Player Matchup

Ne Zha
Ne Zha
SwankDaisy71381
Ne Zha
Level 129
God Stats
88W - 17L
1,768 SR
Queue Stats
683W - 464L
1,705 Elo+
Party 1
Ares
Ares
UwU ImaGhost
Ares
Level 27
God Stats
68W - 28L
1,559 SR
Queue Stats
222W - 259L
1,726 Elo+
Party 1
Thoth
Thoth
WillingShade
Thoth
Level 60
God Stats
210W - 108L
1,658 SR
Queue Stats
257W - 151L
1,650 Elo+
Party 1
Team Averages
Level 72
1,662 SR
1,694 Elo+

VS

Team Averages
Level 37
1,667 SR
1,575 Elo+
Neith
Neith
Classy_Trey16
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Thoth
Thoth
Jutzsu
Thoth
Level 10
God Stats
5W - 4L
1,709 SR
Queue Stats
10W - 9L
1,638 Elo+
Party 2
Cthulhu
Cthulhu
Samuru_Dee
Cthulhu
Level 88
God Stats
25W - 14L
1,791 SR
Queue Stats
54W - 56L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 7
8,303
755
9,342
9,765
3,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 0 / 5
7,480
680
1,399
7,857
6,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
8 / 1 / 2
8,671
788
9,199
4,306
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,128
557
2,205
5,700
2,057
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
Jutzsu
Thoth
10
1 / 4 / 2
6,990
635
6,248
7,244
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Samuru_Dee
Cthulhu
10
2 / 4 / 2
7,787
708
5,055
12,025
8,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
13
Kills
3
4
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Thoth
Jutzsu
Thoth
1
4
2
0.5
L
Cthulhu
Samuru_Dee
Cthulhu
2
4
2
0.75
W
5
3
7
2.83
W
0
0
5
2.5
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,940
Damage
13,508
21,928
Taken
24,969
12,423
Mitigated
12,310
4,308
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,205
1,144
0
478
5,700
2,057
20
3,245
2,455
0
10,945
L
Thoth
Jutzsu
Thoth
6,248
68
0
724
7,244
1,892
0
2,053
5,191
20,691
0
L
Cthulhu
Samuru_Dee
Cthulhu
5,055
133
447
2,515
12,025
8,361
0
5,388
6,637
15,996
0
W
9,342
892
0
2,605
9,765
3,862
0
3,466
6,061
0
37,083
W
1,399
0
0
801
7,857
6,776
114
4,148
3,353
6,350
0
W
9,199
119
281
621
4,306
1,785
0
3,009
1,023
30,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,454
Gold Earned
20,905
99
Minions Killed
80
0
Camps Cleared
0
578,573
Distance Traveled
520,674
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,128
557
21
2
0
159,385
0
L
Thoth
6,990
635
40
4
0
172,249
0
L
Cthulhu
7,787
708
19
2
0
189,040
0
W
Ne Zha
8,303
755
34
3
0
197,008
4
W
Ares
7,480
680
9
1
0
175,516
0
W
Thoth
8,671
788
56
5
0
206,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role