Player Matchup

Artio
Artio
Cris7_Alex26
Artio
Level 28
God Stats
1W - 2L
1,084 SR
Queue Stats
10W - 18L
1,452 Elo+
Solo
Ymir
Ymir
Lile2021
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,160 Elo+
Solo
Ne Zha
Ne Zha
M10_Samuu
Ne Zha
Level 28
God Stats
5W - 4L
1,723 SR
Queue Stats
286W - 424L
1,409 Elo+
Solo
Merlin
Merlin
deftestseeker
Merlin
Level 17
God Stats
0W - 1L
1,222 SR
Queue Stats
7W - 8L
1,439 Elo+
Solo
Thanatos
Thanatos
joseea_21
Thanatos
Level 13
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 69L
1,409 Elo+
Solo
Team Averages
Level 18
1,406 SR
1,374 Elo+

VS

Team Averages
Level 18
1,547 SR
1,449 Elo+
Ymir
Ymir
CallMeKoby
Ymir
Level 28
God Stats
12W - 7L
1,737 SR
Queue Stats
385W - 343L
1,533 Elo+
Solo
Scylla
Scylla
Im_rMxteo19
Scylla
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 37L
1,357 Elo+
Solo
Cupid
Cupid
SGG Eternal
Cupid
Level 2
God Stats
10W - 11L
1,500 SR
Queue Stats
12W - 16L
1,500 Elo+
Solo
Rama
Rama
fablehaft23
Rama
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 24L
1,353 Elo+
Solo
Ares
Ares
tattoolovers
Ares
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
4,709
428
1,756
4,862
2,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
7
0 / 8 / 0
4,724
429
739
9,101
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
M10_Samuu
Ne Zha
10
3 / 2 / 0
5,973
543
4,148
6,784
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
1 / 1 / 0
5,032
457
2,871
2,635
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes

Shoes

+6%
Movement Speed

Thanatos
joseea_21
Thanatos
5
0 / 3 / 0
4,191
381
1,704
3,438
741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,689
608
2,909
5,908
2,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Scylla
10
3 / 1 / 3
5,831
530
3,730
2,887
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 3 / 1
4,872
443
1,222
5,543
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 0 / 2
5,339
485
2,542
5,047
1,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
4 / 1 / 1
5,306
482
1,822
7,264
2,671
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
5
Kills
12
15
Deaths
7
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
1
1
1
1.5
W
Scylla
3
1
3
4.5
L
Ymir
0
8
0
0
L
Ne Zha
M10_Samuu
Ne Zha
3
2
0
1.5
W
0
3
1
0.17
L
1
1
0
1
W
1
0
2
2
L
Thanatos
joseea_21
Thanatos
0
3
0
0
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,218
Damage
12,225
26,820
Taken
26,649
9,471
Mitigated
8,533
4,759
Healing
6,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,909
689
0
1,516
5,908
2,623
290
1,007
4,803
28,112
0
L
1,756
335
64
755
4,862
2,200
0
1,021
3,841
7,412
0
W
Scylla
3,730
1,405
0
370
2,887
634
484
1,210
1,573
22,439
0
L
Ymir
739
300
0
393
9,101
3,710
246
4,452
4,422
9,977
0
L
Ne Zha
M10_Samuu
Ne Zha
4,148
1,412
0
2,638
6,784
1,999
0
1,406
5,300
0
31,784
W
1,222
1,043
0
1,566
5,543
1,173
1,053
272
5,221
0
12,129
L
2,871
169
0
0
2,635
821
0
937
1,698
19,463
0
W
2,542
2,152
0
610
5,047
1,432
859
1,816
3,157
0
16,322
L
Thanatos
joseea_21
Thanatos
1,704
911
0
909
3,438
741
0
340
3,098
0
9,101
W
1,822
204
0
2,295
7,264
2,671
330
721
6,529
9,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,629
Gold Earned
28,037
154
Minions Killed
152
0
Camps Cleared
0
935,853
Distance Traveled
999,818
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,689
608
45
4
0
205,328
3
L
Artio
4,709
428
9
1
0
203,091
1
W
Scylla
5,831
530
42
4
0
203,797
0
L
Ymir
4,724
429
15
1
0
196,117
0
L
Ne Zha
5,973
543
80
7
0
216,856
0
W
Cupid
4,872
443
25
2
0
179,678
1
L
Merlin
5,032
457
33
3
0
171,635
2
W
Rama
5,339
485
31
3
0
226,017
4
L
Thanatos
4,191
381
17
2
0
148,154
0
W
Ares
5,306
482
9
1
0
184,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role