Player Matchup

Janus
Janus
Bronze III
 
Janus
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze III
Bexy
Baba Yaga
Bronze III
Level 121
God Stats
7W - 2L
1,906 SR
Queue Stats
33W - 11L
1,458 MMR
Party 3
Apollo
Apollo
Gold V
GJRozRoz
Apollo
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,456 MMR
Solo
Geb
Geb
Gold III
frontmea8erfo40
Geb
Gold III
Level 155
God Stats
2W - 2L
1,748 SR
Queue Stats
355W - 354L
1,453 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
iiamSMURF
Ao Kuang
Bronze III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 13L
1,458 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,631 SR
1,465 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,616 SR
1,457 MMR
Tyr
Tyr
Bronze III
PeitoNalgon
Tyr
Bronze III
Level 128
God Stats
30W - 38L
1,581 SR
Queue Stats
127W - 145L
1,412 MMR
Party 2
Fenrir
Fenrir
Silver II
Siri_is_my_bff
Fenrir
Silver II
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 22L
1,450 MMR
Solo
Ganesha
Ganesha
Silver II
Thwarter
Ganesha
Silver II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 134L
1,458 MMR
Party 1
Skadi
Skadi
Silver I
Toribi05721
Skadi
Silver I
Level 89
God Stats
7W - 8L
1,744 SR
Queue Stats
65W - 75L
1,505 MMR
Party 2
Hera
Hera
Silver II
x LoonToon x
Hera
Silver II
Level 157
God Stats
0W - 2L
1,758 SR
Queue Stats
61W - 63L
1,460 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 0 / 13
11,330
567
11,367
11,319
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
Bexy
Baba Yaga
20
2 / 0 / 9
12,951
648
10,595
7,535
5,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Apollo
GJRozRoz
Apollo
17
5 / 1 / 6
11,633
582
7,258
9,536
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 0 / 16
10,563
528
5,319
17,731
17,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
iiamSMURF
Ao Kuang
19
16 / 1 / 10
13,137
657
22,812
29,854
13,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
CthulhuDanzaburouPersephoneCu ChulainnArachne

VS

Bans
Nu WaOsirisNeithKing ArthurTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 0
10,526
526
978
12,861
7,571
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 9 / 0
7,476
374
6,008
19,171
9,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Thwarter
Ganesha
13
0 / 6 / 2
8,756
438
5,524
19,719
14,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 5 / 0
8,615
431
5,821
13,307
5,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 7 / 0
8,359
418
9,162
10,047
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
3
29
Kills
1
2
Deaths
29
54
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
13
10.5
W
Baba Yaga
Bexy
Baba Yaga
2
0
9
6.5
W
Apollo
GJRozRoz
Apollo
5
1
6
8
L
0
2
0
0
L
0
9
0
0
L
Ganesha
Thwarter
Ganesha
0
6
2
0.17
L
1
5
0
0.2
W
2
0
16
10
W
Ao Kuang
iiamSMURF
Ao Kuang
16
1
10
21
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,351
Damage
27,493
75,975
Taken
75,105
45,272
Mitigated
41,011
41,868
Healing
14,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,367
610
0
4,215
11,319
4,204
2,139
1,955
9,320
83,467
0
W
Baba Yaga
Bexy
Baba Yaga
10,595
2,176
156
5,232
7,535
5,312
400
1,041
6,465
100,654
0
W
Apollo
GJRozRoz
Apollo
7,258
3,960
0
4,019
9,536
4,056
5,286
2,257
7,239
0
71,280
L
978
0
0
4,871
12,861
7,571
0
7,852
4,631
0
72,983
L
6,008
1,690
0
4,303
19,171
9,781
0
11,736
7,175
0
42,250
L
Ganesha
Thwarter
Ganesha
5,524
515
0
1,767
19,719
14,199
0
13,009
6,542
34,580
0
L
5,821
2,411
0
2,986
13,307
5,121
0
7,381
5,752
0
51,330
W
5,319
767
1,892
8,753
17,731
17,833
97
5,104
12,554
26,526
0
W
Ao Kuang
iiamSMURF
Ao Kuang
22,812
5,678
0
17,601
29,854
13,867
2,943
6,451
23,205
113,498
0
L
9,162
2,366
0
260
10,047
4,339
432
8,891
912
53,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,614
Gold Earned
43,732
637
Minions Killed
477
0
Camps Cleared
0
2,043,416
Distance Traveled
1,752,594
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,330
567
135
7
0
425,205
11
W
Baba Yaga
12,951
648
213
11
0
375,583
2
W
Apollo
11,633
582
129
6
0
401,323
2
L
Tyr
10,526
526
166
8
0
418,133
3
L
Fenrir
7,476
374
72
4
0
316,782
2
L
Ganesha
8,756
438
20
1
0
350,228
7
L
Skadi
8,615
431
116
6
0
356,427
1
W
Geb
10,563
528
17
1
0
419,959
6
W
Ao Kuang
13,137
657
143
7
0
421,346
1
L
Hera
8,359
418
103
5
0
311,024
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role