Player Matchup

Fenrir
Fenrir
DTHMKR
Fenrir
Level 16
God Stats
2W - 0L
1,488 SR
Queue Stats
37W - 34L
1,516 Elo+
Party 2
Nemesis
Nemesis
Huysley
Nemesis
Level 8
God Stats
5W - 3L
1,570 SR
Queue Stats
21W - 21L
1,480 Elo+
Party 1
Bakasura
Bakasura
TenmaRDX
Bakasura
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 26L
1,279 Elo+
Party 1
Guan Yu
Guan Yu
ainiaini
Guan Yu
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,205 Elo+
Solo
Ares
Ares
rcycx
Ares
Level 17
God Stats
3W - 1L
1,677 SR
Queue Stats
36W - 38L
1,460 Elo+
Party 2
Team Averages
Level 13
1,547 SR
1,388 Elo+

VS

Team Averages
Level 20
1,580 SR
1,462 Elo+
Mercury
Mercury
GG_psycho101
Mercury
Level 10
God Stats
1W - 2L
1,699 SR
Queue Stats
7W - 11L
1,411 Elo+
Party 4
Neith
Neith
Kryptic_0077
Neith
Level 23
God Stats
4W - 2L
1,651 SR
Queue Stats
58W - 81L
1,373 Elo+
Party 4
Ullr
Ullr
Sirheck2
Ullr
Level 24
God Stats
2W - 4L
1,375 SR
Queue Stats
70W - 62L
1,493 Elo+
Party 3
Chaac
Chaac
Xiovyr
Chaac
Level 27
God Stats
2W - 4L
1,464 SR
Queue Stats
20W - 22L
1,568 Elo+
Solo
Nemesis
Nemesis
sirheck93
Nemesis
Level 18
God Stats
6W - 3L
1,711 SR
Queue Stats
40W - 40L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DTHMKR
Fenrir
15
6 / 0 / 8
9,553
1,061
10,748
8,574
5,368
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Huysley
Nemesis
16
7 / 1 / 10
10,928
1,214
12,213
11,048
7,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
TenmaRDX
Bakasura
16
2 / 3 / 15
9,044
1,005
3,894
10,022
5,742
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Guan Yu
ainiaini
Guan Yu
14
4 / 1 / 5
9,281
1,031
8,501
9,794
13,079
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ares
rcycx
Ares
16
2 / 1 / 16
10,283
1,143
7,851
10,394
12,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

329

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GG_psycho101
Mercury
13
1 / 6 / 2
8,040
893
1,126
7,015
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 1
8,004
889
4,801
3,742
1,220
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ullr
14
3 / 5 / 1
8,953
995
8,062
10,703
4,148
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Xiovyr
Chaac
14
1 / 3 / 3
8,507
945
11,419
9,382
9,973
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
sirheck93
Nemesis
14
0 / 6 / 5
8,310
923
14,610
17,088
7,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
21
Kills
6
6
Deaths
21
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DTHMKR
Fenrir
6
0
8
10
L
Mercury
GG_psycho101
Mercury
1
6
2
0.33
W
Nemesis
Huysley
Nemesis
7
1
10
12
L
1
1
1
1.5
L
Ullr
3
5
1
0.7
W
Bakasura
TenmaRDX
Bakasura
2
3
15
3.17
L
Chaac
Xiovyr
Chaac
1
3
3
0.83
W
Guan Yu
ainiaini
Guan Yu
4
1
5
6.5
W
Ares
rcycx
Ares
2
1
16
10
L
Nemesis
sirheck93
Nemesis
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,207
Damage
40,018
49,832
Taken
47,930
43,609
Mitigated
24,380
9,568
Healing
6,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DTHMKR
Fenrir
10,748
1,844
0
520
8,574
5,368
0
0
8,574
0
15,773
L
Mercury
GG_psycho101
Mercury
1,126
61
0
65
7,015
1,992
0
521
6,454
0
3,797
W
Nemesis
Huysley
Nemesis
12,213
5,626
0
3,242
11,048
7,085
0
0
11,048
0
32,919
L
4,801
1,051
0
563
3,742
1,220
0
831
2,911
0
10,153
L
Ullr
8,062
4,061
0
286
10,703
4,148
0
2,318
8,345
0
23,085
W
Bakasura
TenmaRDX
Bakasura
3,894
3,004
0
1,354
10,022
5,742
0
0
10,022
0
10,255
L
Chaac
Xiovyr
Chaac
11,419
1,337
0
2,013
9,382
9,973
0
2,874
6,350
75
23,264
W
Guan Yu
ainiaini
Guan Yu
8,501
861
1,610
2,040
9,794
13,079
0
75
9,719
6,849
12,760
W
Ares
rcycx
Ares
7,851
621
0
802
10,394
12,335
0
0
10,394
18,289
0
L
Nemesis
sirheck93
Nemesis
14,610
6,492
0
3,265
17,088
7,047
0
4,048
12,859
0
25,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,089
Gold Earned
41,814
126
Minions Killed
97
7
Camps Cleared
4
927,992
Distance Traveled
763,750
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,553
1,061
11
1
3
212,538
0
L
Mercury
8,040
893
4
0
1
126,730
0
W
Nemesis
10,928
1,214
45
5
2
203,152
0
L
Neith
8,004
889
14
2
2
143,313
0
L
Ullr
8,953
995
36
4
1
149,345
0
W
Bakasura
9,044
1,005
15
2
1
152,148
0
L
Chaac
8,507
945
26
3
0
173,126
0
W
Guan Yu
9,281
1,031
31
3
0
170,871
3
W
Ares
10,283
1,143
24
3
1
189,283
0
L
Nemesis
8,310
923
17
2
0
171,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role