Player Matchup

Ganesha
Ganesha
Bronze I
JAC_55
Ganesha
Bronze I
Level 84
God Stats
5W - 9L
1,151 SR
Queue Stats
38W - 40L
1,121 MMR
Solo
Odin
Odin
Silver IV
LUlSTHELEGEND27
Odin
Silver IV
Level 68
God Stats
5W - 3L
1,473 SR
Queue Stats
174W - 173L
1,126 MMR
Solo
Neith
Neith
Silver III
S0M3 SK1TTL3
Neith
Silver III
Level 86
God Stats
12W - 10L
1,320 SR
Queue Stats
154W - 172L
935 MMR
Party 1
Pele
Pele
Silver I
TKF Ludens
Pele
Silver I
Level 56
God Stats
7W - 11L
1,334 SR
Queue Stats
449W - 454L
1,126 MMR
Solo
Chang'e
Chang'e
Silver II
sandskazakage
Chang'e
Silver II
Level 120
God Stats
22W - 25L
1,469 SR
Queue Stats
374W - 406L
943 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 83
1,350 SR
1,050 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,417 SR
976 MMR
Kukulkan
Kukulkan
Bronze II
Jetdisc
Kukulkan
Bronze II
Level 128
God Stats
24W - 56L
1,141 SR
Queue Stats
262W - 400L
225 MMR
Solo
Danzaburou
Danzaburou
Silver I
LaFlamaNegra_
Danzaburou
Silver I
Level 129
God Stats
40W - 36L
1,594 SR
Queue Stats
581W - 577L
1,183 MMR
Solo
Heimdallr
Heimdallr
Bronze IV
Papa-Smurf101_
Heimdallr
Bronze IV
Level 46
God Stats
1W - 1L
1,308 SR
Queue Stats
4W - 12L
1,170 MMR
Party 2
Ne Zha
Ne Zha
Silver V
faseeh10
Ne Zha
Silver V
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 73L
1,132 MMR
Solo
Ymir
Ymir
Bronze IV
killer_kid450
Ymir
Bronze IV
Level 41
God Stats
1W - 1L
1,540 SR
Queue Stats
4W - 12L
1,170 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JAC_55
Ganesha
15
1 / 5 / 21
10,714
429
13,673
24,104
26,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 2 / 14
14,592
584
20,853
20,906
19,933
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
9 / 3 / 13
12,649
506
15,920
16,360
7,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
14 / 6 / 15
16,171
647
24,445
24,236
12,034
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
18
10 / 6 / 10
13,065
523
24,087
25,582
11,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Cu ChulainnArachneCthulhuTsukuyomiApollo

VS

Bans
ScyllaHeraPoseidonJanusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jetdisc
Kukulkan
15
2 / 9 / 1
10,196
408
7,305
16,508
6,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
LaFlamaNegra_
Danzaburou
20
14 / 8 / 4
15,194
608
32,216
27,739
11,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heimdallr
Papa-Smurf101_
Heimdallr
16
3 / 9 / 7
11,149
446
13,569
22,915
12,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
faseeh10
Ne Zha
18
2 / 10 / 5
11,695
468
7,918
23,497
9,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 9 / 12
9,816
393
10,794
30,385
18,723
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
51
45
Kills
22
22
Deaths
45
73
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ganesha
JAC_55
Ganesha
1
5
21
2.3
L
Kukulkan
Jetdisc
Kukulkan
2
9
1
0.28
W
11
2
14
9
L
Danzaburou
LaFlamaNegra_
Danzaburou
14
8
4
2
L
Heimdallr
Papa-Smurf101_
Heimdallr
3
9
7
0.72
W
9
3
13
5.17
W
14
6
15
3.58
L
Ne Zha
faseeh10
Ne Zha
2
10
5
0.45
L
1
9
12
0.78
W
Chang'e
10
6
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,978
Damage
71,802
111,188
Taken
121,044
77,455
Mitigated
58,630
38,538
Healing
27,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
JAC_55
Ganesha
13,673
410
0
3,555
24,104
26,408
264
5,227
18,752
27,778
0
L
Kukulkan
Jetdisc
Kukulkan
7,305
429
0
1,415
16,508
6,255
763
5,866
10,546
63,321
0
W
20,853
3,039
0
2,643
20,906
19,933
636
3,098
17,398
0
96,823
L
Danzaburou
LaFlamaNegra_
Danzaburou
32,216
16,227
0
11,857
27,739
11,370
560
9,154
18,464
0
81,693
L
Heimdallr
Papa-Smurf101_
Heimdallr
13,569
9,774
521
4,408
22,915
12,728
262
5,044
17,796
0
52,561
W
15,920
6,021
576
6,467
16,360
7,321
4,700
2,762
13,598
0
71,768
W
24,445
6,127
623
10,056
24,236
12,034
2,486
2,502
21,609
0
119,394
L
Ne Zha
faseeh10
Ne Zha
7,918
1,804
0
5,880
23,497
9,554
0
5,205
18,242
0
69,132
L
10,794
2,481
1,772
2,119
30,385
18,723
160
11,797
18,236
39,279
0
W
Chang'e
24,087
1,081
5,083
9,535
25,582
11,759
1,673
4,510
20,972
79,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,191
Gold Earned
58,050
587
Minions Killed
465
0
Camps Cleared
0
2,477,598
Distance Traveled
2,024,945
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,714
429
12
0
0
471,713
2
L
Kukulkan
10,196
408
108
4
0
431,548
0
W
Odin
14,592
584
169
7
0
555,242
1
L
Danzaburou
15,194
608
104
4
0
383,992
3
L
Heimdallr
11,149
446
83
3
0
342,834
2
W
Neith
12,649
506
117
5
0
455,618
2
W
Pele
16,171
647
180
7
0
538,788
5
L
Ne Zha
11,695
468
126
5
0
429,908
4
L
Ymir
9,816
393
44
2
0
436,663
2
W
Chang'e
13,065
523
109
4
0
456,237
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role