Player Matchup

Hun Batz
Hun Batz
Chuckles246810
Hun Batz
Level 49
God Stats
1W - 3L
1,427 SR
Queue Stats
71W - 71L
1,558 Elo+
Party 2
The Morrigan
The Morrigan
ItzTiiny
The Morrigan
Level 106
God Stats
2W - 1L
1,483 SR
Queue Stats
43W - 34L
1,582 Elo+
Party 2
Jing Wei
Jing Wei
PolishKIng0913
Jing Wei
Level 26
God Stats
17W - 14L
1,500 SR
Queue Stats
92W - 96L
1,419 Elo+
Party 2
Bellona
Bellona
Serdify
Bellona
Level 49
God Stats
22W - 10L
1,737 SR
Queue Stats
37W - 27L
1,733 Elo+
Party 2
Ganesha
Ganesha
onehelluvabutlr-
Ganesha
Level 37
God Stats
3W - 5L
1,417 SR
Queue Stats
6W - 10L
1,386 Elo+
Solo
Team Averages
Level 53
1,513 SR
1,535 Elo+

VS

Team Averages
Level 38
1,641 SR
1,519 Elo+
Amaterasu
Amaterasu
ArtoriaXcalibur
Amaterasu
Level 29
God Stats
16W - 11L
1,684 SR
Queue Stats
50W - 33L
1,503 Elo+
Party 1
Freya
Freya
Awoken_Goyim
Freya
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 216L
1,571 Elo+
Party 1
Mercury
Mercury
Brajcich
Mercury
Level 42
God Stats
1W - 2L
1,762 SR
Queue Stats
15W - 18L
1,344 Elo+
Solo
Danzaburou
Danzaburou
BrotherNathaniel
Danzaburou
Level 40
God Stats
30W - 22L
1,730 SR
Queue Stats
100W - 81L
1,587 Elo+
Party 1
Ganesha
Ganesha
Gamertrollz2016
Ganesha
Level 17
God Stats
4W - 5L
1,530 SR
Queue Stats
21W - 28L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
4 / 2 / 4
8,313
594
5,327
9,122
3,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
ItzTiiny
The Morrigan
16
7 / 0 / 3
9,625
688
7,380
5,059
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
12
4 / 2 / 0
7,710
551
5,237
8,284
2,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Serdify
Bellona
14
5 / 0 / 4
8,661
619
8,668
5,156
4,787
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 0 / 6
7,407
529
4,639
8,132
3,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArtoriaXcalibur
Amaterasu
11
1 / 5 / 0
6,379
456
3,758
10,032
8,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 4 / 0
5,969
426
3,381
8,261
2,374
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Brajcich
Mercury
10
0 / 6 / 0
5,992
428
2,153
11,738
3,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Danzaburou
BrotherNathaniel
Danzaburou
8
2 / 2 / 0
5,959
426
4,212
5,134
1,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 3 / 2
5,950
425
2,752
9,242
3,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
20
Kills
4
4
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ArtoriaXcalibur
Amaterasu
1
5
0
0.2
L
1
4
0
0.25
L
Mercury
Brajcich
Mercury
0
6
0
0
L
Danzaburou
BrotherNathaniel
Danzaburou
2
2
0
1
W
Hun Batz
4
2
4
3
L
0
3
2
0.33
W
The Morrigan
ItzTiiny
The Morrigan
7
0
3
8.5
W
Jing Wei
4
2
0
2
W
Bellona
Serdify
Bellona
5
0
4
7
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,251
Damage
16,256
35,753
Taken
44,407
16,472
Mitigated
18,715
7,309
Healing
12,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ArtoriaXcalibur
Amaterasu
3,758
1,540
0
2,486
10,032
8,116
0
601
9,394
0
28,650
L
3,381
1,212
0
2,510
8,261
2,374
0
3,984
4,105
25,937
0
L
Mercury
Brajcich
Mercury
2,153
949
0
3,170
11,738
3,656
0
1,402
10,200
0
34,958
L
Danzaburou
BrotherNathaniel
Danzaburou
4,212
1,574
0
1,869
5,134
1,327
0
922
4,208
0
23,172
W
Hun Batz
5,327
1,816
0
650
9,122
3,234
534
647
8,475
0
47,664
L
2,752
132
0
2,569
9,242
3,242
0
3,836
5,336
14,600
0
W
The Morrigan
ItzTiiny
The Morrigan
7,380
1,294
0
500
5,059
2,059
808
1,262
3,797
53,764
2,746
W
Jing Wei
5,237
3,707
0
2,957
8,284
2,573
2,129
2,274
6,010
0
37,193
W
Bellona
Serdify
Bellona
8,668
3,091
0
612
5,156
4,787
2,193
0
5,156
0
45,240
W
4,639
530
735
1,855
8,132
3,819
845
1,950
6,182
25,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,716
Gold Earned
30,249
409
Minions Killed
277
0
Camps Cleared
0
1,258,986
Distance Traveled
1,134,236
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,379
456
78
6
0
259,814
2
L
Freya
5,969
426
61
4
0
245,959
1
L
Mercury
5,992
428
71
5
0
254,201
1
L
Danzaburou
5,959
426
60
4
0
142,114
1
W
Hun Batz
8,313
594
95
7
0
239,437
0
L
Ganesha
5,950
425
7
1
0
232,148
2
W
The Morrigan
9,625
688
115
8
0
265,926
2
W
Jing Wei
7,710
551
106
8
0
224,456
0
W
Bellona
8,661
619
91
7
0
269,486
1
W
Ganesha
7,407
529
2
0
0
259,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role