Player Matchup

Pele
Pele
Bessaa
Pele
Level 28
God Stats
2W - 0L
1,753 SR
Queue Stats
23W - 20L
1,843 Elo+
Solo
Athena
Athena
Gromken
Athena
Level 29
God Stats
2W - 1L
1,581 SR
Queue Stats
5W - 4L
1,558 Elo+
Party 2
Artemis
Artemis
JaCkUzA
Artemis
Level 8
God Stats
2W - 0L
1,641 SR
Queue Stats
18W - 16L
1,550 Elo+
Solo
Kukulkan
Kukulkan
Labienn
Kukulkan
Level 28
God Stats
3W - 0L
1,772 SR
Queue Stats
5W - 3L
1,558 Elo+
Party 2
Bellona
Bellona
LokiPoLoki
Bellona
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 17L
1,279 Elo+
Solo
Team Averages
Level 19
1,649 SR
1,558 Elo+

VS

Team Averages
Level 10
1,456 SR
1,531 Elo+
Aphrodite
Aphrodite
Golfclash
Aphrodite
Level 3
God Stats
4W - 3L
1,335 SR
Queue Stats
53W - 39L
1,661 Elo+
Solo
Bacchus
Bacchus
InSequence
Bacchus
Level 12
God Stats
0W - 1L
1,734 SR
Queue Stats
5W - 6L
1,498 Elo+
Party 1
Arachne
Arachne
JesusCyber
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,607 Elo+
Party 1
Apollo
Apollo
LinaRouch
Apollo
Level 17
God Stats
1W - 1L
1,461 SR
Queue Stats
6W - 7L
1,527 Elo+
Party 1
Cu Chulainn
Cu Chulainn
iRooby
Cu Chulainn
Level 9
God Stats
0W - 1L
1,250 SR
Queue Stats
3W - 6L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bessaa
Pele
20
12 / 4 / 4
13,157
572
23,694
23,836
11,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Athena
Gromken
Athena
13
2 / 2 / 11
10,136
441
3,809
15,201
13,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
JaCkUzA
Artemis
18
3 / 3 / 8
12,244
532
15,540
13,949
5,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Labienn
Kukulkan
15
7 / 4 / 3
10,253
446
10,072
8,906
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
LokiPoLoki
Bellona
20
12 / 1 / 6
13,079
569
20,004
17,651
19,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Golfclash
Aphrodite
20
10 / 1 / 3
13,660
594
22,579
16,712
6,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
InSequence
Bacchus
12
0 / 5 / 3
8,279
360
5,746
21,144
17,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
JesusCyber
Arachne
12
2 / 13 / 2
8,763
381
6,949
22,164
6,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
LinaRouch
Apollo
14
1 / 8 / 3
9,231
401
7,304
21,097
6,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
iRooby
Cu Chulainn
14
0 / 10 / 3
9,012
392
6,698
21,635
15,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
36
Kills
13
14
Deaths
37
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Pele
Bessaa
Pele
12
4
4
3.5
L
Aphrodite
Golfclash
Aphrodite
10
1
3
11.5
W
Athena
Gromken
Athena
2
2
11
3.75
L
Bacchus
InSequence
Bacchus
0
5
3
0.3
W
Artemis
JaCkUzA
Artemis
3
3
8
2.33
L
Arachne
JesusCyber
Arachne
2
13
2
0.23
W
Kukulkan
Labienn
Kukulkan
7
4
3
2.13
L
Apollo
LinaRouch
Apollo
1
8
3
0.31
W
Bellona
LokiPoLoki
Bellona
12
1
6
15
L
Cu Chulainn
iRooby
Cu Chulainn
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,119
Damage
49,276
79,543
Taken
102,752
53,664
Mitigated
52,759
22,976
Healing
26,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Bessaa
Pele
23,694
7,618
0
11,568
23,836
11,778
0
7,975
15,761
0
115,759
L
Aphrodite
Golfclash
Aphrodite
22,579
1,531
2,313
12,977
16,712
6,465
0
3,390
13,322
101,324
0
W
Athena
Gromken
Athena
3,809
1,283
0
1,448
15,201
13,330
90
5,093
10,034
26,910
0
L
Bacchus
InSequence
Bacchus
5,746
1,028
0
191
21,144
17,237
0
2,605
18,539
24,476
0
W
Artemis
JaCkUzA
Artemis
15,540
11,243
0
4,226
13,949
5,885
1,861
5,811
8,138
0
93,737
L
Arachne
JesusCyber
Arachne
6,949
4,905
0
4,776
22,164
6,504
0
4,305
17,859
0
41,160
W
Kukulkan
Labienn
Kukulkan
10,072
696
0
1,364
8,906
3,365
156
4,909
3,972
54,355
0
L
Apollo
LinaRouch
Apollo
7,304
2,745
0
4,921
21,097
6,849
1,900
1,020
20,077
0
52,808
W
Bellona
LokiPoLoki
Bellona
20,004
7,949
422
3,948
17,651
19,306
1,192
4,828
12,625
0
101,202
L
Cu Chulainn
iRooby
Cu Chulainn
6,698
2,483
0
1,585
21,635
15,704
0
2,561
19,074
291
49,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,869
Gold Earned
48,945
600
Minions Killed
429
0
Camps Cleared
0
2,203,921
Distance Traveled
2,149,003
29
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
13,157
572
167
7
0
448,830
2
L
Aphrodite
13,660
594
170
7
0
450,055
3
W
Athena
10,136
441
52
2
0
478,294
4
L
Bacchus
8,279
360
38
2
0
442,948
2
W
Artemis
12,244
532
145
6
0
395,697
9
L
Arachne
8,763
381
56
2
0
414,952
1
W
Kukulkan
10,253
446
88
4
0
420,295
6
L
Apollo
9,231
401
83
4
0
458,098
0
W
Bellona
13,079
569
148
6
0
460,805
8
L
Cu Chulainn
9,012
392
82
4
0
382,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role