Player Matchup

Sobek
Sobek
Silver I
DarkCaramel
Sobek
Silver I
Level 149
God Stats
2W - 1L
1,867 SR
Queue Stats
8W - 7L
1,493 MMR
Solo
Kali
Kali
Gold III
DualKYmiera
Kali
Gold III
Level 106
God Stats
6W - 5L
1,712 SR
Queue Stats
202W - 212L
1,491 MMR
Solo
Heimdallr
Heimdallr
Silver II
Hillly93
Heimdallr
Silver II
Level 102
God Stats
8W - 6L
1,609 SR
Queue Stats
86W - 91L
1,495 MMR
Solo
Athena
Athena
Gold II
Msg4Help
Athena
Gold II
Level 145
God Stats
6W - 3L
1,500 SR
Queue Stats
317W - 315L
1,492 MMR
Solo
Chang'e
Chang'e
Bronze III
QueenHelAphro
Chang'e
Bronze III
Level 159
God Stats
15W - 15L
2,034 SR
Queue Stats
422W - 312L
1,495 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,744 SR
1,493 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,513 SR
1,493 MMR
Kuzenbo
Kuzenbo
Silver III
AKADEBO24
Kuzenbo
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,490 MMR
Solo
Agni
Agni
Bronze III
BigDkVulcan
Agni
Bronze III
Level 40
God Stats
0W - 1L
1,318 SR
Queue Stats
14W - 16L
1,494 MMR
Solo
Chaac
Chaac
Bronze III
LightStar--
Chaac
Bronze III
Level 124
God Stats
0W - 3L
1,666 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
Sarada_F
Hun Batz
Silver I
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
244W - 242L
1,495 MMR
Solo
Ullr
Ullr
Gold III
Tscriz33
Ullr
Gold III
Level 149
God Stats
3W - 4L
1,581 SR
Queue Stats
505W - 495L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 4
10,621
506
11,199
15,739
20,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 3 / 5
11,069
527
9,201
17,071
11,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Hillly93
Heimdallr
16
0 / 4 / 5
9,994
476
3,720
11,988
5,464
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
Msg4Help
Athena
15
1 / 1 / 10
9,750
464
5,899
18,795
18,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
19
7 / 2 / 4
11,661
555
25,035
18,891
12,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PersephoneYemojaTsukuyomiSetCthulhu

VS

Bans
Nu WaFenrirDanzaburouNemesisApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AKADEBO24
Kuzenbo
14
1 / 2 / 5
9,293
443
9,314
18,055
20,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 2 / 2
9,453
450
10,920
10,245
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 1 / 0
10,486
499
10,340
16,138
16,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Sarada_F
Hun Batz
18
3 / 4 / 1
10,607
505
8,761
16,194
6,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ullr
15
1 / 3 / 2
9,559
455
7,708
13,632
5,542
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
20
12
Kills
10
10
Deaths
12
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AKADEBO24
Kuzenbo
1
2
5
1.75
L
3
2
2
2
W
1
0
4
3
W
3
3
5
1.83
W
Heimdallr
Hillly93
Heimdallr
0
4
5
0.63
L
2
1
0
2
W
Athena
Msg4Help
Athena
1
1
10
6
W
Chang'e
7
2
4
4.5
L
Hun Batz
Sarada_F
Hun Batz
3
4
1
0.88
L
Ullr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,054
Damage
47,043
82,484
Taken
74,264
67,256
Mitigated
52,737
32,590
Healing
21,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AKADEBO24
Kuzenbo
9,314
2,574
0
3,989
18,055
20,625
0
10,037
7,538
31,188
0
L
10,920
280
0
1,552
10,245
3,504
0
6,139
3,888
65,200
0
W
11,199
1,160
0
7,410
15,739
20,274
0
2,095
13,170
62,634
0
W
9,201
3,891
0
5,131
17,071
11,051
658
2,779
14,070
0
97,972
W
Heimdallr
Hillly93
Heimdallr
3,720
697
0
3,681
11,988
5,464
2,614
2,360
9,544
0
57,027
L
10,340
1,348
0
6,342
16,138
16,235
0
8,976
6,542
0
65,159
W
Athena
Msg4Help
Athena
5,899
1,733
0
2,594
18,795
18,078
0
6,264
12,206
20,988
0
W
Chang'e
25,035
2,815
5,417
8,357
18,891
12,389
39
5,853
12,700
99,662
0
L
Hun Batz
Sarada_F
Hun Batz
8,761
1,023
0
6,404
16,194
6,831
126
8,751
7,014
0
88,678
L
Ullr
7,708
3,212
0
3,539
13,632
5,542
522
6,299
7,149
0
61,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,095
Gold Earned
49,398
575
Minions Killed
552
0
Camps Cleared
0
1,993,472
Distance Traveled
2,159,125
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,293
443
38
2
0
413,655
5
L
Agni
9,453
450
101
5
0
464,529
5
W
Sobek
10,621
506
132
6
0
414,970
5
W
Kali
11,069
527
127
6
0
418,519
1
W
Heimdallr
9,994
476
114
5
0
350,321
4
L
Chaac
10,486
499
140
7
0
417,425
8
W
Athena
9,750
464
36
2
0
399,310
4
W
Chang'e
11,661
555
166
8
0
410,352
1
L
Hun Batz
10,607
505
143
7
0
414,695
3
L
Ullr
9,559
455
130
6
0
448,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role