Player Matchup

Guan Yu
Guan Yu
King099100
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,729 Elo+
Solo
Nemesis
Nemesis
KirkyEU
Nemesis
Level 30
God Stats
4W - 10L
1,148 SR
Queue Stats
214W - 232L
1,575 Elo+
Party 2
Artemis
Artemis
PsychoLH
Artemis
Level 10
God Stats
11W - 12L
1,581 SR
Queue Stats
19W - 28L
1,563 Elo+
Solo
Agni
Agni
Scarlox666
Agni
Level 26
God Stats
0W - 2L
1,317 SR
Queue Stats
95W - 97L
1,574 Elo+
Party 2
Ymir
Ymir
chiefik
Ymir
Level 28
God Stats
1W - 5L
1,715 SR
Queue Stats
90W - 95L
1,516 Elo+
Solo
Team Averages
Level 20
1,452 SR
1,591 Elo+

VS

Team Averages
Level 25
1,552 SR
1,561 Elo+
Bellona
Bellona
Morgur94
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Artemis
Artemis
Pringá
Artemis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ra
Ra
Tríçky
Ra
Level 27
God Stats
3W - 2L
1,295 SR
Queue Stats
53W - 47L
1,404 Elo+
Solo
Ao Kuang
Ao Kuang
XireCarry
Ao Kuang
Level 29
God Stats
4W - 2L
1,870 SR
Queue Stats
38W - 30L
1,636 Elo+
Party 1
Ravana
Ravana
brandnewsoggy
Ravana
Level 29
God Stats
5W - 3L
1,597 SR
Queue Stats
40W - 30L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
King099100
Guan Yu
9
2 / 4 / 0
5,529
503
1,237
5,485
2,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
KirkyEU
Nemesis
9
3 / 4 / 4
5,859
533
4,421
8,541
2,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Artemis
PsychoLH
Artemis
10
2 / 1 / 1
5,410
492
3,437
4,904
1,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 5
5,678
516
5,448
6,112
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
chiefik
Ymir
7
1 / 4 / 3
5,062
460
862
8,380
4,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Morgur94
Bellona
8
1 / 4 / 2
5,199
473
1,535
4,374
2,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Artemis
Pringá
Artemis
11
2 / 0 / 2
6,636
603
4,955
5,353
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 3 / 3
6,250
568
6,644
4,684
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
XireCarry
Ao Kuang
14
7 / 1 / 1
7,864
715
7,775
6,576
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
4 / 2 / 3
6,602
600
3,634
5,242
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
27
10
Kills
16
16
Deaths
10
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
King099100
Guan Yu
2
4
0
0.5
L
Nemesis
KirkyEU
Nemesis
3
4
4
1.25
W
Bellona
Morgur94
Bellona
1
4
2
0.5
W
Artemis
Pringá
Artemis
2
0
2
3
L
Artemis
PsychoLH
Artemis
2
1
1
2.5
L
2
3
5
1.5
W
2
3
3
1.17
W
Ao Kuang
XireCarry
Ao Kuang
7
1
1
7.5
W
4
2
3
2.75
L
Ymir
chiefik
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
24,543
33,422
Taken
26,229
12,997
Mitigated
12,162
4,316
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
King099100
Guan Yu
1,237
322
155
707
5,485
2,526
48
3,828
1,657
0
11,053
L
Nemesis
KirkyEU
Nemesis
4,421
2,643
0
974
8,541
2,847
0
3,507
5,025
0
23,644
W
Bellona
Morgur94
Bellona
1,535
601
0
476
4,374
2,543
408
640
3,734
0
10,280
W
Artemis
Pringá
Artemis
4,955
1,918
0
3,559
5,353
1,478
937
812
4,541
0
39,675
L
Artemis
PsychoLH
Artemis
3,437
1,075
0
536
4,904
1,355
0
852
4,027
0
21,411
L
5,448
921
0
539
6,112
2,047
0
2,604
3,483
25,548
0
W
6,644
730
218
816
4,684
1,663
135
2,443
2,241
37,070
0
W
Ao Kuang
XireCarry
Ao Kuang
7,775
2,610
0
3,746
6,576
3,548
76
634
5,788
41,732
5,554
W
3,634
904
0
555
5,242
2,930
0
1,781
3,461
0
33,970
L
Ymir
chiefik
Ymir
862
68
0
1,405
8,380
4,222
0
3,162
5,097
13,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
32,551
165
Minions Killed
328
0
Camps Cleared
0
1,019,543
Distance Traveled
981,815
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,529
503
26
2
0
226,324
4
L
Nemesis
5,859
533
42
4
0
212,193
2
W
Bellona
5,199
473
23
2
0
175,193
0
W
Artemis
6,636
603
67
6
0
174,259
5
L
Artemis
5,410
492
33
3
0
198,130
0
L
Agni
5,678
516
44
4
0
203,607
4
W
Ra
6,250
568
67
6
0
178,510
0
W
Ao Kuang
7,864
715
105
10
0
224,944
0
W
Ravana
6,602
600
66
6
0
228,909
1
L
Ymir
5,062
460
20
2
0
179,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role