Player Matchup

Olorun
Olorun
DanGent
Olorun
Level 140
God Stats
3W - 0L
1,218 SR
Queue Stats
57W - 34L
1,827 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Haradarah
Cu Chulainn
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,774 Elo+
Party 1
Chaac
Chaac
ImDillonn
Chaac
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 56L
1,642 Elo+
Party 1
Zeus
Zeus
JollyBoss
Zeus
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 1L
1,935 Elo+
Party 1
Jing Wei
Jing Wei
Joyceey
Jing Wei
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 49L
1,740 Elo+
Party 1
Team Averages
Level 115
1,444 SR
1,784 Elo+

VS

Team Averages
Level 96
1,561 SR
1,538 Elo+
Zhong Kui
Zhong Kui
AndehTee
Zhong Kui
Level 118
God Stats
11W - 7L
1,807 SR
Queue Stats
292W - 266L
1,627 Elo+
Solo
Bakasura
Bakasura
DDD9510
Bakasura
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,591 Elo+
Party 3
King Arthur
King Arthur
EyeofSkadi187
King Arthur
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,473 Elo+
Party 2
The Morrigan
The Morrigan
ThaDugga
The Morrigan
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
КуражБамбей
Cabrakan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DanGent
Olorun
19
8 / 2 / 21
13,181
942
19,867
14,800
8,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cu Chulainn
Haradarah
Cu Chulainn
16
3 / 5 / 12
11,047
789
8,767
10,882
13,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
ImDillonn
Chaac
17
1 / 5 / 26
11,290
806
13,326
21,908
24,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
18
6 / 4 / 18
11,977
856
24,161
11,113
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Joyceey
Jing Wei
20
19 / 2 / 15
15,298
1,093
24,179
14,725
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AndehTee
Zhong Kui
17
2 / 9 / 8
10,349
739
12,004
23,172
19,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
DDD9510
Bakasura
18
4 / 3 / 6
10,957
783
7,472
14,984
8,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
EyeofSkadi187
King Arthur
16
4 / 12 / 11
10,729
766
14,080
27,498
31,635
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

The Morrigan
ThaDugga
The Morrigan
18
5 / 6 / 6
11,220
801
10,666
10,555
5,048
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 7 / 11
10,250
732
11,103
26,605
40,322
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
60
37
Kills
18
18
Deaths
37
92
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AndehTee
Zhong Kui
2
9
8
0.67
L
Bakasura
DDD9510
Bakasura
4
3
6
2.33
W
Olorun
DanGent
Olorun
8
2
21
9.25
L
King Arthur
EyeofSkadi187
King Arthur
4
12
11
0.79
W
Cu Chulainn
Haradarah
Cu Chulainn
3
5
12
1.8
W
Chaac
ImDillonn
Chaac
1
5
26
2.8
W
Zeus
6
4
18
3.75
W
Jing Wei
Joyceey
Jing Wei
19
2
15
13.25
L
The Morrigan
ThaDugga
The Morrigan
5
6
6
1.33
L
3
7
11
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,300
Damage
55,325
73,428
Taken
102,814
60,140
Mitigated
105,335
23,538
Healing
8,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AndehTee
Zhong Kui
12,004
1,610
0
4,230
23,172
19,581
135
9,346
13,382
35,835
0
L
Bakasura
DDD9510
Bakasura
7,472
5,571
0
2,169
14,984
8,749
0
7,497
7,322
0
25,529
W
Olorun
DanGent
Olorun
19,867
10,705
4,216
9,191
14,800
8,350
6,440
5,471
9,247
61,851
0
L
King Arthur
EyeofSkadi187
King Arthur
14,080
378
0
125
27,498
31,635
2
10,886
16,077
6,027
22,174
W
Cu Chulainn
Haradarah
Cu Chulainn
8,767
2,552
0
0
10,882
13,566
24
6,022
4,525
0
31,214
W
Chaac
ImDillonn
Chaac
13,326
1,754
0
7,090
21,908
24,872
365
9,131
12,185
0
26,712
W
Zeus
24,161
3,431
0
0
11,113
4,807
531
6,405
4,498
53,006
0
W
Jing Wei
Joyceey
Jing Wei
24,179
20,098
0
3,041
14,725
8,545
2,939
9,979
4,487
0
64,716
L
The Morrigan
ThaDugga
The Morrigan
10,666
1,021
0
0
10,555
5,048
0
4,371
5,902
38,647
0
L
11,103
1,243
461
1,291
26,605
40,322
0
11,274
14,856
24,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,793
Gold Earned
53,505
352
Minions Killed
275
11
Camps Cleared
5
1,273,094
Distance Traveled
1,197,103
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,349
739
67
5
0
205,484
4
L
Bakasura
10,957
783
75
5
4
305,880
3
W
Olorun
13,181
942
107
8
2
260,006
0
L
King Arthur
10,729
766
20
1
1
212,399
1
W
Cu Chulainn
11,047
789
43
3
2
200,029
0
W
Chaac
11,290
806
37
3
2
282,071
2
W
Zeus
11,977
856
75
5
1
235,691
1
W
Jing Wei
15,298
1,093
90
6
4
295,297
3
L
The Morrigan
11,220
801
82
6
0
252,889
0
L
Cabrakan
10,250
732
31
2
0
220,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role