Player Matchup

Scylla
Scylla
Anthropaz
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Invictous
Bastet
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SirSmokealotAU
Izanami
Level 88
God Stats
27W - 26L
1,577 SR
Queue Stats
400W - 455L
1,530 Elo+
Solo
Hercules
Hercules
VibeMachine
Hercules
Level 160
God Stats
17W - 12L
1,500 SR
Queue Stats
462W - 215L
1,558 Elo+
Solo
Ymir
Ymir
rafiki_au
Ymir
Level 107
God Stats
49W - 44L
1,366 SR
Queue Stats
1,037W - 1,119L
1,466 Elo+
Solo
Team Averages
Level 127
1,489 SR
1,511 Elo+

VS

Team Averages
Level 129
1,433 SR
1,521 Elo+
Osiris
Osiris
PicklemanMaxen
Osiris
Level 88
God Stats
0W - 2L
1,318 SR
Queue Stats
223W - 226L
1,550 Elo+
Solo
Susano
Susano
PicklemanOchita
Susano
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Picklemanjak47
Janus
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 190L
1,550 Elo+
Solo
Artemis
Artemis
dan161298
Artemis
Level 145
God Stats
17W - 10L
1,347 SR
Queue Stats
576W - 621L
1,502 Elo+
Solo
Sylvanus
Sylvanus
ronhowardfanclub
Sylvanus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Anthropaz
Scylla
12
3 / 0 / 5
7,358
613
7,141
4,721
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Invictous
Bastet
11
4 / 2 / 4
6,899
575
4,795
9,342
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 2 / 1
6,888
574
3,509
5,908
1,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
VibeMachine
Hercules
14
5 / 0 / 2
7,707
642
5,964
9,942
10,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
10
2 / 2 / 5
6,483
540
2,358
8,828
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,443
537
5,355
9,728
7,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 4 / 3
6,311
526
6,241
8,107
1,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 4 / 0
6,901
575
3,536
7,907
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
dan161298
Artemis
12
2 / 1 / 0
6,736
561
5,183
7,189
2,600
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 0
4,591
383
1,074
2,627
1,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
14
Kills
6
6
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
Anthropaz
Scylla
3
0
5
5.5
W
Bastet
Invictous
Bastet
4
2
4
3
L
0
4
0
0
L
2
4
3
0.88
L
2
4
0
0.5
W
0
2
1
0.25
W
Hercules
VibeMachine
Hercules
5
0
2
6
L
Artemis
dan161298
Artemis
2
1
0
2
W
Ymir
2
2
5
2.25
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,767
Damage
21,389
38,741
Taken
35,558
21,984
Mitigated
15,568
15,587
Healing
9,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Anthropaz
Scylla
7,141
1,312
0
1,562
4,721
1,458
128
1,544
3,075
61,037
0
W
Bastet
Invictous
Bastet
4,795
1,531
0
3,496
9,342
2,798
20
513
8,789
0
29,764
L
5,355
2,360
0
2,419
9,728
7,736
0
1,718
7,750
0
39,685
L
6,241
880
0
2,036
8,107
1,970
0
3,067
4,937
0
21,004
L
3,536
240
0
570
7,907
2,089
0
2,312
5,389
45,718
0
W
3,509
1,884
0
1,570
5,908
1,658
0
374
5,534
0
50,023
W
Hercules
VibeMachine
Hercules
5,964
1,684
0
6,528
9,942
10,249
140
700
9,212
0
39,732
L
Artemis
dan161298
Artemis
5,183
3,083
0
2,506
7,189
2,600
0
1,492
5,644
0
41,402
W
Ymir
2,358
346
0
2,431
8,828
5,821
0
1,251
7,521
10,954
0
L
1,074
605
162
1,384
2,627
1,173
0
630
1,959
7,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
30,982
390
Minions Killed
338
0
Camps Cleared
0
1,226,064
Distance Traveled
1,073,508
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,358
613
119
10
0
238,057
4
W
Bastet
6,899
575
62
5
0
275,539
2
L
Osiris
6,443
537
87
7
0
245,318
2
L
Susano
6,311
526
41
3
0
259,506
3
L
Janus
6,901
575
110
9
0
257,412
4
W
Izanami
6,888
574
108
9
0
220,448
5
W
Hercules
7,707
642
86
7
0
249,203
6
L
Artemis
6,736
561
91
8
0
237,044
5
W
Ymir
6,483
540
15
1
0
242,817
1
L
Sylvanus
4,591
383
9
1
0
74,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role