Player Matchup

Achilles
Achilles
IlIlllIIllll
Achilles
Level 120
God Stats
4W - 5L
1,764 SR
Queue Stats
162W - 173L
1,543 Elo+
Solo
Set
Set
Ubiquit0us
Set
Level 129
God Stats
5W - 14L
1,691 SR
Queue Stats
440W - 414L
1,522 Elo+
Party 1
Bellona
Bellona
Xythro
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 99L
1,553 Elo+
Solo
Chang'e
Chang'e
kanekivsjuuzou
Chang'e
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
232W - 223L
1,437 Elo+
Solo
Skadi
Skadi
scipiis
Skadi
Level 107
God Stats
38W - 26L
1,224 SR
Queue Stats
100W - 79L
1,371 Elo+
Party 1
Team Averages
Level 120
1,536 SR
1,485 Elo+

VS

Team Averages
Level 123
1,614 SR
1,415 Elo+
Apollo
Apollo
CystBaby
Apollo
Level 128
God Stats
4W - 4L
1,512 SR
Queue Stats
22W - 24L
1,431 Elo+
Party 2
Xing Tian
Xing Tian
Mrspidew
Xing Tian
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 40L
1,184 Elo+
Party 3
Danzaburou
Danzaburou
Tegdim
Danzaburou
Level 137
God Stats
20W - 9L
1,562 SR
Queue Stats
20W - 20L
1,399 Elo+
Party 2
Hera
Hera
TheHouse362
Hera
Level 159
God Stats
13W - 2L
1,997 SR
Queue Stats
812W - 482L
1,563 Elo+
Solo
Fenrir
Fenrir
jefferysolo
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IlIlllIIllll
Achilles
11
2 / 4 / 1
6,828
488
4,560
11,965
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 1 / 1
8,278
591
8,747
8,781
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Xythro
Bellona
11
1 / 4 / 1
6,922
494
7,246
12,743
10,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 3 / 0
5,273
377
1,674
3,779
1,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
scipiis
Skadi
12
1 / 4 / 3
7,173
512
4,574
8,788
2,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CystBaby
Apollo
15
1 / 0 / 4
8,790
628
5,776
8,404
3,662
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
Mrspidew
Xing Tian
11
2 / 4 / 5
7,048
503
5,787
11,818
6,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
Tegdim
Danzaburou
15
3 / 2 / 1
9,185
656
3,737
6,651
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 0 / 2
9,519
680
11,151
5,316
2,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
2 / 2 / 4
7,435
531
3,600
10,474
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
8
Kills
16
16
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
CystBaby
Apollo
1
0
4
3
L
Achilles
IlIlllIIllll
Achilles
2
4
1
0.63
W
Xing Tian
Mrspidew
Xing Tian
2
4
5
1.13
W
Danzaburou
Tegdim
Danzaburou
3
2
1
1.75
W
8
0
2
9
L
4
1
1
4.5
L
Bellona
Xythro
Bellona
1
4
1
0.38
W
Fenrir
2
2
4
2
L
0
3
0
0
L
Skadi
scipiis
Skadi
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,801
Damage
30,051
46,056
Taken
42,663
25,516
Mitigated
18,609
11,615
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
CystBaby
Apollo
5,776
2,544
0
1,868
8,404
3,662
174
0
8,404
0
56,936
L
Achilles
IlIlllIIllll
Achilles
4,560
1,106
0
2,520
11,965
7,821
0
5,684
6,281
0
21,396
W
Xing Tian
Mrspidew
Xing Tian
5,787
450
0
1,674
11,818
6,114
390
553
11,265
13,733
0
W
Danzaburou
Tegdim
Danzaburou
3,737
1,319
0
3,073
6,651
2,452
1,090
0
6,651
0
57,979
W
11,151
3,476
0
3,170
5,316
2,408
0
1,128
4,188
66,512
0
L
8,747
3,072
0
3,890
8,781
3,184
0
4,662
4,119
0
60,519
L
Bellona
Xythro
Bellona
7,246
2,530
0
1,555
12,743
10,558
41
3,759
8,984
0
38,299
W
Fenrir
3,600
960
0
3,529
10,474
3,973
0
370
10,104
0
41,162
L
1,674
165
95
1,281
3,779
1,125
0
1,545
2,234
15,621
0
L
Skadi
scipiis
Skadi
4,574
1,320
0
2,274
8,788
2,828
0
1,779
7,009
0
43,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,474
Gold Earned
41,977
352
Minions Killed
460
0
Camps Cleared
0
1,249,094
Distance Traveled
1,428,555
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,790
628
121
9
0
305,328
6
L
Achilles
6,828
488
35
3
0
300,453
7
W
Xing Tian
7,048
503
18
1
0
302,882
0
W
Danzaburou
9,185
656
108
8
0
242,174
5
W
Hera
9,519
680
141
10
0
298,106
6
L
Set
8,278
591
126
9
0
328,100
3
L
Bellona
6,922
494
68
5
0
265,216
3
W
Fenrir
7,435
531
72
5
0
280,065
6
L
Chang'e
5,273
377
28
2
0
111,890
3
L
Skadi
7,173
512
95
7
0
243,435
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role