Player Matchup

Fenrir
Fenrir
Gold V
B0NIFACY
Fenrir
Gold V
Level 160
God Stats
5W - 12L
1,543 SR
Queue Stats
286W - 273L
1,372 MMR
Solo
Ymir
Ymir
Gold V
Hiraεth
Ymir
Gold V
Level 123
God Stats
5W - 6L
1,286 SR
Queue Stats
154W - 144L
1,378 MMR
Party 1
Scylla
Scylla
Gold IV
LickleCheese
Scylla
Gold IV
Level 105
God Stats
5W - 7L
1,278 SR
Queue Stats
154W - 144L
1,378 MMR
Party 1
Chaac
Chaac
Gold IV
QeloQ
Chaac
Gold IV
Level 155
God Stats
5W - 5L
1,430 SR
Queue Stats
224W - 228L
1,362 MMR
Solo
Ullr
Ullr
Gold V
proNAVI
Ullr
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,408 SR
1,398 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,406 SR
1,418 MMR
Bakasura
Bakasura
Silver III
Asa7riiksz
Bakasura
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
Darkslanee
Agni
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
OriginalDCM
Yemoja
Bronze III
Level 38
God Stats
0W - 1L
1,244 SR
Queue Stats
6W - 19L
1,371 MMR
Solo
Rama
Rama
Silver III
SmileUpBr
Rama
Silver III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,370 MMR
Solo
Bellona
Bellona
Silver I
invirtune
Bellona
Silver I
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
107W - 102L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B0NIFACY
Fenrir
6
0 / 1 / 0
3,752
625
2,179
4,940
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
7
2 / 1 / 2
4,221
704
2,667
4,239
1,514
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
8
1 / 0 / 0
4,424
737
1,377
1,021
246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
QeloQ
Chaac
8
0 / 0 / 0
4,134
689
969
4,623
2,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
proNAVI
Ullr
8
2 / 0 / 2
4,539
757
1,981
1,097
599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Bans
SetDanzaburouNu WaAphroditeTsukuyomi

VS

Bans
NemesisCupidApolloSun WukongGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Asa7riiksz
Bakasura
7
1 / 1 / 0
4,150
692
1,982
4,386
1,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

8
0 / 0 / 1
4,229
705
1,104
2,729
739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
7
1 / 1 / 0
4,047
675
1,279
2,817
961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Rama
3
0 / 3 / 0
3,048
508
482
3,670
460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
invirtune
Bellona
7
0 / 0 / 0
4,335
723
2,188
2,029
1,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Asa7riiksz
Bakasura
1
1
0
1
W
Fenrir
B0NIFACY
Fenrir
0
1
0
0
L
0
0
1
0.5
W
Ymir
2
1
2
3
W
Scylla
1
0
0
1
L
Yemoja
1
1
0
1
W
Chaac
QeloQ
Chaac
0
0
0
0
L
Rama
0
3
0
0
L
Bellona
invirtune
Bellona
0
0
0
0
W
Ullr
proNAVI
Ullr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,173
Damage
7,035
15,920
Taken
15,631
5,897
Mitigated
5,300
7,967
Healing
4,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Asa7riiksz
Bakasura
1,982
1,473
0
1,081
4,386
1,303
0
257
4,129
0
16,799
W
Fenrir
B0NIFACY
Fenrir
2,179
798
0
2,758
4,940
1,258
0
603
3,864
0
13,614
L
1,104
44
0
1,157
2,729
739
0
1,018
1,609
18,211
0
W
Ymir
2,667
861
259
1,427
4,239
1,514
0
998
3,241
11,681
0
W
Scylla
1,377
204
0
442
1,021
246
164
341
618
21,547
0
L
Yemoja
1,279
529
306
377
2,817
961
0
1,195
1,622
7,769
0
W
Chaac
QeloQ
Chaac
969
120
0
2,926
4,623
2,280
0
0
4,623
0
19,128
L
Rama
482
462
0
953
3,670
460
0
1,472
2,198
0
4,398
L
Bellona
invirtune
Bellona
2,188
1,129
0
500
2,029
1,837
0
0
1,941
0
18,883
W
Ullr
proNAVI
Ullr
1,981
977
0
155
1,097
599
0
281
816
0
21,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,070
Gold Earned
19,809
184
Minions Killed
171
0
Camps Cleared
0
637,029
Distance Traveled
589,058
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,150
692
38
6
0
146,460
1
W
Fenrir
3,752
625
31
5
0
143,032
1
L
Agni
4,229
705
52
9
0
136,135
3
W
Ymir
4,221
704
9
2
0
119,851
0
W
Scylla
4,424
737
48
8
0
122,407
2
L
Yemoja
4,047
675
11
2
0
105,535
0
W
Chaac
4,134
689
43
7
0
133,067
3
L
Rama
3,048
508
12
2
0
83,518
0
L
Bellona
4,335
723
58
10
0
117,410
1
W
Ullr
4,539
757
53
9
0
118,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role