Player Matchup

Jing Wei
Jing Wei
Akador
Jing Wei
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 76L
1,437 Elo+
Party 2
Hercules
Hercules
Androutsos
Hercules
Level 17
God Stats
8W - 2L
1,368 SR
Queue Stats
68W - 51L
1,497 Elo+
Party 2
Anubis
Anubis
Aprentis
Anubis
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 8L
1,636 Elo+
Party 2
Yemoja
Yemoja
LACHIMOLALALA
Yemoja
Level 11
God Stats
22W - 13L
1,568 SR
Queue Stats
42W - 34L
1,449 Elo+
Party 2
Kali
Kali
esalomo
Kali
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 59L
1,556 Elo+
Solo
Team Averages
Level 29
1,487 SR
1,515 Elo+

VS

Team Averages
Level 8
1,500 SR
1,473 Elo+
Ymir
Ymir
DIMITRICURVA
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
MR4BIITT
Hachiman
Level 6
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 9L
1,553 Elo+
Solo
Chaac
Chaac
RafaelGiga
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bakasura
Bakasura
SasakiJynn
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,313 Elo+
Solo
Olorun
Olorun
andrecebola01
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Akador
Jing Wei
7
1 / 1 / 2
4,099
683
1,806
3,862
961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
Androutsos
Hercules
8
3 / 0 / 0
4,392
732
2,229
3,517
1,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
Aprentis
Anubis
9
7 / 0 / 0
5,512
919
4,876
2,696
1,315
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 0 / 2
4,338
723
805
1,492
578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
esalomo
Kali
7
1 / 0 / 2
4,206
701
1,061
2,029
1,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 0
3,433
572
1,336
3,803
1,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
MR4BIITT
Hachiman
1
0 / 0 / 0
2,697
450
0
0
0
Chaac
5
0 / 4 / 0
3,435
573
1,197
4,650
1,506
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
SasakiJynn
Bakasura
7
0 / 0 / 0
4,056
676
271
2,532
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 6 / 0
3,283
547
1,629
5,407
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
13
Kills
1
1
Deaths
13
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Akador
Jing Wei
1
1
2
2
W
Hercules
Androutsos
Hercules
3
0
0
3
W
Anubis
Aprentis
Anubis
7
0
0
7
L
1
3
0
0.33
W
1
0
2
2
L
Hachiman
MR4BIITT
Hachiman
0
0
0
0
L
Chaac
0
4
0
0
L
Bakasura
SasakiJynn
Bakasura
0
0
0
0
L
0
6
0
0
W
Kali
esalomo
Kali
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,777
Damage
4,433
13,596
Taken
16,392
5,612
Mitigated
5,440
7,690
Healing
2,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Akador
Jing Wei
1,806
1,488
0
2,122
3,862
961
308
863
2,999
0
15,387
W
Hercules
Androutsos
Hercules
2,229
919
0
2,240
3,517
1,578
410
0
3,517
0
10,052
W
Anubis
Aprentis
Anubis
4,876
311
0
1,645
2,696
1,315
448
1,557
1,139
22,535
0
L
1,336
486
0
0
3,803
1,359
0
805
2,998
7,429
0
W
805
208
375
668
1,492
578
58
433
1,059
7,061
0
L
Hachiman
MR4BIITT
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
1,197
399
0
1,135
4,650
1,506
0
721
3,766
0
6,507
L
Bakasura
SasakiJynn
Bakasura
271
169
0
727
2,532
1,644
0
414
2,118
0
15,463
L
1,629
946
0
623
5,407
931
0
3,741
1,666
8,036
0
W
Kali
esalomo
Kali
1,061
700
0
640
2,029
1,180
578
112
1,917
0
15,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,547
Gold Earned
16,904
146
Minions Killed
83
0
Camps Cleared
0
592,951
Distance Traveled
491,421
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,099
683
31
5
0
108,530
0
W
Hercules
4,392
732
22
4
0
117,120
0
W
Anubis
5,512
919
43
7
0
104,814
5
L
Ymir
3,433
572
11
2
0
132,218
0
W
Yemoja
4,338
723
10
2
0
120,551
0
L
Hachiman
2,697
450
0
0
0
0
0
L
Chaac
3,435
573
6
1
0
124,556
2
L
Bakasura
4,056
676
50
8
0
122,726
1
L
Olorun
3,283
547
16
3
0
111,921
0
W
Kali
4,206
701
40
7
0
141,936
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role