Player Matchup

Fenrir
Fenrir
CPT Brexit9609
Fenrir
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 218L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
HUMANDOS
Danzaburou
Level 127
God Stats
10W - 12L
1,398 SR
Queue Stats
33W - 54L
1,360 Elo+
Solo
Ra
Ra
popdiepie
Ra
Level 28
God Stats
25W - 32L
1,235 SR
Queue Stats
143W - 189L
1,522 Elo+
Party 1
Team Averages
Level 74
1,378 SR
1,409 Elo+

VS

Team Averages
Level 18
1,359 SR
1,419 Elo+
Da Ji
Da Ji
Alexou201103
Da Ji
Level 3
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
Deekay2007
Osiris
Level 44
God Stats
8W - 18L
1,500 SR
Queue Stats
1,436W - 2,168L
1,319 Elo+
Solo
Ra
Ra
zert2006
Ra
Level 6
God Stats
0W - 1L
1,309 SR
Queue Stats
5W - 7L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
14 / 1 / 8
10,714
974
10,346
10,090
8,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
HUMANDOS
Danzaburou
12
9 / 3 / 9
10,165
924
10,163
9,006
3,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
4 / 4 / 17
8,884
808
9,621
6,995
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 10 / 4
8,268
752
8,512
12,959
4,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
Deekay2007
Osiris
10
2 / 7 / 2
7,243
658
3,530
15,124
11,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
2 / 10 / 5
7,651
696
7,954
12,022
3,690
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
19
27
Kills
8
8
Deaths
27
34
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
10
4
0.6
W
14
1
8
18
L
Osiris
Deekay2007
Osiris
2
7
2
0.43
W
Danzaburou
HUMANDOS
Danzaburou
9
3
9
4.5
W
4
4
17
3.13
L
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,130
Damage
19,996
26,091
Taken
40,105
14,128
Mitigated
19,729
6,332
Healing
4,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,512
2,405
0
173
12,959
4,330
0
2,898
9,813
0
18,413
W
10,346
4,344
0
726
10,090
8,416
652
3,171
6,809
0
37,431
L
Osiris
Deekay2007
Osiris
3,530
1,781
135
2,113
15,124
11,709
0
3,271
11,583
0
16,990
W
Danzaburou
HUMANDOS
Danzaburou
10,163
4,713
381
1,717
9,006
3,265
1,889
2,209
6,697
0
35,560
W
9,621
1,485
1,696
1,812
6,995
2,447
661
2,612
4,233
22,333
0
L
7,954
1,634
378
1,947
12,022
3,690
0
3,150
8,648
18,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,763
Gold Earned
23,162
134
Minions Killed
61
0
Camps Cleared
0
549,889
Distance Traveled
546,275
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,268
752
16
1
0
187,338
0
W
Fenrir
10,714
974
49
4
0
210,913
1
L
Osiris
7,243
658
28
3
0
183,420
0
W
Danzaburou
10,165
924
48
4
0
168,011
3
W
Ra
8,884
808
37
3
0
170,965
1
L
Ra
7,651
696
17
2
0
175,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role