Player Matchup

Hercules
Hercules
AirJandron
Hercules
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,194 Elo+
Party 2
Zeus
Zeus
Lytelcyning
Zeus
Level 86
God Stats
2W - 1L
1,753 SR
Queue Stats
4W - 2L
1,469 Elo+
Party 2
Apollo
Apollo
oFrootooceo
Apollo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,437 Elo+
Party 2
Team Averages
Level 98
1,584 SR
1,366 Elo+

VS

Team Averages
Level 117
1,390 SR
1,544 Elo+
Neith
Neith
Gorgar840
Neith
Level 146
God Stats
2W - 11L
973 SR
Queue Stats
257W - 313L
1,548 Elo+
Solo
Sol
Sol
SpecialDragoonJ
Sol
Level 106
God Stats
0W - 1L
1,904 SR
Queue Stats
98W - 116L
1,594 Elo+
Party 1
Hercules
Hercules
pcd12
Hercules
Level 99
God Stats
1W - 3L
1,292 SR
Queue Stats
57W - 79L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AirJandron
Hercules
16
2 / 1 / 13
12,045
634
13,649
30,892
18,504
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
9 / 0 / 5
13,477
709
19,358
7,454
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apollo
16
5 / 2 / 8
12,527
659
9,877
12,942
5,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gorgar840
Neith
15
2 / 5 / 1
12,068
635
14,257
17,788
6,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 5 / 2
10,964
577
13,262
13,631
6,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
pcd12
Hercules
14
1 / 6 / 1
10,614
559
7,722
23,468
21,174
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
3
3
Deaths
16
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
AirJandron
Hercules
2
1
13
8.5
L
Neith
Gorgar840
Neith
2
5
1
0.5
W
9
0
5
11.5
L
0
5
2
0.2
W
Apollo
5
2
8
4.5
L
Hercules
pcd12
Hercules
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,884
Damage
35,241
51,288
Taken
54,887
26,812
Mitigated
33,771
21,445
Healing
18,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AirJandron
Hercules
13,649
4,152
0
14,890
30,892
18,504
443
9,042
21,850
0
50,575
L
Neith
Gorgar840
Neith
14,257
7,082
0
7,657
17,788
6,351
458
6,373
11,065
0
76,274
W
19,358
1,611
1,238
2,075
7,454
2,752
812
2,003
5,451
64,501
0
L
13,262
3,824
0
3,934
13,631
6,246
1,280
4,810
8,566
61,068
3,266
W
Apollo
9,877
5,743
0
3,242
12,942
5,556
1,908
4,087
8,855
0
62,700
L
Hercules
pcd12
Hercules
7,722
902
651
6,219
23,468
21,174
0
7,461
15,519
5,081
29,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,049
Gold Earned
33,646
239
Minions Killed
229
0
Camps Cleared
0
1,095,471
Distance Traveled
976,858
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,045
634
52
3
0
389,085
5
L
Neith
12,068
635
101
5
0
300,111
3
W
Zeus
13,477
709
101
5
0
359,697
0
L
Sol
10,964
577
89
5
0
327,710
3
W
Apollo
12,527
659
86
5
0
346,689
1
L
Hercules
10,614
559
39
2
0
349,037
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role