Player Matchup

Cupid
Cupid
AdaptingXZ
Cupid
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Bushido956
Tsukuyomi
Level 76
God Stats
4W - 7L
1,188 SR
Queue Stats
46W - 44L
1,596 Elo+
Solo
Thoth
Thoth
Kae glhf
Thoth
Level 77
God Stats
14W - 15L
1,510 SR
Queue Stats
821W - 812L
1,539 Elo+
Solo
Guan Yu
Guan Yu
Yernansotrox
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
iMissingno
Ymir
Level 88
God Stats
3W - 3L
1,616 SR
Queue Stats
102W - 88L
1,470 Elo+
Solo
Team Averages
Level 88
1,463 SR
1,521 Elo+

VS

Team Averages
Level 122
1,434 SR
1,455 Elo+
Cerberus
Cerberus
Apollodroid
Cerberus
Level 97
God Stats
10W - 5L
1,715 SR
Queue Stats
460W - 502L
1,432 Elo+
Party 1
Chaac
Chaac
BanjosOhnishi
Chaac
Level 123
God Stats
13W - 11L
1,362 SR
Queue Stats
671W - 707L
1,474 Elo+
Solo
Medusa
Medusa
Cordedtree
Medusa
Level 86
God Stats
12W - 12L
1,435 SR
Queue Stats
456W - 511L
1,507 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Dandoby
Tsukuyomi
Level 158
God Stats
1W - 0L
1,158 SR
Queue Stats
6W - 5L
1,496 Elo+
Solo
Discordia
Discordia
Doedoe21
Discordia
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 87L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
2
0 / 0 / 0
3,655
332
470
961
120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tsukuyomi
Bushido956
Tsukuyomi
10
0 / 2 / 0
5,347
486
4,247
5,810
2,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thoth
Kae glhf
Thoth
10
1 / 6 / 1
5,830
530
2,386
6,608
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
Yernansotrox
Guan Yu
9
0 / 4 / 0
5,127
466
1,512
7,623
3,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
1 / 3 / 0
5,362
487
866
5,901
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apollodroid
Cerberus
9
4 / 0 / 2
5,812
528
4,056
5,335
1,931
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 0
6,692
608
3,630
6,640
5,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Medusa
Cordedtree
Medusa
11
1 / 0 / 3
6,293
572
2,607
2,534
1,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Dandoby
Tsukuyomi
12
6 / 1 / 2
6,915
629
5,900
6,673
2,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
Doedoe21
Discordia
11
2 / 2 / 2
6,356
578
2,595
4,013
1,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
15
15
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
0
0
0
0
W
Cerberus
Apollodroid
Cerberus
4
0
2
5
W
2
0
0
2
L
Tsukuyomi
Bushido956
Tsukuyomi
0
2
0
0
W
Medusa
Cordedtree
Medusa
1
0
3
2.5
W
Tsukuyomi
Dandoby
Tsukuyomi
6
1
2
7
W
Discordia
Doedoe21
Discordia
2
2
2
1.5
L
Thoth
Kae glhf
Thoth
1
6
1
0.25
L
Guan Yu
Yernansotrox
Guan Yu
0
4
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,481
Damage
18,788
26,903
Taken
25,195
11,156
Mitigated
11,503
7,395
Healing
10,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
470
408
0
553
961
120
0
290
671
0
2,049
W
Cerberus
Apollodroid
Cerberus
4,056
249
228
2,398
5,335
1,931
126
0
5,335
20,572
0
W
3,630
623
0
3,795
6,640
5,163
0
0
6,640
0
39,650
L
Tsukuyomi
Bushido956
Tsukuyomi
4,247
964
0
2,012
5,810
2,954
0
219
5,591
0
29,557
W
Medusa
Cordedtree
Medusa
2,607
1,208
0
250
2,534
1,274
232
0
2,534
0
37,632
W
Tsukuyomi
Dandoby
Tsukuyomi
5,900
2,270
0
3,258
6,673
2,080
0
1,368
5,217
0
43,855
W
Discordia
Doedoe21
Discordia
2,595
250
0
410
4,013
1,055
0
1,512
2,217
32,868
0
L
Thoth
Kae glhf
Thoth
2,386
37
0
969
6,608
1,549
0
1,946
4,404
29,416
0
L
Guan Yu
Yernansotrox
Guan Yu
1,512
69
0
1,928
7,623
3,581
0
2,944
4,679
0
24,392
L
866
221
0
1,933
5,901
2,952
0
934
4,907
26,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,321
Gold Earned
32,068
239
Minions Killed
362
0
Camps Cleared
0
815,979
Distance Traveled
1,034,895
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,655
332
3
0
0
33,086
0
W
Cerberus
5,812
528
41
4
0
221,320
2
W
Chaac
6,692
608
90
8
0
190,617
0
L
Tsukuyomi
5,347
486
56
5
0
210,896
6
W
Medusa
6,293
572
77
7
0
193,501
0
W
Tsukuyomi
6,915
629
82
7
0
227,177
4
W
Discordia
6,356
578
72
7
0
202,280
4
L
Thoth
5,830
530
75
7
0
171,788
2
L
Guan Yu
5,127
466
37
3
0
218,129
5
L
Ymir
5,362
487
68
6
0
182,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role