Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Grihaci
Ah Muzen Cab
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
269W - 265L
1,504 Elo+
Solo
Sylvanus
Sylvanus
Orox
Sylvanus
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
549W - 565L
1,502 Elo+
Solo
Izanami
Izanami
Reysin1
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
kankergeert
Janus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 123L
1,574 Elo+
Solo
Serqet
Serqet
proporcjonalny
Serqet
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 131
1,500 SR
1,516 Elo+

VS

Team Averages
Level 112
1,411 SR
1,614 Elo+
Chaac
Chaac
DevilDivinity
Chaac
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 23L
1,597 Elo+
Solo
Medusa
Medusa
HÈLHÈIM
Medusa
Level 146
God Stats
20W - 13L
1,298 SR
Queue Stats
647W - 642L
1,531 Elo+
Solo
Chang'e
Chang'e
KjacMyers
Chang'e
Level 108
God Stats
1W - 1L
1,256 SR
Queue Stats
94W - 71L
1,603 Elo+
Solo
Artio
Artio
Nobozilla
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
xytrin
He Bo
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,838 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Grihaci
Ah Muzen Cab
17
3 / 6 / 6
10,300
792
24,418
14,584
7,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Orox
Sylvanus
15
1 / 6 / 10
9,789
753
8,289
22,194
27,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Reysin1
Izanami
15
2 / 5 / 9
9,248
711
13,795
14,347
7,032
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
5 / 5 / 7
11,019
848
23,182
12,561
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 6 / 7
9,688
745
5,583
15,173
8,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 23
9,478
729
12,941
23,158
27,630
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
HÈLHÈIM
Medusa
19
10 / 2 / 17
11,585
891
23,456
17,420
8,841
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
KjacMyers
Chang'e
17
3 / 3 / 22
10,224
786
8,733
18,279
11,295
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Artio
Nobozilla
Artio
18
3 / 2 / 21
11,153
858
11,587
26,259
24,886
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
xytrin
He Bo
19
12 / 4 / 12
11,385
876
14,473
14,980
6,530
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
123
14
Kills
28
28
Deaths
14
39
Assists
95
Player
Kills
Deaths
Assists
KDA
W
0
3
23
3.83
L
Ah Muzen Cab
Grihaci
Ah Muzen Cab
3
6
6
1
W
Medusa
HÈLHÈIM
Medusa
10
2
17
9.25
W
Chang'e
KjacMyers
Chang'e
3
3
22
4.67
W
Artio
Nobozilla
Artio
3
2
21
6.75
L
Sylvanus
Orox
Sylvanus
1
6
10
1
L
Izanami
Reysin1
Izanami
2
5
9
1.3
L
5
5
7
1.7
L
3
6
7
1.08
W
He Bo
xytrin
He Bo
12
4
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,267
Damage
71,190
78,859
Taken
100,096
55,455
Mitigated
79,182
31,376
Healing
50,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,941
1,098
2,643
5,855
23,158
27,630
620
6,137
16,611
0
19,724
L
Ah Muzen Cab
Grihaci
Ah Muzen Cab
24,418
7,070
2,993
2,809
14,584
7,018
1,236
7,551
7,033
0
41,893
W
Medusa
HÈLHÈIM
Medusa
23,456
7,372
4,228
4,035
17,420
8,841
2,441
6,088
11,084
0
50,137
W
Chang'e
KjacMyers
Chang'e
8,733
865
12,198
7,518
18,279
11,295
1,084
6,255
11,391
23,798
0
W
Artio
Nobozilla
Artio
11,587
1,248
5,315
5,352
26,259
24,886
418
6,067
19,466
20,345
0
L
Sylvanus
Orox
Sylvanus
8,289
1,232
7,830
4,893
22,194
27,295
420
9,239
12,955
10,265
0
L
Izanami
Reysin1
Izanami
13,795
8,758
3,000
2,209
14,347
7,032
1,121
6,084
8,263
0
24,082
L
23,182
1,560
2,618
1,646
12,561
5,875
601
3,799
8,762
45,902
0
L
5,583
858
1,490
1,888
15,173
8,235
467
8,120
7,053
0
8,159
W
He Bo
xytrin
He Bo
14,473
585
1,613
1,703
14,980
6,530
912
5,670
8,982
28,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,044
Gold Earned
53,825
121
Minions Killed
187
0
Camps Cleared
0
1,064,379
Distance Traveled
1,194,662
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,478
729
10
1
0
242,323
1
L
Ah Muzen Cab
10,300
792
38
3
0
218,601
0
W
Medusa
11,585
891
47
4
0
238,364
4
W
Chang'e
10,224
786
61
5
0
251,435
2
W
Artio
11,153
858
20
2
0
243,739
0
L
Sylvanus
9,789
753
8
1
0
209,863
0
L
Izanami
9,248
711
29
2
0
220,427
6
L
Janus
11,019
848
34
3
0
212,448
0
L
Serqet
9,688
745
12
1
0
203,040
0
W
He Bo
11,385
876
49
4
0
218,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role