Player Matchup

Chaac
Chaac
ImTheGayZane
Chaac
Level 29
God Stats
9W - 8L
1,183 SR
Queue Stats
60W - 50L
1,499 Elo+
Solo
Danzaburou
Danzaburou
Shiryu1407
Danzaburou
Level 27
God Stats
0W - 5L
1,283 SR
Queue Stats
13W - 21L
1,417 Elo+
Solo
Pele
Pele
TZ4GuiPlay09
Pele
Level 17
God Stats
6W - 10L
1,418 SR
Queue Stats
79W - 88L
1,303 Elo+
Solo
Bastet
Bastet
Themistocles0207
Bastet
Level 19
God Stats
2W - 2L
1,440 SR
Queue Stats
7W - 7L
1,428 Elo+
Solo
Nox
Nox
Zorpantheon9
Nox
Level 22
God Stats
3W - 6L
1,089 SR
Queue Stats
39W - 41L
1,431 Elo+
Solo
Team Averages
Level 23
1,283 SR
1,416 Elo+

VS

Team Averages
Level 18
1,414 SR
1,391 Elo+
Tyr
Tyr
Vampier5352
Tyr
Level 2
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Bellona
Bellona
ii2cears2hears
Bellona
Level 29
God Stats
7W - 9L
1,337 SR
Queue Stats
9W - 16L
1,322 Elo+
Solo
Nike
Nike
kim30
Nike
Level 24
God Stats
25W - 39L
1,249 SR
Queue Stats
28W - 43L
1,272 Elo+
Solo
Sylvanus
Sylvanus
ppup42
Sylvanus
Level 8
God Stats
11W - 6L
1,685 SR
Queue Stats
263W - 230L
1,485 Elo+
Solo
Fenrir
Fenrir
ÆWiluzÆ
Fenrir
Level 25
God Stats
2W - 2L
1,300 SR
Queue Stats
14W - 13L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,018
377
0
0
0
Danzaburou
Shiryu1407
Danzaburou
6
0 / 5 / 0
3,972
497
2,975
6,935
1,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 1 / 0
4,445
556
1,338
5,165
1,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 1 / 0
4,086
511
1,521
5,481
1,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
4,295
537
2,806
3,746
1,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,355
544
727
3,285
1,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 0 / 0
5,333
667
3,276
2,901
2,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nike
kim30
Nike
7
2 / 0 / 3
4,749
594
2,757
5,134
2,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
ppup42
Sylvanus
7
3 / 0 / 3
5,299
662
3,043
5,959
2,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
ÆWiluzÆ
Fenrir
8
1 / 0 / 2
4,874
609
1,912
4,210
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
8
8
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Danzaburou
Shiryu1407
Danzaburou
0
5
0
0
L
1
1
0
1
L
0
1
0
0
W
0
1
1
0.5
L
0
1
0
0
W
2
0
0
2
W
Nike
kim30
Nike
2
0
3
3.5
W
Sylvanus
ppup42
Sylvanus
3
0
3
4.5
W
Fenrir
ÆWiluzÆ
Fenrir
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,640
Damage
11,715
21,327
Taken
21,489
5,366
Mitigated
9,738
7,975
Healing
8,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Shiryu1407
Danzaburou
2,975
1,299
0
2,289
6,935
1,364
0
1,771
5,039
0
19,176
L
1,338
420
0
1,686
5,165
1,395
0
0
5,065
0
17,532
L
1,521
387
0
2,804
5,481
1,428
0
56
5,425
0
16,168
W
727
433
0
295
3,285
1,549
412
0
3,285
0
12,214
L
2,806
567
0
1,196
3,746
1,179
0
1,272
2,399
10,730
0
W
3,276
870
0
1,679
2,901
2,351
490
0
2,901
111
24,244
W
Nike
kim30
Nike
2,757
44
0
150
5,134
2,234
146
1,128
4,006
0
17,488
W
Sylvanus
ppup42
Sylvanus
3,043
1,095
1,604
2,992
5,959
2,319
56
1,615
4,344
10,307
0
W
Fenrir
ÆWiluzÆ
Fenrir
1,912
265
0
1,991
4,210
1,285
488
63
4,147
0
21,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,816
Gold Earned
24,610
134
Minions Killed
202
0
Camps Cleared
0
650,167
Distance Traveled
839,573
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,018
377
0
0
0
0
0
L
Danzaburou
3,972
497
35
4
0
136,828
0
L
Pele
4,445
556
37
5
0
182,665
2
L
Bastet
4,086
511
37
5
0
168,132
0
W
Tyr
4,355
544
26
3
0
178,546
0
L
Nox
4,295
537
25
3
0
162,542
2
W
Bellona
5,333
667
70
9
0
144,405
1
W
Nike
4,749
594
29
4
0
177,586
0
W
Sylvanus
5,299
662
21
3
0
168,570
5
W
Fenrir
4,874
609
56
7
0
170,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role