L
1,423 Elo+
Solo
Kukulkan
Kukulkan
FAKKU20
Kukulkan
Level 5
God Stats
0W - 2L
1,493 SR
Queue Stats
2W - 6L
1,332 Elo+
Solo
King Arthur
King Arthur
Nlavendt
King Arthur
Level 14
God Stats
22W - 20L
1,535 SR
Queue Stats
35W - 38L
1,429 Elo+
Party 1
Zeus
Zeus
SanderErCool
Zeus
Level 3
God Stats
0W - 3L
1,768 SR
Queue Stats
34W - 38L
1,500 Elo+
Party 1
Ra
Ra
cmkilla2012
Ra
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 10
1,550 SR
1,437 Elo+

VS

Team Averages
Level 18
1,480 SR
1,543 Elo+
Merlin
Merlin
Deadito
Merlin
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 54L
1,757 Elo+
Party 2
Zeus
Zeus
Jggrnght
Zeus
Level 11
God Stats
6W - 0L
1,786 SR
Queue Stats
6W - 0L
1,873 Elo+
Party 2
Skadi
Skadi
Raid0206
Skadi
Level 25
God Stats
1W - 0L
1,246 SR
Queue Stats
5W - 10L
1,337 Elo+
Solo
Fafnir
Fafnir
Yatusabelard
Fafnir
Level 6
God Stats
6W - 10L
1,367 SR
Queue Stats
22W - 35L
1,358 Elo+
Solo
Awilix
Awilix
freezer32
Awilix
Level 27
God Stats
3W - 7L
1,500 SR
Queue Stats
221W - 237L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DiiiiP
Merlin
16
5 / 6 / 5
10,852
1,206
11,912
12,650
4,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
FAKKU20
Kukulkan
14
1 / 8 / 5
8,418
935
9,846
15,228
5,200
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Nlavendt
King Arthur
14
3 / 13 / 6
9,402
1,045
8,113
24,606
24,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 18 / 5
9,393
1,044
7,930
21,299
7,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 8 / 8
8,422
936
4,897
10,722
3,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deadito
Merlin
18
15 / 0 / 22
12,725
1,414
17,723
7,483
2,925
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
18
16 / 4 / 19
12,671
1,408
20,884
6,220
2,243
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
Raid0206
Skadi
18
13 / 2 / 24
11,783
1,309
23,236
10,057
4,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
16
1 / 3 / 21
9,998
1,111
4,083
16,070
18,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
freezer32
Awilix
18
8 / 3 / 27
12,032
1,337
10,808
10,120
4,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
166
12
Kills
53
53
Deaths
12
29
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Merlin
Deadito
Merlin
15
0
22
26
L
Merlin
DiiiiP
Merlin
5
6
5
1.25
L
Kukulkan
FAKKU20
Kukulkan
1
8
5
0.44
W
Zeus
16
4
19
6.38
L
King Arthur
Nlavendt
King Arthur
3
13
6
0.46
W
Skadi
Raid0206
Skadi
13
2
24
12.5
L
3
18
5
0.31
W
Fafnir
1
3
21
3.83
L
0
8
8
0.5
W
Awilix
freezer32
Awilix
8
3
27
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,698
Damage
76,734
84,505
Taken
49,950
45,010
Mitigated
31,821
2,038
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Deadito
Merlin
17,723
1,909
465
867
7,483
2,925
0
6,100
1,383
40,527
0
L
Merlin
DiiiiP
Merlin
11,912
559
7
501
12,650
4,790
0
4,540
8,110
43,446
0
L
Kukulkan
FAKKU20
Kukulkan
9,846
1,666
0
0
15,228
5,200
0
5,784
9,444
25,051
0
W
Zeus
20,884
4,067
195
195
6,220
2,243
0
4,411
1,809
28,301
0
L
King Arthur
Nlavendt
King Arthur
8,113
695
0
30
24,606
24,234
0
14,724
9,882
0
14,000
W
Skadi
Raid0206
Skadi
23,236
12,573
0
2,498
10,057
4,168
0
6,666
3,391
0
40,234
L
7,930
2,045
0
0
21,299
7,030
0
10,911
10,388
18,387
0
W
Fafnir
4,083
2,132
0
1,584
16,070
18,224
0
10,256
5,814
14,778
0
L
4,897
1,064
843
657
10,722
3,756
0
6,731
3,991
18,226
0
W
Awilix
freezer32
Awilix
10,808
4,993
0
1,157
10,120
4,261
0
7,152
2,968
0
23,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,487
Gold Earned
59,209
150
Minions Killed
163
3
Camps Cleared
3
660,665
Distance Traveled
780,878
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,725
1,414
59
7
0
169,488
0
L
Merlin
10,852
1,206
74
8
3
132,484
0
L
Kukulkan
8,418
935
35
4
0
131,702
0
W
Zeus
12,671
1,408
18
2
3
125,273
0
L
King Arthur
9,402
1,045
16
2
0
174,113
0
W
Skadi
11,783
1,309
37
4
0
178,163
0
L
Zeus
9,393
1,044
6
1
0
110,971
1
W
Fafnir
9,998
1,111
20
2
0
141,941
0
L
Ra
8,422
936
19
2
0
111,395
1
W
Awilix
12,032
1,337
29
3
0
166,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role