Player Matchup

Jing Wei
Jing Wei
JackSsj
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,475 Elo+
Solo
Fenrir
Fenrir
MsDynames002
Fenrir
Level 9
God Stats
4W - 3L
1,859 SR
Queue Stats
15W - 11L
1,571 Elo+
Solo
Ra
Ra
godzilxz
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
lousidx
Guan Yu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 2
Medusa
Medusa
mateken123
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,651 Elo+
Solo
Team Averages
Level 12
1,572 SR
1,540 Elo+

VS

Team Averages
Level 23
1,584 SR
1,516 Elo+
Ares
Ares
Advanced_C4
Ares
Level 16
God Stats
11W - 16L
1,391 SR
Queue Stats
79W - 88L
1,401 Elo+
Party 1
Nemesis
Nemesis
CAMyth
Nemesis
Level 27
God Stats
2W - 1L
1,704 SR
Queue Stats
42W - 52L
1,763 Elo+
Party 1
Cerberus
Cerberus
GOLIATH60
Cerberus
Level 14
God Stats
5W - 1L
1,804 SR
Queue Stats
21W - 18L
1,493 Elo+
Solo
Skadi
Skadi
Willie2937
Skadi
Level 44
God Stats
18W - 8L
1,518 SR
Queue Stats
243W - 243L
1,423 Elo+
Party 1
Ra
Ra
xxgeonesisxx
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JackSsj
Jing Wei
13
2 / 2 / 6
7,682
480
4,384
9,899
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
13
9 / 2 / 4
8,832
552
11,551
10,466
3,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 8 / 2
7,206
450
2,667
7,980
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
lousidx
Guan Yu
13
0 / 2 / 0
7,098
444
4,221
12,358
7,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
mateken123
Medusa
9
2 / 7 / 6
6,541
409
3,549
12,203
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 5
6,995
437
1,583
10,068
8,629
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
CAMyth
Nemesis
12
5 / 3 / 3
7,998
500
6,666
10,758
4,868
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
GOLIATH60
Cerberus
15
2 / 0 / 4
8,943
559
8,816
10,332
9,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
15
10 / 4 / 1
9,261
579
15,332
8,088
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

14
4 / 3 / 2
8,383
524
4,269
6,273
2,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
14
Kills
21
21
Deaths
14
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
4
5
0.63
W
Nemesis
CAMyth
Nemesis
5
3
3
2.17
W
Cerberus
GOLIATH60
Cerberus
2
0
4
4
L
Jing Wei
JackSsj
Jing Wei
2
2
6
2.5
L
Fenrir
9
2
4
5.5
W
Skadi
10
4
1
2.63
L
1
8
2
0.25
L
Guan Yu
lousidx
Guan Yu
0
2
0
0
L
Medusa
mateken123
Medusa
2
7
6
0.71
W
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,372
Damage
36,666
52,906
Taken
45,519
18,226
Mitigated
29,957
13,522
Healing
11,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,583
197
0
960
10,068
8,629
282
213
9,855
17,677
0
W
Nemesis
CAMyth
Nemesis
6,666
3,618
0
2,803
10,758
4,868
0
286
10,447
0
37,246
W
Cerberus
GOLIATH60
Cerberus
8,816
427
0
5,318
10,332
9,374
0
191
9,866
49,973
0
L
Jing Wei
JackSsj
Jing Wei
4,384
2,103
0
3,954
9,899
2,667
1,514
553
9,346
0
35,021
L
Fenrir
11,551
4,550
0
4,076
10,466
3,213
0
2,563
7,753
0
39,454
W
Skadi
15,332
8,152
310
954
8,088
4,821
2,048
567
7,521
0
60,736
L
2,667
1,181
43
64
7,980
2,302
0
3,355
4,600
24,033
0
L
Guan Yu
lousidx
Guan Yu
4,221
732
319
2,782
12,358
7,001
108
7,012
5,017
0
32,641
L
Medusa
mateken123
Medusa
3,549
975
0
2,284
12,203
3,043
0
681
11,522
0
19,484
W
4,269
742
0
843
6,273
2,265
888
1,410
4,813
31,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,359
Gold Earned
41,580
273
Minions Killed
393
0
Camps Cleared
0
1,368,520
Distance Traveled
1,442,974
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,995
437
30
2
0
308,419
2
W
Nemesis
7,998
500
64
4
0
329,256
0
W
Cerberus
8,943
559
135
8
0
270,889
3
L
Jing Wei
7,682
480
80
5
0
282,833
3
L
Fenrir
8,832
552
54
3
0
321,180
0
W
Skadi
9,261
579
92
6
0
283,150
1
L
Ra
7,206
450
48
3
0
226,774
0
L
Guan Yu
7,098
444
73
5
0
288,882
0
L
Medusa
6,541
409
18
1
0
248,851
2
W
Ra
8,383
524
72
5
0
251,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role