Player Matchup

Ymir
Ymir
DieGod26
Ymir
Level 17
God Stats
3W - 0L
1,762 SR
Queue Stats
15W - 24L
1,294 Elo+
Solo
Izanami
Izanami
Kuraraaa
Izanami
Level 11
God Stats
2W - 8L
1,705 SR
Queue Stats
6W - 16L
1,423 Elo+
Solo
Fenrir
Fenrir
Surrtan
Fenrir
Level 10
God Stats
1W - 1L
1,277 SR
Queue Stats
4W - 10L
1,327 Elo+
Solo
Chaac
Chaac
gruppakrovi
Chaac
Level 2
God Stats
2W - 0L
1,749 SR
Queue Stats
2W - 2L
1,422 Elo+
Solo
Poseidon
Poseidon
lopas09
Poseidon
Level 26
God Stats
12W - 12L
1,436 SR
Queue Stats
231W - 221L
1,304 Elo+
Solo
Team Averages
Level 13
1,586 SR
1,354 Elo+

VS

Team Averages
Level 17
1,537 SR
1,395 Elo+
Ares
Ares
Beranet
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,209 Elo+
Solo
Erlang Shen
Erlang Shen
ECO97
Erlang Shen
Level 27
God Stats
21W - 17L
1,741 SR
Queue Stats
473W - 469L
1,453 Elo+
Solo
Medusa
Medusa
ImSamu5EU
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mercury
Mercury
ItsRealxMeat
Mercury
Level 23
God Stats
3W - 3L
1,446 SR
Queue Stats
63W - 40L
1,491 Elo+
Solo
Hel
Hel
nitrodragon45
Hel
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 26L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 1 / 3
9,488
499
5,624
9,107
6,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Kuraraaa
Izanami
14
0 / 2 / 1
8,155
429
4,548
10,444
3,758
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fenrir
Surrtan
Fenrir
16
6 / 3 / 2
9,947
524
11,378
16,294
7,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 3 / 2
7,003
369
3,665
8,515
6,117
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
lopas09
Poseidon
17
4 / 4 / 3
10,626
559
8,463
11,278
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Beranet
Ares
6
0 / 1 / 0
6,137
323
792
4,507
1,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
ECO97
Erlang Shen
15
5 / 2 / 1
9,177
483
7,333
12,337
7,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
ImSamu5EU
Medusa
15
1 / 3 / 1
9,469
498
8,324
12,507
4,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ItsRealxMeat
Mercury
16
2 / 2 / 2
9,408
495
6,772
10,169
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 4 / 2
9,814
517
12,586
11,304
4,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
12
Kills
13
13
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
Beranet
Ares
0
1
0
0
W
Ymir
2
1
3
3.5
L
Erlang Shen
ECO97
Erlang Shen
5
2
1
2.75
L
Medusa
ImSamu5EU
Medusa
1
3
1
0.5
L
Mercury
ItsRealxMeat
Mercury
2
2
2
1.5
W
Izanami
Kuraraaa
Izanami
0
2
1
0.25
W
Fenrir
Surrtan
Fenrir
6
3
2
2.33
W
0
3
2
0.33
W
Poseidon
lopas09
Poseidon
4
4
3
1.38
L
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,678
Damage
35,807
55,638
Taken
50,824
27,483
Mitigated
22,400
13,246
Healing
14,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Beranet
Ares
792
78
0
300
4,507
1,617
0
1,794
2,713
5,861
0
W
Ymir
5,624
382
0
542
9,107
6,220
0
3,669
5,438
51,000
0
L
Erlang Shen
ECO97
Erlang Shen
7,333
3,713
0
4,058
12,337
7,821
298
4,818
7,277
0
59,371
L
Medusa
ImSamu5EU
Medusa
8,324
4,606
0
3,113
12,507
4,740
0
2,903
9,522
0
67,621
L
Mercury
ItsRealxMeat
Mercury
6,772
1,673
0
2,336
10,169
3,660
1,188
1,212
8,813
0
50,322
W
Izanami
Kuraraaa
Izanami
4,548
2,139
0
4,091
10,444
3,758
2,641
1,331
8,895
0
54,475
W
Fenrir
Surrtan
Fenrir
11,378
2,432
0
4,566
16,294
7,429
0
3,718
12,576
0
56,341
W
3,665
329
0
2,545
8,515
6,117
130
0
8,471
0
13,233
W
Poseidon
lopas09
Poseidon
8,463
1,025
0
1,502
11,278
3,959
660
4,660
6,618
64,903
0
L
12,586
880
445
4,273
11,304
4,562
633
2,808
8,246
61,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,219
Gold Earned
44,005
436
Minions Killed
452
0
Camps Cleared
0
1,673,255
Distance Traveled
1,581,784
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,137
323
11
1
0
120,682
2
W
Ymir
9,488
499
84
4
0
369,988
4
L
Erlang Shen
9,177
483
110
6
0
393,840
1
L
Medusa
9,469
498
113
6
0
327,039
0
L
Mercury
9,408
495
107
6
0
391,806
6
W
Izanami
8,155
429
113
6
0
266,135
6
W
Fenrir
9,947
524
79
4
0
425,160
0
W
Chaac
7,003
369
33
2
0
243,118
0
W
Poseidon
10,626
559
127
7
0
368,854
0
L
Hel
9,814
517
111
6
0
348,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role