Player Matchup

Chang'e
Chang'e
Gold IV
BobTheBunny
Chang'e
Gold IV
Level 138
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 46L
1,680 MMR
Solo
Cerberus
Cerberus
Silver I
OptimuzPrime
Cerberus
Silver I
Level 129
God Stats
27W - 26L
1,689 SR
Queue Stats
360W - 368L
1,505 MMR
Party 1
Tyr
Tyr
Gold V
Terompolacrisma
Tyr
Gold V
Level 128
God Stats
6W - 4L
1,641 SR
Queue Stats
97W - 76L
1,671 MMR
Solo
Nemesis
Nemesis
Gold III
Xouster
Nemesis
Gold III
Level 102
God Stats
4W - 2L
1,753 SR
Queue Stats
16W - 18L
1,693 MMR
Solo
Heimdallr
Heimdallr
Platinum V
Xuchucha
Heimdallr
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,617 SR
1,610 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,562 SR
1,627 MMR
Scylla
Scylla
Gold I
OneCappy
Scylla
Gold I
Level 117
God Stats
8W - 11L
1,505 SR
Queue Stats
547W - 549L
1,696 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Pf4nni
Xing Tian
Gold IV
Level 155
God Stats
24W - 24L
1,591 SR
Queue Stats
48W - 41L
1,681 MMR
Solo
Neith
Neith
Platinum V
Sylar子敬
Neith
Platinum V
Level 159
God Stats
2W - 2L
1,874 SR
Queue Stats
187W - 175L
1,648 MMR
Solo
Geb
Geb
Gold I
Yaqomouz
Geb
Gold I
Level 113
God Stats
0W - 5L
1,341 SR
Queue Stats
266W - 265L
1,611 MMR
Solo
Thor
Thor
Gold III
darksyder21
Thor
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BobTheBunny
Chang'e
20
7 / 1 / 10
12,888
586
14,001
12,355
4,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
OptimuzPrime
Cerberus
15
7 / 3 / 9
11,278
513
10,699
18,398
16,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
4 / 1 / 6
13,010
591
10,491
18,016
16,580
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Xouster
Nemesis
19
2 / 3 / 7
11,928
542
5,877
13,532
5,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
Xuchucha
Heimdallr
20
5 / 2 / 7
13,580
617
11,724
15,807
8,925
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
DanzaburouTsukuyomiApolloUllrNu Wa

VS

Bans
PersephoneMerlinSetKing ArthurErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
OneCappy
Scylla
15
1 / 5 / 2
9,591
436
9,271
10,754
3,902
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Pf4nni
Xing Tian
16
2 / 3 / 2
10,435
474
7,115
14,870
13,631
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 4 / 3
10,932
497
13,198
11,757
3,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 7 / 1
9,162
416
8,750
17,220
12,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 7 / 1
11,069
503
12,637
17,107
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
25
Kills
10
10
Deaths
26
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BobTheBunny
Chang'e
7
1
10
12
L
Scylla
OneCappy
Scylla
1
5
2
0.4
W
Cerberus
OptimuzPrime
Cerberus
7
3
9
3.83
L
Xing Tian
Pf4nni
Xing Tian
2
3
2
1
L
1
4
3
0.63
W
4
1
6
7
W
Nemesis
Xouster
Nemesis
2
3
7
1.83
W
Heimdallr
Xuchucha
Heimdallr
5
2
7
4.25
L
1
7
1
0.21
L
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,792
Damage
50,971
78,108
Taken
71,708
52,039
Mitigated
40,040
31,805
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BobTheBunny
Chang'e
14,001
970
6,920
7,873
12,355
4,344
1,904
4,385
7,776
96,140
0
L
Scylla
OneCappy
Scylla
9,271
285
0
1,631
10,754
3,902
0
5,040
5,542
62,509
0
W
Cerberus
OptimuzPrime
Cerberus
10,699
471
0
4,516
18,398
16,592
110
6,470
11,734
30,371
0
L
Xing Tian
Pf4nni
Xing Tian
7,115
644
0
3,207
14,870
13,631
0
3,890
10,758
63,914
0
L
13,198
5,931
0
2,710
11,757
3,863
0
2,945
8,768
0
85,233
W
10,491
1,599
0
6,637
18,016
16,580
194
7,201
10,761
0
92,089
W
Nemesis
Xouster
Nemesis
5,877
2,024
0
1,244
13,532
5,598
564
1,564
11,928
0
94,847
W
Heimdallr
Xuchucha
Heimdallr
11,724
4,734
0
4,615
15,807
8,925
3,625
4,906
10,773
0
126,458
L
8,750
583
0
1,961
17,220
12,648
0
8,097
8,925
33,915
0
L
12,637
2,634
0
3,878
17,107
5,996
1,144
3,970
13,015
0
87,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,684
Gold Earned
51,189
771
Minions Killed
644
0
Camps Cleared
0
2,189,980
Distance Traveled
2,068,399
35
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,888
586
181
8
0
454,762
5
L
Scylla
9,591
436
154
7
0
388,608
11
W
Cerberus
11,278
513
29
1
0
376,564
9
L
Xing Tian
10,435
474
147
7
0
414,591
10
L
Neith
10,932
497
173
8
0
388,685
4
W
Tyr
13,010
591
194
9
0
481,971
10
W
Nemesis
11,928
542
151
7
0
466,537
5
W
Heimdallr
13,580
617
216
10
0
410,146
6
L
Geb
9,162
416
32
1
0
438,772
9
L
Thor
11,069
503
138
6
0
437,743
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role