Player Matchup

Jing Wei
Jing Wei
Downtown_ACL
Jing Wei
Level 16
God Stats
2W - 1L
1,750 SR
Queue Stats
29W - 31L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
Fark1ng Slayer
Sun Wukong
Level 22
God Stats
3W - 0L
1,762 SR
Queue Stats
42W - 35L
1,448 Elo+
Solo
Nemesis
Nemesis
KingOfStitches
Nemesis
Level 21
God Stats
1W - 1L
1,284 SR
Queue Stats
15W - 14L
1,273 Elo+
Solo
Ymir
Ymir
Starzaid
Ymir
Level 22
God Stats
52W - 40L
1,663 SR
Queue Stats
216W - 189L
1,492 Elo+
Solo
Hades
Hades
scottftw787
Hades
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 161L
1,497 Elo+
Solo
Team Averages
Level 22
1,592 SR
1,435 Elo+

VS

Team Averages
Level 9
1,352 SR
1,248 Elo+
Neith
Neith
AlphaMemo
Neith
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 75L
1,203 Elo+
Party 1
Ymir
Ymir
ChavinRM
Ymir
Level 5
God Stats
0W - 2L
1,344 SR
Queue Stats
49W - 45L
1,203 Elo+
Party 1
Kukulkan
Kukulkan
RazorSMG616
Kukulkan
Level 6
God Stats
10W - 7L
1,278 SR
Queue Stats
44W - 27L
1,264 Elo+
Party 1
Thor
Thor
SirCharlesDisco
Thor
Level 13
God Stats
3W - 4L
1,236 SR
Queue Stats
76W - 67L
1,203 Elo+
Party 1
Cernunnos
Cernunnos
The_Jester30
Cernunnos
Level 21
God Stats
155W - 156L
1,403 SR
Queue Stats
1,007W - 1,110L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Downtown_ACL
Jing Wei
19
10 / 2 / 17
12,215
1,110
16,327
11,440
4,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Fark1ng Slayer
Sun Wukong
18
4 / 2 / 18
11,204
1,019
10,823
12,402
7,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
13 / 2 / 12
12,923
1,175
19,264
13,406
5,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
19
7 / 1 / 25
12,517
1,138
13,528
11,113
10,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
12 / 1 / 17
12,815
1,165
23,376
16,006
10,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

317

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlphaMemo
Neith
15
1 / 7 / 3
9,352
850
7,420
14,538
5,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
16
0 / 9 / 5
10,026
911
6,606
27,384
18,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
RazorSMG616
Kukulkan
15
1 / 3 / 4
9,839
894
19,363
9,774
4,060
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 14 / 2
11,848
1,077
10,779
22,150
9,155
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
The_Jester30
Cernunnos
15
1 / 13 / 4
9,864
897
9,112
19,986
10,971
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
26
46
Kills
8
8
Deaths
46
89
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
AlphaMemo
Neith
1
7
3
0.36
L
Ymir
0
9
5
0.28
W
Jing Wei
Downtown_ACL
Jing Wei
10
2
17
9.25
W
Sun Wukong
Fark1ng Slayer
Sun Wukong
4
2
18
6.5
W
13
2
12
9.5
L
Kukulkan
RazorSMG616
Kukulkan
1
3
4
1
L
5
14
2
0.43
W
Ymir
7
1
25
19.5
L
Cernunnos
The_Jester30
Cernunnos
1
13
4
0.23
W
12
1
17
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,318
Damage
53,280
64,367
Taken
93,832
39,299
Mitigated
49,048
19,868
Healing
4,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AlphaMemo
Neith
7,420
2,825
0
1,667
14,538
5,909
0
4,721
9,742
0
20,312
L
Ymir
6,606
1,340
0
1,552
27,384
18,953
0
11,737
15,472
10,402
0
W
Jing Wei
Downtown_ACL
Jing Wei
16,327
14,279
0
4,238
11,440
4,782
0
4,205
7,235
0
45,343
W
Sun Wukong
Fark1ng Slayer
Sun Wukong
10,823
1,183
825
1,684
12,402
7,321
0
3,934
8,468
0
29,949
W
19,264
8,946
0
5,972
13,406
5,719
0
5,348
7,698
231
29,674
L
Kukulkan
RazorSMG616
Kukulkan
19,363
3,467
0
480
9,774
4,060
0
4,985
4,739
47,068
0
L
10,779
2,852
0
0
22,150
9,155
0
8,074
13,880
0
22,820
W
Ymir
13,528
2,400
0
1,021
11,113
10,939
0
4,941
6,172
22,019
0
L
Cernunnos
The_Jester30
Cernunnos
9,112
3,986
0
863
19,986
10,971
0
6,936
12,875
0
25,323
W
23,376
4,361
531
5,597
16,006
10,538
0
7,541
8,465
34,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,674
Gold Earned
50,929
174
Minions Killed
130
15
Camps Cleared
0
968,875
Distance Traveled
757,324
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,352
850
19
2
0
128,297
0
L
Ymir
10,026
911
2
0
0
127,924
0
W
Jing Wei
12,215
1,110
74
7
0
179,572
1
W
Sun Wukong
11,204
1,019
41
4
5
220,239
0
W
Nemesis
12,923
1,175
13
1
5
164,920
0
L
Kukulkan
9,839
894
61
6
0
188,523
1
L
Thor
11,848
1,077
27
2
0
145,323
0
W
Ymir
12,517
1,138
18
2
3
208,241
0
L
Cernunnos
9,864
897
21
2
0
167,257
0
W
Hades
12,815
1,165
28
3
2
195,903
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role