Player Matchup

Cthulhu
Cthulhu
Buchexa_157
Cthulhu
Level 28
God Stats
10W - 6L
1,302 SR
Queue Stats
367W - 435L
1,448 Elo+
Party 2
Janus
Janus
ElCharrua23
Janus
Level 27
God Stats
6W - 1L
1,748 SR
Queue Stats
101W - 104L
1,517 Elo+
Solo
Zeus
Zeus
TP iLeleu47
Zeus
Level 29
God Stats
3W - 2L
1,490 SR
Queue Stats
53W - 83L
1,433 Elo+
Solo
Jing Wei
Jing Wei
barrospa-eduardo
Jing Wei
Level 25
God Stats
21W - 31L
1,198 SR
Queue Stats
259W - 297L
1,497 Elo+
Party 2
Fenrir
Fenrir
marvicente1115
Fenrir
Level 22
God Stats
6W - 5L
1,490 SR
Queue Stats
29W - 56L
1,406 Elo+
Solo
Team Averages
Level 26
1,446 SR
1,460 Elo+

VS

Team Averages
Level 22
1,392 SR
1,427 Elo+
Cthulhu
Cthulhu
Nico0666
Cthulhu
Level 28
God Stats
0W - 1L
1,282 SR
Queue Stats
43W - 60L
1,380 Elo+
Solo
Jing Wei
Jing Wei
Whiterstar
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,773 Elo+
Solo
Fenrir
Fenrir
angelus-_-YTB
Fenrir
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 19L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
hknew1
Sun Wukong
Level 14
God Stats
3W - 6L
1,370 SR
Queue Stats
24W - 39L
1,344 Elo+
Party 1
Baron Samedi
Baron Samedi
m1guel_dark
Baron Samedi
Level 51
God Stats
0W - 1L
1,307 SR
Queue Stats
126W - 178L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Buchexa_157
Cthulhu
13
2 / 1 / 9
8,583
536
8,085
8,115
4,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
8 / 3 / 1
10,060
629
10,192
8,838
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
8 / 3 / 0
9,429
589
10,568
8,550
3,132
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
5 / 1 / 5
8,350
522
9,271
8,080
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 0 / 5
8,081
505
4,837
7,717
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nico0666
Cthulhu
11
0 / 7 / 0
6,366
398
4,455
15,689
8,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
Whiterstar
Jing Wei
10
2 / 4 / 0
6,794
425
3,651
8,188
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 1
6,310
394
3,836
14,037
4,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
hknew1
Sun Wukong
11
2 / 3 / 0
7,230
452
2,102
10,497
3,998
Baron Samedi
m1guel_dark
Baron Samedi
13
4 / 4 / 1
8,166
510
10,191
12,045
5,594
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
25
Kills
8
8
Deaths
25
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Buchexa_157
Cthulhu
2
1
9
6.5
W
8
3
1
2.83
L
Cthulhu
Nico0666
Cthulhu
0
7
0
0
W
8
3
0
2.67
L
Jing Wei
Whiterstar
Jing Wei
2
4
0
0.5
L
0
7
1
0.07
W
5
1
5
7.5
L
Sun Wukong
hknew1
Sun Wukong
2
3
0
0.67
L
Baron Samedi
m1guel_dark
Baron Samedi
4
4
1
1.13
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,953
Damage
24,235
41,300
Taken
60,456
17,331
Mitigated
24,847
16,510
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Buchexa_157
Cthulhu
8,085
536
529
1,004
8,115
4,675
697
2,480
5,635
27,763
0
W
10,192
952
414
4,171
8,838
3,270
1,746
6,753
2,085
55,440
0
L
Cthulhu
Nico0666
Cthulhu
4,455
280
422
1,800
15,689
8,270
0
6,827
8,780
27,097
1,833
W
10,568
3,279
0
2,332
8,550
3,132
1,688
1,872
6,678
54,792
0
L
Jing Wei
Whiterstar
Jing Wei
3,651
1,706
0
1,339
8,188
2,675
205
3,678
4,468
0
21,788
L
3,836
1,232
0
2,910
14,037
4,310
0
5,785
8,124
0
25,610
W
9,271
7,198
0
3,469
8,080
2,907
2,604
2,425
5,655
0
40,098
L
Sun Wukong
hknew1
Sun Wukong
2,102
640
0
1,502
10,497
3,998
363
5,629
4,868
0
26,638
L
Baron Samedi
m1guel_dark
Baron Samedi
10,191
1,061
143
4,047
12,045
5,594
994
6,338
5,371
42,572
0
W
4,837
1,186
0
4,591
7,717
3,347
0
1,060
6,657
0
43,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,503
Gold Earned
34,866
407
Minions Killed
279
0
Camps Cleared
0
1,460,619
Distance Traveled
1,330,775
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,583
536
40
3
0
359,586
0
W
Janus
10,060
629
123
8
0
276,031
3
L
Cthulhu
6,366
398
56
4
0
280,125
2
W
Zeus
9,429
589
92
6
0
227,106
2
L
Jing Wei
6,794
425
38
2
0
236,653
1
L
Fenrir
6,310
394
52
3
0
309,178
0
W
Jing Wei
8,350
522
81
5
0
284,811
0
L
Sun Wukong
7,230
452
49
3
0
263,970
0
L
Baron Samedi
8,166
510
84
5
0
240,849
0
W
Fenrir
8,081
505
71
4
0
313,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role