Player Matchup

Sylvanus
Sylvanus
Jusue-san
Sylvanus
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 261L
1,417 Elo+
Party 1
Achilles
Achilles
KousakuJP
Achilles
Level 22
God Stats
6W - 10L
1,326 SR
Queue Stats
214W - 259L
1,354 Elo+
Party 1
Erlang Shen
Erlang Shen
Shikai-Desu
Erlang Shen
Level 68
God Stats
12W - 7L
1,642 SR
Queue Stats
165W - 150L
1,522 Elo+
Party 1
Team Averages
Level 50
1,489 SR
1,431 Elo+

VS

Team Averages
Level 11
1,297 SR
939 Elo+
Anubis
Anubis
FanaticxNOVA
Anubis
Level 19
God Stats
0W - 1L
1,041 SR
Queue Stats
5W - 9L
865 Elo+
Party 2
Cthulhu
Cthulhu
Offkiler8897
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,052 Elo+
Party 2
Cernunnos
Cernunnos
TeenyNico2004
Cernunnos
Level 8
God Stats
4W - 5L
1,351 SR
Queue Stats
5W - 8L
901 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jusue-san
Sylvanus
14
6 / 0 / 19
11,852
790
5,540
15,570
12,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
KousakuJP
Achilles
13
9 / 0 / 14
11,071
738
13,632
13,600
15,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
Shikai-Desu
Erlang Shen
13
13 / 2 / 9
11,439
763
15,749
9,217
5,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
0 / 11 / 1
8,132
542
9,262
13,752
7,677
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Offkiler8897
Cthulhu
10
1 / 8 / 1
8,738
583
5,611
18,291
9,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
TeenyNico2004
Cernunnos
9
0 / 10 / 1
8,195
546
5,996
12,346
3,952
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
4
28
Kills
1
2
Deaths
29
42
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
11
1
0.05
W
Sylvanus
Jusue-san
Sylvanus
6
0
19
15.5
W
Achilles
KousakuJP
Achilles
9
0
14
16
L
Cthulhu
Offkiler8897
Cthulhu
1
8
1
0.19
W
Erlang Shen
Shikai-Desu
Erlang Shen
13
2
9
8.75
L
Cernunnos
TeenyNico2004
Cernunnos
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,921
Damage
20,869
38,387
Taken
44,389
33,797
Mitigated
20,845
12,975
Healing
3,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,262
779
0
2,618
13,752
7,677
91
1,329
12,423
34,925
0
W
Sylvanus
Jusue-san
Sylvanus
5,540
3,055
2,321
8,176
15,570
12,823
681
5,490
10,080
24,422
0
W
Achilles
KousakuJP
Achilles
13,632
6,840
537
862
13,600
15,291
725
5,487
8,113
868
29,522
L
Cthulhu
Offkiler8897
Cthulhu
5,611
964
0
449
18,291
9,216
0
1,805
16,486
16,403
0
W
Erlang Shen
Shikai-Desu
Erlang Shen
15,749
10,174
0
1,079
9,217
5,683
1,572
3,928
5,289
0
39,310
L
Cernunnos
TeenyNico2004
Cernunnos
5,996
3,439
0
262
12,346
3,952
0
2,406
9,940
0
27,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
25,065
103
Minions Killed
112
0
Camps Cleared
0
713,767
Distance Traveled
527,286
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,132
542
50
3
0
159,531
0
W
Sylvanus
11,852
790
34
2
0
198,381
0
W
Achilles
11,071
738
29
2
0
295,685
1
L
Cthulhu
8,738
583
19
1
0
192,311
0
W
Erlang Shen
11,439
763
40
3
0
219,701
2
L
Cernunnos
8,195
546
43
3
0
175,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role