Player Matchup

Fafnir
Fafnir
BalistanPL
Fafnir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,529 Elo+
Party 1
Serqet
Serqet
IIsHopeless
Serqet
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 177L
1,621 Elo+
Solo
Set
Set
L0CH1E
Set
Level 28
God Stats
10W - 6L
1,765 SR
Queue Stats
498W - 427L
1,628 Elo+
Solo
Pele
Pele
Queltis
Pele
Level 26
God Stats
3W - 3L
1,282 SR
Queue Stats
17W - 28L
1,421 Elo+
Party 1
Hachiman
Hachiman
Vrad
Hachiman
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,469 Elo+
Solo
Team Averages
Level 25
1,509 SR
1,534 Elo+

VS

Team Averages
Level 24
1,452 SR
1,556 Elo+
Ymir
Ymir
BHermes
Ymir
Level 29
God Stats
2W - 3L
1,454 SR
Queue Stats
27W - 41L
1,442 Elo+
Solo
Erlang Shen
Erlang Shen
BYRUBEN070
Erlang Shen
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,533 Elo+
Solo
Skadi
Skadi
Dinocryst
Skadi
Level 29
God Stats
2W - 6L
1,500 SR
Queue Stats
254W - 252L
1,591 Elo+
Solo
Pele
Pele
MajinT
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Persephone
Persephone
jagari
Persephone
Level 26
God Stats
0W - 4L
1,306 SR
Queue Stats
110W - 82L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BalistanPL
Fafnir
15
5 / 3 / 12
10,497
552
7,593
12,282
14,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
14
2 / 6 / 4
8,876
467
7,790
15,139
14,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

Set
L0CH1E
Set
18
7 / 3 / 3
10,932
575
9,266
15,310
8,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
Queltis
Pele
17
8 / 4 / 9
10,567
556
11,823
14,688
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
Vrad
Hachiman
15
4 / 6 / 10
8,906
469
8,947
14,116
5,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BHermes
Ymir
12
0 / 6 / 9
8,282
436
5,622
11,435
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
BYRUBEN070
Erlang Shen
14
5 / 4 / 5
9,624
507
12,212
15,478
16,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
Dinocryst
Skadi
15
5 / 7 / 4
9,577
504
11,296
11,684
3,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
MajinT
Pele
14
4 / 4 / 4
9,176
483
7,406
16,147
5,625
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Persephone
jagari
Persephone
16
8 / 5 / 4
10,497
552
15,778
9,625
3,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
48
26
Kills
22
22
Deaths
26
38
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ymir
BHermes
Ymir
0
6
9
0.75
L
Erlang Shen
BYRUBEN070
Erlang Shen
5
4
5
1.88
W
Fafnir
BalistanPL
Fafnir
5
3
12
3.67
L
Skadi
Dinocryst
Skadi
5
7
4
1
W
Serqet
2
6
4
0.67
W
Set
L0CH1E
Set
7
3
3
2.83
L
Pele
MajinT
Pele
4
4
4
1.5
W
Pele
Queltis
Pele
8
4
9
3.13
W
Hachiman
Vrad
Hachiman
4
6
10
1.5
L
Persephone
jagari
Persephone
8
5
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,419
Damage
52,314
71,535
Taken
64,369
47,525
Mitigated
40,888
21,717
Healing
16,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
BHermes
Ymir
5,622
1,492
393
1,735
11,435
12,093
0
2,733
8,702
19,710
0
L
Erlang Shen
BYRUBEN070
Erlang Shen
12,212
6,507
0
4,880
15,478
16,094
846
577
14,106
0
52,326
W
Fafnir
BalistanPL
Fafnir
7,593
2,728
0
2,610
12,282
14,192
1,071
4,225
7,876
35,196
0
L
Skadi
Dinocryst
Skadi
11,296
4,870
0
1,585
11,684
3,885
0
2,107
9,577
0
51,345
W
Serqet
7,790
4,222
0
3,760
15,139
14,118
371
1,875
13,189
0
32,058
W
Set
L0CH1E
Set
9,266
3,952
0
3,493
15,310
8,873
1,408
6,697
8,285
0
89,127
L
Pele
MajinT
Pele
7,406
1,252
0
6,202
16,147
5,625
21
607
15,366
0
61,228
W
Pele
Queltis
Pele
11,823
3,202
0
5,993
14,688
5,270
1,005
4,648
9,876
0
60,917
W
Hachiman
Vrad
Hachiman
8,947
4,800
0
5,861
14,116
5,072
1,950
3,145
10,909
0
37,566
L
Persephone
jagari
Persephone
15,778
890
0
1,607
9,625
3,191
0
1,568
8,052
62,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,778
Gold Earned
47,156
450
Minions Killed
410
0
Camps Cleared
0
1,748,536
Distance Traveled
1,586,851
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,282
436
25
1
0
278,051
6
L
Erlang Shen
9,624
507
90
5
0
340,328
3
W
Fafnir
10,497
552
66
3
0
346,524
0
L
Skadi
9,577
504
88
5
0
306,759
3
W
Serqet
8,876
467
70
4
0
352,752
2
W
Set
10,932
575
143
8
0
351,322
11
L
Pele
9,176
483
88
5
0
319,835
0
W
Pele
10,567
556
99
5
0
397,319
0
W
Hachiman
8,906
469
72
4
0
300,619
4
L
Persephone
10,497
552
119
6
0
341,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role