Player Matchup

Fenrir
Fenrir
DrewPeacawks
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 94L
1,374 Elo+
Party 1
Sol
Sol
HighwayMan
Sol
Level 160
God Stats
5W - 1L
1,500 SR
Queue Stats
216W - 218L
1,401 Elo+
Solo
Cthulhu
Cthulhu
NotSoJollyGiant
Cthulhu
Level 75
God Stats
14W - 8L
1,598 SR
Queue Stats
102W - 131L
1,378 Elo+
Party 1
Medusa
Medusa
generis
Medusa
Level 84
God Stats
18W - 10L
1,676 SR
Queue Stats
44W - 36L
1,526 Elo+
Solo
Tyr
Tyr
howyabox
Tyr
Level 47
God Stats
8W - 6L
1,888 SR
Queue Stats
116W - 122L
1,550 Elo+
Solo
Team Averages
Level 79
1,632 SR
1,446 Elo+

VS

Team Averages
Level 86
1,529 SR
1,478 Elo+
Hercules
Hercules
Bowmanschmer
Hercules
Level 49
God Stats
9W - 8L
1,348 SR
Queue Stats
223W - 237L
1,423 Elo+
Solo
Hachiman
Hachiman
YeehawGod
Hachiman
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
YeetBeat127
Kuzenbo
Level 30
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Janus
Janus
iaintpayingyou
Janus
Level 160
God Stats
4W - 2L
1,869 SR
Queue Stats
86W - 62L
1,470 Elo+
Solo
Fenrir
Fenrir
twixted666
Fenrir
Level 128
God Stats
27W - 37L
1,430 SR
Queue Stats
410W - 365L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 5 / 3
6,687
557
3,506
10,971
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 3 / 0
7,755
646
6,332
7,513
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 6
6,862
572
4,406
5,861
3,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
generis
Medusa
12
4 / 2 / 2
7,462
622
5,495
7,815
2,258
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 1 / 3
7,737
645
5,116
9,083
4,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bowmanschmer
Hercules
12
0 / 3 / 3
6,437
536
4,826
9,553
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
YeehawGod
Hachiman
5
0 / 1 / 0
4,431
369
686
2,427
501
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
YeetBeat127
Kuzenbo
9
0 / 6 / 3
5,521
460
3,232
8,993
5,001
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
9 / 2 / 1
8,629
719
6,871
5,708
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
twixted666
Fenrir
10
3 / 4 / 5
6,497
541
6,080
10,094
3,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
16
Kills
12
12
Deaths
16
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bowmanschmer
Hercules
0
3
3
0.5
W
Fenrir
1
5
3
0.5
W
5
3
0
1.67
W
3
1
6
6
L
Hachiman
YeehawGod
Hachiman
0
1
0
0
L
Kuzenbo
YeetBeat127
Kuzenbo
0
6
3
0.25
W
Medusa
generis
Medusa
4
2
2
2.5
W
3
1
3
4.5
L
9
2
1
4.75
L
Fenrir
twixted666
Fenrir
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,855
Damage
21,695
41,243
Taken
36,775
16,787
Mitigated
17,824
17,712
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bowmanschmer
Hercules
4,826
1,556
0
3,249
9,553
6,861
0
1,495
8,042
0
34,645
W
Fenrir
3,506
1,990
0
4,234
10,971
3,550
0
1,284
9,662
0
34,496
W
6,332
2,409
0
3,765
7,513
3,504
881
3,225
4,200
28,708
1,830
W
4,406
467
0
2,113
5,861
3,127
333
1,506
4,355
26,246
0
L
Hachiman
YeehawGod
Hachiman
686
212
0
1,077
2,427
501
0
657
1,632
0
10,961
L
Kuzenbo
YeetBeat127
Kuzenbo
3,232
677
162
663
8,993
5,001
0
2,715
6,058
18,014
0
W
Medusa
generis
Medusa
5,495
2,678
0
3,922
7,815
2,258
2,406
3,377
4,438
0
41,668
W
5,116
567
0
3,678
9,083
4,348
551
711
8,147
0
40,428
L
6,871
878
0
1,340
5,708
2,102
0
3,138
2,488
54,422
0
L
Fenrir
twixted666
Fenrir
6,080
1,607
0
3,739
10,094
3,359
0
1,841
8,127
0
30,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,503
Gold Earned
31,515
357
Minions Killed
298
0
Camps Cleared
0
1,117,071
Distance Traveled
998,001
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,437
536
71
6
0
220,576
1
W
Fenrir
6,687
557
72
6
0
211,112
0
W
Sol
7,755
646
62
5
0
208,431
3
W
Cthulhu
6,862
572
49
4
0
258,134
1
L
Hachiman
4,431
369
25
2
0
100,318
2
L
Kuzenbo
5,521
460
27
2
0
204,019
1
W
Medusa
7,462
622
84
7
0
189,625
0
W
Tyr
7,737
645
90
8
0
249,769
3
L
Janus
8,629
719
115
10
0
259,572
5
L
Fenrir
6,497
541
60
5
0
213,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role