Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
ChainingStraw64
Hades
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,467 Elo+
Party 3
Janus
Janus
Melancholy6916
Janus
Level 58
God Stats
1W - 0L
1,664 SR
Queue Stats
20W - 13L
1,588 Elo+
Party 1
Medusa
Medusa
Peeksies
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,288 Elo+
Party 3
Chang'e
Chang'e
drizzy_dream25
Chang'e
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 35L
1,532 Elo+
Solo
Team Averages
Level 104
1,533 SR
1,475 Elo+

VS

Team Averages
Level 113
1,474 SR
1,571 Elo+
Erlang Shen
Erlang Shen
KAZU_EDITZM
Erlang Shen
Level 105
God Stats
22W - 23L
1,500 SR
Queue Stats
532W - 526L
1,509 Elo+
Solo
Ra
Ra
Killer-She1019
Ra
Level 139
God Stats
10W - 25L
1,609 SR
Queue Stats
513W - 451L
1,528 Elo+
Party 2
Danzaburou
Danzaburou
Mankerzz
Danzaburou
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,734 Elo+
Solo
Sylvanus
Sylvanus
MrProblematic--
Sylvanus
Level 106
God Stats
4W - 10L
1,263 SR
Queue Stats
349W - 278L
1,498 Elo+
Party 2
Mercury
Mercury
youthought01
Mercury
Level 105
God Stats
12W - 11L
1,500 SR
Queue Stats
776W - 761L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
2 / 0 / 5
10,123
595
5,097
10,232
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 10
9,208
542
6,109
9,387
5,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
3 / 0 / 4
10,235
602
3,093
6,232
2,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Peeksies
Medusa
14
7 / 0 / 9
9,523
560
10,208
11,043
4,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
9 / 1 / 2
11,401
671
10,019
11,229
6,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
KAZU_EDITZM
Erlang Shen
5
0 / 5 / 2
5,338
314
1,595
6,922
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 3 / 0
6,817
401
412
4,776
1,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Mankerzz
Danzaburou
10
0 / 10 / 2
6,272
369
3,383
16,487
4,958
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
4
0 / 2 / 2
5,149
303
1,191
3,782
1,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes

Shoes

+6%
Movement Speed

Mercury
youthought01
Mercury
11
0 / 4 / 2
6,887
405
621
8,503
2,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
24
Kills
2
3
Deaths
24
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
0
5
4.5
W
3
2
10
4
L
Erlang Shen
KAZU_EDITZM
Erlang Shen
0
5
2
0.2
L
2
3
0
0.67
L
Danzaburou
Mankerzz
Danzaburou
0
10
2
0.1
W
3
0
4
5
L
Sylvanus
0
2
2
0.5
W
Medusa
Peeksies
Medusa
7
0
9
11.5
W
9
1
2
10
L
Mercury
youthought01
Mercury
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,526
Damage
7,202
48,123
Taken
40,470
22,282
Mitigated
12,879
21,754
Healing
3,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,097
1,863
0
655
10,232
4,367
3,649
0
10,120
0
82,508
W
6,109
417
275
3,356
9,387
5,556
0
289
7,862
34,152
0
L
Erlang Shen
KAZU_EDITZM
Erlang Shen
1,595
751
0
420
6,922
2,622
0
4,401
2,521
0
8,788
L
412
0
151
574
4,776
1,154
0
3,414
1,280
9,413
0
L
Danzaburou
Mankerzz
Danzaburou
3,383
685
0
1,568
16,487
4,958
0
5,781
10,604
0
24,030
W
3,093
445
0
1,243
6,232
2,024
1,127
0
6,232
72,615
0
L
Sylvanus
1,191
597
50
317
3,782
1,481
0
2,603
1,172
4,478
1,304
W
Medusa
Peeksies
Medusa
10,208
3,816
0
5,847
11,043
4,029
4,454
477
10,566
0
51,428
W
10,019
422
2,876
7,502
11,229
6,306
813
591
7,773
67,929
0
L
Mercury
youthought01
Mercury
621
95
0
0
8,503
2,664
0
2,773
5,672
0
26,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,490
Gold Earned
30,463
555
Minions Killed
155
0
Camps Cleared
0
1,700,643
Distance Traveled
900,877
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,123
595
128
8
0
388,376
1
W
Hades
9,208
542
72
4
0
312,990
2
L
Erlang Shen
5,338
314
17
1
0
72,314
0
L
Ra
6,817
401
17
1
0
134,549
0
L
Danzaburou
6,272
369
44
3
0
273,993
1
W
Janus
10,235
602
147
9
0
352,384
4
L
Sylvanus
5,149
303
9
1
0
172,236
1
W
Medusa
9,523
560
60
4
0
318,390
1
W
Chang'e
11,401
671
148
9
0
328,503
1
L
Mercury
6,887
405
68
4
0
247,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role