Player Matchup

Hun Batz
Hun Batz
Astromatias
Hun Batz
Level 9
God Stats
3W - 2L
1,717 SR
Queue Stats
49W - 87L
1,596 Elo+
Solo
Neith
Neith
lordhaugen14
Neith
Level 27
God Stats
3W - 10L
1,308 SR
Queue Stats
5W - 11L
1,380 Elo+
Solo
Ymir
Ymir
wobbly_cos5
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 14
1,508 SR
1,492 Elo+

VS

Team Averages
Level 6
1,396 SR
1,385 Elo+
Ra
Ra
Thee_Thomas
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,331 Elo+
Solo
Yemoja
Yemoja
waxy-humour5
Yemoja
Level 4
God Stats
0W - 1L
1,403 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
z-iSupreme
King Arthur
Level 8
God Stats
2W - 2L
1,285 SR
Queue Stats
4W - 7L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Astromatias
Hun Batz
20
19 / 0 / 7
16,096
805
25,083
16,492
8,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
9 / 1 / 15
14,528
726
20,680
12,110
4,372
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 11 / 14
11,862
593
1,156
16,340
6,098

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 11 / 6
12,648
632
19,506
16,552
6,913
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
14
2 / 12 / 5
11,232
562
6,274
19,726
7,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
z-iSupreme
King Arthur
14
5 / 5 / 4
11,988
599
7,064
18,049
19,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
28
Kills
11
12
Deaths
28
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Astromatias
Hun Batz
19
0
7
22.5
L
4
11
6
0.64
W
9
1
15
16.5
L
Yemoja
2
12
5
0.38
W
0
11
14
0.64
L
King Arthur
z-iSupreme
King Arthur
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,919
Damage
32,844
44,942
Taken
54,327
19,271
Mitigated
34,204
5,274
Healing
8,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Astromatias
Hun Batz
25,083
7,089
0
2,244
16,492
8,801
1,337
6,901
9,141
0
113,598
L
19,506
2,901
2,940
2,633
16,552
6,913
289
314
16,038
65,176
0
W
20,680
10,202
0
3,030
12,110
4,372
1,201
8,886
3,049
0
82,709
L
Yemoja
6,274
2,141
1,314
987
19,726
7,617
0
32
19,319
29,293
0
W
1,156
606
0
0
16,340
6,098
146
10,291
5,920
8,879
0
L
King Arthur
z-iSupreme
King Arthur
7,064
1,267
0
673
18,049
19,674
0
872
17,130
687
25,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,486
Gold Earned
35,868
247
Minions Killed
170
0
Camps Cleared
0
942,908
Distance Traveled
866,472
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
16,096
805
137
7
0
411,406
1
L
Ra
12,648
632
114
6
0
288,805
0
W
Neith
14,528
726
97
5
0
300,081
0
L
Yemoja
11,232
562
29
1
0
260,640
0
W
Ymir
11,862
593
13
1
0
231,421
1
L
King Arthur
11,988
599
27
1
0
317,027
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role