Player Matchup

Sylvanus
Sylvanus
Eden Frequency
Sylvanus
Level 24
God Stats
14W - 19L
1,741 SR
Queue Stats
368W - 385L
1,416 Elo+
Solo
Cthulhu
Cthulhu
Ellis2424
Cthulhu
Level 27
God Stats
5W - 4L
1,638 SR
Queue Stats
34W - 24L
1,487 Elo+
Solo
Fenrir
Fenrir
Macloudy42buds_
Fenrir
Level 7
God Stats
9W - 11L
1,351 SR
Queue Stats
18W - 20L
1,279 Elo+
Solo
Jing Wei
Jing Wei
Severugin
Jing Wei
Level 7
God Stats
1W - 2L
1,337 SR
Queue Stats
2W - 3L
1,337 Elo+
Solo
Camazotz
Camazotz
mecnun91
Camazotz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
997 Elo+
Solo
Team Averages
Level 14
1,513 SR
1,303 Elo+

VS

Team Averages
Level 21
1,431 SR
1,402 Elo+
Bacchus
Bacchus
GrimmtheReaper
Bacchus
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 18L
1,353 Elo+
Solo
Discordia
Discordia
IrishWitchHazel
Discordia
Level 26
God Stats
11W - 9L
1,425 SR
Queue Stats
28W - 26L
1,425 Elo+
Solo
Ravana
Ravana
TH3 BenJii
Ravana
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,563 Elo+
Solo
Achilles
Achilles
ThirtyMirror474
Achilles
Level 27
God Stats
24W - 42L
1,427 SR
Queue Stats
82W - 118L
1,402 Elo+
Solo
Olorun
Olorun
Z-_PaNIN_-CDN35
Olorun
Level 8
God Stats
1W - 1L
1,303 SR
Queue Stats
81W - 77L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
18
1 / 5 / 4
12,584
968
9,204
23,680
15,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Ellis2424
Cthulhu
17
2 / 3 / 4
12,138
934
19,430
24,075
21,495
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shoes

Shoes

+6%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
6 / 18 / 1
12,608
970
25,768
32,529
12,388
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
Severugin
Jing Wei
14
0 / 6 / 0
9,688
745
171
8,261
2,679
Camazotz
mecnun91
Camazotz
18
0 / 11 / 6
11,248
865
10,111
26,943
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 21
13,190
1,015
16,468
14,690
11,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
IrishWitchHazel
Discordia
20
9 / 0 / 21
13,803
1,062
23,001
6,930
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
TH3 BenJii
Ravana
20
6 / 2 / 22
13,368
1,028
16,937
13,022
6,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
20
12 / 3 / 18
13,330
1,025
26,828
17,608
11,861
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
9 / 2 / 16
12,590
968
18,327
20,721
8,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
140
9
Kills
42
43
Deaths
9
15
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
5
4
0.6
L
Cthulhu
Ellis2424
Cthulhu
2
3
4
1.33
W
6
2
21
8.25
W
Discordia
IrishWitchHazel
Discordia
9
0
21
19.5
L
6
18
1
0.36
L
Jing Wei
Severugin
Jing Wei
0
6
0
0
W
Ravana
TH3 BenJii
Ravana
6
2
22
8.5
W
Achilles
12
3
18
7
W
9
2
16
8.5
L
Camazotz
mecnun91
Camazotz
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,684
Damage
101,561
115,488
Taken
72,971
67,833
Mitigated
41,395
29,590
Healing
17,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
9,204
1,605
9,367
8,071
23,680
15,257
0
13,113
10,567
22,457
0
L
Cthulhu
Ellis2424
Cthulhu
19,430
4,193
317
1,197
24,075
21,495
0
10,268
13,807
52,529
0
W
16,468
4,033
1,020
1,468
14,690
11,852
0
4,814
9,782
25,417
0
W
Discordia
IrishWitchHazel
Discordia
23,001
3,791
0
0
6,930
2,533
0
1,624
5,206
55,670
0
L
25,768
9,740
306
6,769
32,529
12,388
0
18,778
13,400
0
37,946
L
Jing Wei
Severugin
Jing Wei
171
171
0
0
8,261
2,679
0
2,034
6,227
0
2,007
W
Ravana
TH3 BenJii
Ravana
16,937
6,222
0
2,596
13,022
6,450
0
5,811
7,069
0
42,210
W
Achilles
26,828
16,715
0
1,042
17,608
11,861
0
8,785
8,019
0
31,229
W
18,327
9,849
1,931
9,720
20,721
8,699
0
7,600
13,021
25,204
0
L
Camazotz
mecnun91
Camazotz
10,111
3,701
0
3,563
26,943
16,014
0
13,603
13,340
0
22,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,266
Gold Earned
66,281
158
Minions Killed
212
3
Camps Cleared
4
916,090
Distance Traveled
1,220,107
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,584
968
23
2
2
203,003
0
L
Cthulhu
12,138
934
83
6
0
212,862
3
W
Bacchus
13,190
1,015
28
2
2
227,612
0
W
Discordia
13,803
1,062
98
8
0
228,842
2
L
Fenrir
12,608
970
17
1
0
181,627
1
L
Jing Wei
9,688
745
1
0
1
104,523
0
W
Ravana
13,368
1,028
63
5
1
257,458
1
W
Achilles
13,330
1,025
5
0
0
278,718
0
W
Olorun
12,590
968
18
1
1
227,477
1
L
Camazotz
11,248
865
34
3
0
214,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role