Player Matchup

Agni
Agni
 
Agni
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DerThorstenP
Bellona
Level 17
God Stats
1W - 3L
1,703 SR
Queue Stats
120W - 122L
1,768 Elo+
Solo
Baron Samedi
Baron Samedi
Kiddis
Baron Samedi
Level 27
God Stats
11W - 6L
1,767 SR
Queue Stats
43W - 37L
1,622 Elo+
Solo
King Arthur
King Arthur
givefoodpIz
King Arthur
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
75W - 41L
1,599 Elo+
Solo
Tyr
Tyr
media-util99
Tyr
Level 17
God Stats
6W - 6L
1,630 SR
Queue Stats
38W - 31L
1,593 Elo+
Solo
Team Averages
Level 19
1,620 SR
1,616 Elo+

VS

Team Averages
Level 20
1,549 SR
1,619 Elo+
Skadi
Skadi
BulletProof_Meli
Skadi
Level 29
God Stats
1W - 0L
1,706 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
bigboomer666
Fafnir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 47L
1,582 Elo+
Solo
Neith
Neith
bio_insomnio
Neith
Level 18
God Stats
26W - 21L
1,600 SR
Queue Stats
214W - 203L
1,569 Elo+
Solo
Nemesis
Nemesis
cabey3315
Nemesis
Level 8
God Stats
13W - 1L
1,500 SR
Queue Stats
106W - 103L
1,756 Elo+
Solo
Aphrodite
Aphrodite
ozzyflinn
Aphrodite
Level 19
God Stats
3W - 2L
1,440 SR
Queue Stats
25W - 13L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
2 / 2 / 2
9,188
510
10,115
10,269
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
DerThorstenP
Bellona
12
3 / 5 / 3
7,965
443
6,253
12,153
8,881
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Baron Samedi
Kiddis
Baron Samedi
13
3 / 5 / 2
8,404
467
8,047
11,740
5,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
givefoodpIz
King Arthur
15
7 / 5 / 2
9,282
516
9,036
14,864
6,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 2 / 2
8,475
471
11,572
15,073
12,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
8,934
496
5,213
7,577
2,285
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
13
2 / 2 / 12
9,722
540
6,975
14,809
13,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 5 / 6
9,683
538
11,239
12,812
4,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
cabey3315
Nemesis
17
10 / 3 / 5
10,773
599
16,290
17,789
7,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
ozzyflinn
Aphrodite
13
1 / 5 / 4
8,104
450
5,116
10,430
3,428
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
18
Kills
19
19
Deaths
18
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
2
2
1.5
W
1
3
2
0.67
L
Bellona
DerThorstenP
Bellona
3
5
3
0.9
L
Baron Samedi
Kiddis
Baron Samedi
3
5
2
0.8
W
Fafnir
2
2
12
4
W
5
5
6
1.6
W
Nemesis
cabey3315
Nemesis
10
3
5
4.17
L
King Arthur
givefoodpIz
King Arthur
7
5
2
1.6
L
3
2
2
2
W
Aphrodite
ozzyflinn
Aphrodite
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,023
Damage
44,833
64,099
Taken
63,417
37,621
Mitigated
30,314
17,284
Healing
20,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
10,115
333
0
2,664
10,269
3,601
476
2,891
7,378
67,130
0
W
5,213
2,282
0
0
7,577
2,285
2,228
249
7,318
0
53,152
L
Bellona
DerThorstenP
Bellona
6,253
1,494
195
1,636
12,153
8,881
832
1,802
10,351
0
30,284
L
Baron Samedi
Kiddis
Baron Samedi
8,047
862
630
3,207
11,740
5,958
1,169
1,785
9,955
29,380
0
W
Fafnir
6,975
1,928
99
4,463
14,809
13,188
84
6,157
8,543
20,475
0
W
11,239
6,612
0
3,420
12,812
4,368
978
5,046
7,713
0
45,106
W
Nemesis
cabey3315
Nemesis
16,290
8,877
0
6,258
17,789
7,045
0
3,007
14,744
0
59,215
L
King Arthur
givefoodpIz
King Arthur
9,036
2,241
0
4,587
14,864
6,736
231
2,153
12,711
0
63,371
L
11,572
1,607
0
4,365
15,073
12,445
0
3,460
11,613
358
55,720
W
Aphrodite
ozzyflinn
Aphrodite
5,116
565
1,782
4,222
10,430
3,428
158
3,521
6,579
43,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,314
Gold Earned
47,216
432
Minions Killed
396
0
Camps Cleared
0
1,674,512
Distance Traveled
1,645,522
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,188
510
127
7
0
334,663
0
W
Skadi
8,934
496
101
6
0
306,374
0
L
Bellona
7,965
443
62
3
0
335,766
0
L
Baron Samedi
8,404
467
43
2
0
299,841
2
W
Fafnir
9,722
540
20
1
0
311,498
0
W
Neith
9,683
538
92
5
0
307,213
0
W
Nemesis
10,773
599
103
6
0
409,022
3
L
King Arthur
9,282
516
107
6
0
326,889
0
L
Tyr
8,475
471
93
5
0
377,353
1
W
Aphrodite
8,104
450
80
4
0
311,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role