Player Matchup

Ganesha
Ganesha
Aurcko
Ganesha
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 88L
1,446 Elo+
Solo
Skadi
Skadi
KingLeonidas1102
Skadi
Level 29
God Stats
1W - 6L
1,248 SR
Queue Stats
143W - 213L
1,438 Elo+
Solo
Nemesis
Nemesis
TurnedSnow7
Nemesis
Level 28
God Stats
2W - 3L
1,736 SR
Queue Stats
82W - 102L
1,389 Elo+
Solo
Kumbhakarna
Kumbhakarna
bamufa2008
Kumbhakarna
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
197W - 241L
1,632 Elo+
Solo
Scylla
Scylla
fablehaft23
Scylla
Level 13
God Stats
8W - 6L
1,681 SR
Queue Stats
22W - 24L
1,425 Elo+
Solo
Team Averages
Level 23
1,533 SR
1,466 Elo+

VS

Team Averages
Level 19
1,456 SR
1,449 Elo+
Bellona
Bellona
Alvin_kimura
Bellona
Level 29
God Stats
48W - 57L
1,500 SR
Queue Stats
208W - 262L
1,404 Elo+
Solo
Zeus
Zeus
MusicalyDeclind
Zeus
Level 29
God Stats
20W - 15L
1,477 SR
Queue Stats
101W - 113L
1,375 Elo+
Solo
Chernobog
Chernobog
Terable Speler
Chernobog
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 72L
1,568 Elo+
Solo
Ares
Ares
defoustyle
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
unchained_melopy
Fenrir
Level 5
God Stats
6W - 4L
1,301 SR
Queue Stats
42W - 54L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Aurcko
Ganesha
11
0 / 14 / 5
8,473
339
1,066
14,785
5,387
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

20
9 / 5 / 3
14,040
562
19,952
19,204
7,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
TurnedSnow7
Nemesis
19
14 / 6 / 3
14,334
573
19,214
25,683
14,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
bamufa2008
Kumbhakarna
12
0 / 5 / 2
8,953
358
5,523
16,172
10,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
15
1 / 11 / 5
9,856
394
4,962
18,411
6,242
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alvin_kimura
Bellona
19
4 / 5 / 2
12,811
512
8,852
18,638
18,104
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
19 / 6 / 9
15,044
602
26,725
14,144
4,601
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
Terable Speler
Chernobog
20
7 / 7 / 7
14,488
580
17,170
17,416
11,871
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 9 / 6
9,860
394
1,099
16,763
13,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
9 / 0 / 11
13,842
554
12,717
17,027
11,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
74
24
Kills
39
41
Deaths
27
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alvin_kimura
Bellona
4
5
2
1
L
Ganesha
Aurcko
Ganesha
0
14
5
0.18
L
9
5
3
2.1
W
19
6
9
3.92
W
Chernobog
Terable Speler
Chernobog
7
7
7
1.5
L
Nemesis
TurnedSnow7
Nemesis
14
6
3
2.58
L
Kumbhakarna
bamufa2008
Kumbhakarna
0
5
2
0.2
W
0
9
6
0.33
L
Scylla
1
11
5
0.32
W
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,717
Damage
66,563
94,255
Taken
83,988
44,207
Mitigated
59,248
17,964
Healing
21,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alvin_kimura
Bellona
8,852
4,915
0
3,810
18,638
18,104
2,520
2,387
16,251
0
73,153
L
Ganesha
Aurcko
Ganesha
1,066
476
0
201
14,785
5,387
0
5,098
9,687
9,890
0
L
19,952
11,774
0
5,817
19,204
7,459
4,396
3,290
15,789
0
90,517
W
26,725
6,264
303
4,328
14,144
4,601
2,430
2,001
12,121
89,315
0
W
Chernobog
Terable Speler
Chernobog
17,170
9,768
0
4,382
17,416
11,871
9,976
1,087
16,306
0
104,667
L
Nemesis
TurnedSnow7
Nemesis
19,214
8,583
0
5,706
25,683
14,165
0
7,561
18,097
0
96,506
L
Kumbhakarna
bamufa2008
Kumbhakarna
5,523
748
246
3,306
16,172
10,954
1,056
1,689
14,433
39,182
0
W
1,099
482
0
456
16,763
13,069
318
3,207
13,380
9,253
0
L
Scylla
4,962
1,209
0
2,688
18,411
6,242
646
10,186
8,225
38,725
0
W
12,717
1,611
0
7,950
17,027
11,603
0
2,588
14,379
0
108,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,656
Gold Earned
66,045
398
Minions Killed
584
0
Camps Cleared
0
1,827,202
Distance Traveled
2,099,095
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,811
512
140
6
0
452,718
2
L
Ganesha
8,473
339
7
0
0
271,785
1
L
Skadi
14,040
562
146
6
0
375,046
0
W
Zeus
15,044
602
136
5
0
361,601
0
W
Chernobog
14,488
580
150
6
0
375,081
0
L
Nemesis
14,334
573
108
4
0
459,259
0
L
Kumbhakarna
8,953
358
61
2
0
318,473
0
W
Ares
9,860
394
10
0
0
391,148
2
L
Scylla
9,856
394
76
3
0
402,639
0
W
Fenrir
13,842
554
148
6
0
518,547
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role