Player Matchup

Heimdallr
Heimdallr
DATTYRSKINDOE
Heimdallr
Level 36
God Stats
1W - 1L
1,379 SR
Queue Stats
6W - 7L
1,402 Elo+
Party 1
Ymir
Ymir
Ghaleren
Ymir
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,102 Elo+
Party 1
Merlin
Merlin
ssericc
Merlin
Level 108
God Stats
1W - 2L
1,230 SR
Queue Stats
15W - 8L
1,446 Elo+
Party 1
Team Averages
Level 56
1,370 SR
1,317 Elo+

VS

Team Averages
Level 35
1,500 SR
1,515 Elo+
Tyr
Tyr
Garrator
Tyr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
IIIPandaIII
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,546 Elo+
Party 2
Agni
Agni
XxallenxX1
Agni
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DATTYRSKINDOE
Heimdallr
13
6 / 3 / 9
9,845
820
9,616
7,310
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
12
5 / 2 / 8
8,731
728
3,950
9,822
6,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
ssericc
Merlin
14
8 / 1 / 9
9,780
815
12,164
4,589
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 3
7,895
658
3,038
11,447
9,293
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 7 / 2
7,692
641
4,602
10,672
3,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 10 / 3
7,574
631
5,352
9,414
2,593
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
19
Kills
5
6
Deaths
19
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DATTYRSKINDOE
Heimdallr
6
3
9
3.5
L
2
2
3
1.75
W
Ymir
5
2
8
4.5
L
2
7
2
0.43
L
1
10
3
0.25
W
Merlin
ssericc
Merlin
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,730
Damage
12,992
21,721
Taken
31,533
10,878
Mitigated
15,373
2,788
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DATTYRSKINDOE
Heimdallr
9,616
4,271
0
1,960
7,310
3,202
1,517
2,067
5,243
0
38,141
L
3,038
1,163
678
2,659
11,447
9,293
0
4,411
6,738
0
12,277
W
Ymir
3,950
850
0
500
9,822
6,051
204
2,264
7,558
22,120
795
L
4,602
3,302
0
1,264
10,672
3,487
0
5,564
4,856
0
24,643
L
5,352
1,270
0
381
9,414
2,593
0
5,295
3,835
16,771
0
W
Merlin
ssericc
Merlin
12,164
1,051
0
328
4,589
1,625
195
1,132
3,457
51,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,356
Gold Earned
23,161
168
Minions Killed
77
0
Camps Cleared
0
625,234
Distance Traveled
591,335
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,845
820
63
5
0
219,786
5
L
Tyr
7,895
658
13
1
0
250,662
2
W
Ymir
8,731
728
29
2
0
192,776
3
L
Rama
7,692
641
41
3
0
176,672
2
L
Agni
7,574
631
23
2
0
164,001
0
W
Merlin
9,780
815
76
6
0
212,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role