Player Matchup

Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jutzsu
Tsukuyomi
Level 11
God Stats
2W - 1L
1,738 SR
Queue Stats
10W - 9L
1,646 Elo+
Party 1
Cthulhu
Cthulhu
Samuru_Dee
Cthulhu
Level 88
God Stats
25W - 14L
1,776 SR
Queue Stats
54W - 56L
1,594 Elo+
Party 1
Team Averages
Level 69
1,671 SR
1,580 Elo+

VS

Team Averages
Level 52
1,576 SR
1,649 Elo+
Hercules
Hercules
Daddi_Depression
Hercules
Level 111
God Stats
6W - 7L
1,462 SR
Queue Stats
462W - 323L
1,628 Elo+
Party 2
Hel
Hel
T00NIExTUNES
Hel
Level 22
God Stats
5W - 8L
1,504 SR
Queue Stats
63W - 64L
1,527 Elo+
Solo
Fenrir
Fenrir
redulos
Fenrir
Level 24
God Stats
10W - 3L
1,763 SR
Queue Stats
372W - 178L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 6 / 9
11,777
589
9,592
9,195
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Jutzsu
Tsukuyomi
18
9 / 4 / 1
14,137
707
18,657
21,696
17,662
Heavy Mace

Heavy Mace

+30
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Samuru_Dee
Cthulhu
15
1 / 5 / 7
12,875
644
9,536
19,504
23,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 2
12,538
627
16,011
25,055
19,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 0 / 3
10,046
502
0
359
117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Fenrir
redulos
Fenrir
19
7 / 4 / 6
13,828
691
15,004
23,178
21,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
10
Kills
14
15
Deaths
10
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
6
9
0.75
L
7
6
2
1.33
W
Tsukuyomi
Jutzsu
Tsukuyomi
9
4
1
2.38
W
Cthulhu
Samuru_Dee
Cthulhu
1
5
7
0.9
L
0
0
3
1.5
L
Fenrir
redulos
Fenrir
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,785
Damage
31,015
50,395
Taken
48,592
44,398
Mitigated
40,914
6,750
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,592
647
0
0
9,195
3,482
1,395
84
8,950
38,867
0
L
16,011
5,019
0
5,872
25,055
19,224
273
8,718
15,946
0
54,404
W
Tsukuyomi
Jutzsu
Tsukuyomi
18,657
6,457
0
931
21,696
17,662
342
929
20,248
0
80,177
W
Cthulhu
Samuru_Dee
Cthulhu
9,536
1,357
2,690
3,129
19,504
23,254
368
477
17,815
29,371
0
L
0
0
0
0
359
117
0
359
0
0
0
L
Fenrir
redulos
Fenrir
15,004
5,127
0
2,667
23,178
21,573
0
9,534
13,408
5,443
52,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,789
Gold Earned
36,412
189
Minions Killed
126
0
Camps Cleared
0
1,006,504
Distance Traveled
736,782
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,777
589
61
3
0
324,940
4
L
Hercules
12,538
627
62
3
0
345,390
4
W
Tsukuyomi
14,137
707
87
4
0
350,006
0
W
Cthulhu
12,875
644
41
2
0
331,558
3
L
Hel
10,046
502
0
0
0
10,127
0
L
Fenrir
13,828
691
64
3
0
381,265
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role