Player Matchup

King Arthur
King Arthur
Gold III
Espiii
King Arthur
Gold III
Level 160
God Stats
22W - 17L
1,924 SR
Queue Stats
296W - 293L
1,529 MMR
Solo
Danzaburou
Danzaburou
Gold III
Falleng03
Danzaburou
Gold III
Level 160
God Stats
4W - 4L
1,268 SR
Queue Stats
147W - 138L
1,529 MMR
Solo
Xing Tian
Xing Tian
Silver I
Pachacho
Xing Tian
Silver I
Level 98
God Stats
6W - 3L
1,500 SR
Queue Stats
194W - 185L
1,524 MMR
Solo
Ra
Ra
Silver II
szdxc
Ra
Silver II
Level 64
God Stats
2W - 2L
1,880 SR
Queue Stats
40W - 49L
1,523 MMR
Solo
Mercury
Mercury
Gold IV
xJiroZomber935x
Mercury
Gold IV
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
88W - 71L
1,530 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,614 SR
1,527 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,557 SR
1,527 MMR
Scylla
Scylla
Bronze III
KayZnn
Scylla
Bronze III
Level 32
God Stats
1W - 1L
1,750 SR
Queue Stats
3W - 6L
1,555 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Kraligan
Hou Yi
Bronze III
Level 66
God Stats
0W - 2L
1,268 SR
Queue Stats
1W - 6L
1,508 MMR
Party 1
Osiris
Osiris
Gold III
Verathorn95
Osiris
Gold III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
457W - 432L
1,529 MMR
Solo
Geb
Geb
Bronze III
fastnibbler
Geb
Bronze III
Level 105
God Stats
1W - 1L
1,285 SR
Queue Stats
12W - 15L
1,511 MMR
Solo
Ne Zha
Ne Zha
Gold IV
xXDoorBellXx
Ne Zha
Gold IV
Level 87
God Stats
6W - 6L
1,981 SR
Queue Stats
356W - 378L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Espiii
King Arthur
18
4 / 2 / 7
11,488
605
9,735
18,859
12,826
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
Falleng03
Danzaburou
17
12 / 2 / 8
11,755
619
17,128
11,430
5,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Xing Tian
Pachacho
Xing Tian
15
1 / 2 / 23
10,507
553
10,338
24,189
19,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ra
17
12 / 3 / 8
11,623
612
11,261
11,485
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 2 / 10
11,895
626
12,508
13,253
5,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
PersephoneYmirTsukuyomiLokiNu Wa

VS

Bans
SkadiAgniApolloThe MorriganCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KayZnn
Scylla
13
1 / 10 / 3
8,659
456
8,567
13,505
4,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hou Yi
Kraligan
Hou Yi
13
2 / 7 / 3
8,392
442
8,288
15,769
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
16
2 / 8 / 1
9,582
504
12,703
18,906
18,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 6 / 4
8,683
457
6,535
14,607
7,564
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
14
3 / 8 / 4
9,334
491
4,736
16,972
6,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
39
Kills
10
11
Deaths
39
56
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Espiii
King Arthur
4
2
7
3.75
W
Danzaburou
Falleng03
Danzaburou
12
2
8
8
L
Scylla
KayZnn
Scylla
1
10
3
0.25
L
Hou Yi
Kraligan
Hou Yi
2
7
3
0.5
W
Xing Tian
Pachacho
Xing Tian
1
2
23
6.25
L
Osiris
2
8
1
0.31
L
2
6
4
0.67
W
Ra
12
3
8
5.33
W
10
2
10
7.5
L
Ne Zha
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,970
Damage
40,829
79,216
Taken
79,759
47,746
Mitigated
41,713
32,174
Healing
16,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Espiii
King Arthur
9,735
1,118
0
7,596
18,859
12,826
316
1,607
16,119
0
68,151
W
Danzaburou
Falleng03
Danzaburou
17,128
9,365
0
5,645
11,430
5,723
3,774
2,975
8,415
0
82,774
L
Scylla
KayZnn
Scylla
8,567
1,161
0
385
13,505
4,509
494
5,684
7,821
40,132
0
L
Hou Yi
Kraligan
Hou Yi
8,288
5,258
0
5,033
15,769
4,754
1,762
3,486
12,283
0
46,903
W
Xing Tian
Pachacho
Xing Tian
10,338
583
0
6,000
24,189
19,603
58
4,159
19,295
29,544
0
L
Osiris
12,703
5,386
0
5,565
18,906
18,778
712
2,181
16,725
0
67,817
L
6,535
898
372
1,161
14,607
7,564
0
4,895
9,712
20,597
0
W
Ra
11,261
1,339
6,322
5,051
11,485
4,587
1,781
3,411
7,898
62,384
0
W
12,508
5,548
0
1,560
13,253
5,007
1,064
3,516
9,015
0
96,322
L
Ne Zha
4,736
918
0
4,106
16,972
6,108
0
5,539
11,271
0
46,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,268
Gold Earned
44,650
509
Minions Killed
378
0
Camps Cleared
0
1,841,421
Distance Traveled
1,561,760
29
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,488
605
131
7
0
368,921
8
W
Danzaburou
11,755
619
117
6
0
326,846
7
L
Scylla
8,659
456
83
4
0
284,578
1
L
Hou Yi
8,392
442
75
4
0
288,395
0
W
Xing Tian
10,507
553
24
1
0
359,356
6
L
Osiris
9,582
504
108
6
0
288,198
3
L
Geb
8,683
457
29
2
0
358,937
3
W
Ra
11,623
612
100
5
0
344,085
4
W
Mercury
11,895
626
137
7
0
442,213
4
L
Ne Zha
9,334
491
83
4
0
341,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role